Sign in to follow this  
LAdamson

MSFS competition from Google?

Recommended Posts

Help AVSIM continue to serve you!
Please donate today!

They've got some catching up to do, but it just goes to show that streaming satelite imagery is definitely on the horizon.Mike.

Share this post


Link to post
Share on other sites

I never could get Tile Proxy to work, so my first flight in this blew me away. Now if only the FSX devs could incorporate something like this into FSX itself in a future patch it would be truly amazing.The people that should be worried are the after market "photoreal" scenery providers. After seeing the graphic splendor that I did a few minutes ago it'll be hard to pay good money for payware stuff from now on.

Share this post


Link to post
Share on other sites

I'm going to be Oscar the Grouch :)It won't impress me until they get the photo textures to blend for time-of-day and season.But I bet that day will come...RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian

Share this post


Link to post
Share on other sites

Hi All,How does this look when the snow falls? Oh, that's right, one season only.What happens in areas where the Google textures are black and white? Oh, that's right, just have to wait for Google.How is the night lighting? Oh, that's right, noon lighting only.Wonder how to get boat and carrier traffic in this.Sorry all, no competition here. Jimhttp://www.hifisim.com/banners/hifi-community-sigbanner.jpghttp://www.hifisim.com/

Share this post


Link to post
Share on other sites

Don't forget being bound to an Internet connection. I've had fast Cable for years, but I still hate relying on live downloads for large things.

Share this post


Link to post
Share on other sites

>I saw this and thought it was interesting. >>http://marco-za.blogspot.com/2007/08/googl...-simulator.html>>It might not be long. MSFS needs some competition to give our>hobby a kick in the pants! What do you think?>>RH>Threads on this have already been done. :-) http://forums.avsim.net/dcboard.php?az=sho...id=413170&page=http://forums.avsim.net/dcboard.php?az=sho..._id=32609&page=

Share this post


Link to post
Share on other sites

Seems like all those things and effects would be quite easy to overlay and add eventually, and applying coloring shading effects directly on the fly to the scenery. At some point the images will probably be from all four seasons, and the world will be complete. Building databases that represent real buildings placed in correct locations are already here. Night lighting and all the effects you mention can be added-but lost will be the overhead of loading thousands of textures, landclass databases etc. which load the computer down ,leads to poor performance, and just never quite matches reality. Kind of reminds me when the ibm pc had 8 colors and no sound-and some of my friend at the time put me down when I bought an amiga with 4000 colors and built in sound. Their argument at the time was that there wasn't any software for the amiga-therefore the ibm pc was superior. It was true, and amiga didn't make it-but it was the future as we now know. Same with vector database charts in airplanes vs. real charts like all the efb software has now. I think this is the future for flight simming-the older scenery technologies is just the way it has been done the last 20 years-and of course some will want to hold on to the old way-but imho this technology is outdated and endlessly limited as it still is (correct shorelines/lakes/roads/buildings/vegetation..)Even now with its today present limitations-as a pilot-I'd rather simulate over terrain that matches reality rather than artistic hand drawn tiles that try to represent reality following landclass databases which can't really match. That is of course my choice and opinion but I think there are a surprisingly lot that feel the same way.http://mywebpages.comcast.net/geofa/pages/rxp-pilot.jpgForum Moderatorhttp://geofageofa.spaces.live.com/

Share this post


Link to post
Share on other sites

Hi there,"... but lost will be the overhead of loading thousands of textures, landclass databases etc. which load the computer down ,leads to poor performance, and just never quite matches reality."Hmmm. How does replacing one source of data with another lead to less "overhead"? In fact, using photoreal ground textures and custom buildings means you need to load *more* data than FS currently does because all those data are site specific. The whole point of using generic textures and objects is to save on HD space and computing requirements.There are obvious reasons for using photoreal textures (and lots for not using them; after all, it's a choice of one approximation of reality over another) but being easier on resource use is not one of those reasons.Cheers, Holger

Share this post


Link to post
Share on other sites

Well when I use photoreal scenery such as tileproxy or megascenery in fsx my performance goes way up. I would assume that consulting tables of landclass to determine what tile and autogen to call-vegetation and buildings-using that landclass to calculate which texture to load, road placements that are placed over the tiles, would be more processor intensive that simply calling a numbered tile that already contains the scenery, vegetation, roads within the tile e.g. creating all the reality piece by piece from a database vs. having it already included in a single source?Since these tiles are being streamed from Google there is no hard drive issue-only internet connection.http://mywebpages.comcast.net/geofa/pages/rxp-pilot.jpgForum Moderatorhttp://geofageofa.spaces.live.com/

Share this post


Link to post
Share on other sites

Competition? Obviously not intended to be. But nice start and something to build on.

