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lwt1971

Core sim improvements in MSFS 2024 & Phil Spencer interview

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.... for me the most important focus is what is going to be in msfs 2020 until the release of 2024 ?  