Share this post


Link to post
Share on other sites

Hi there,I'd say your performance goes up primarily because you don't have millions of autogen objects to place. Megascenery autogen, where it exists, is very sparse compared to the generic autogen. TP doesn't place any autogen. In other words, a fair comparison would have to exclude or minimize generic FS autogen. You do have a point though about dense road and railroad data; those obviously wouldn't be required for photoreal textures unless you want to provide road traffic or vector flattening. Another factor involves blending of generic tiles and slope-dependent class switching, which is something else photoreal textures don't need. As for harddrive space: every single tile that GE or TP loads gets stored on your HD. You can clean it out after each flight but few people do so, I'd think. Even if there was an auto-clean there would be lots of HD activity involved and the accompanying fragmentation.Cheers, Holger

Share this post


Link to post
Share on other sites

i could easily see google doing a fs. that would be great to have some competition in the fs industry!! i dont think it is going to be to long before google adds on their new fs

Share this post


Link to post
Share on other sites

>Hi All,>>How does this look when the snow falls? Oh, that's right, one>season only.>>What happens in areas where the Google textures are black and>white? Oh, that's right, just have to wait for Google.>>How is the night lighting? Oh, that's right, noon lighting>only.>>Wonder how to get boat and carrier traffic in this.>>Sorry all, no competition here.> >Jim>>http://www.hifisim.com/banners/hifi-community-sigbanner.jpg>http://www.hifisim.com/Now thats a bit harsh.This simplistic Google flightsim easter egg has high res photoscenery for the US and Europe. I don't know their total coverage for the world but its huge. The high res photo's also have houses,cars and boats (sure its static flat 2d but they are there). Compare that to the token traffic we have in the FS series. The world is detailed has unbelievable amounts of tree's, houses, boats, cars and people in it. Our FS world is like a little doolhouse with token occupants we are nowhere near the realworld in FS. Until now people have been raving about attempts to get FS scenery out of Google Earth (tileproxy, Aerosoft Luxemburg scenery). Now we can make recreational sightseeing flights in Googel Earth itself and its nothing major?This tool gives us a look at what is possible in a future FS. Maybe it can act as an incentive to ACES to do something major in the FS series (I'm sick of the evolutionairy baby steps we are making now).

Share this post


Link to post
Share on other sites

Although I have checked the box for "joy stick", mine does not work? What do I need to do to get my joy stick to work? I was able to get the mouse to function, just not my joystick.jim

Share this post


Link to post
Share on other sites

It's the future! And without cartoonish autogen subdivisions!!!Smooth motion, kind of like X-Plane running at high fps.Very good detail, including topography mesh, where Google has high resolution pics.Yep, as the database builds, it's the high tech future unless your flight simming totally consist's of watching a panel for the OBS to align... :-hahL.Adamson

Share this post


Link to post
Share on other sites

Thanks for posting this. Very interesting. It even worked with most of the default controls on my X52. And 63fps no less. And SLOPED RUNWAYS!Considering this is an undocumented Easter egg which is the personal toy of some programmer at Google, I'd say we have seen the edge of the future in flight sim scenery.Obviously there are lots of details to work out such as higher res mesh, seasons, surface types and 3d scenery. At this point, I can't imagine Google messing around with a full-fledged flight sim, but would love to see MS or a scenery designer make an agreement with Google.We'll have to wait and see where this leads.Ben

Share this post


Link to post
Share on other sites

I wonder if this is something that third party freeware or payware developers can enhance. Any thoughts?

Share this post


Link to post
Share on other sites

Yes, I have lots of thoughts...:( Like I said earlier (and I will expound) "any" competition is very good. Any.If you are "normal" It will keep you on your toes, it will make you dig deeper, It will make you strive harder, and hopefully it will make you less complacent and less self serving.Something every one of us needs....Jim

Share this post


Link to post
Share on other sites

With all due respect, it is a long shot from being a workable flight simulator to the likes of MSFS. Talking about blurries, flat land, super blurred tiles in the immediate surrounding etc. It was just something some bored coder at Google Earth did to buy time.Neat indeed but come on guys. Until, like some said earlier, we can map seasons, buildings in the right places, tress, traffic, seasons and load a lot more tiles at once to avoid such horrible blurries, I

Share this post


Link to post
Share on other sites

> Each new MSFS has>just been a stolen compilation of third party add-ons from the>past version. >"Stolen"? Why would you say that?In the first place, it's third parties that depend on MSFS for a platform to build on. Without it, they go nowhere, unless they have a few extra million for a partial investment in a new sim. It's also a fact that many third party software designers are invited into the beta process year after year.Personally, I don't believe you have a clue of what you're saying; by using the term "stolen".L.Adamson

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this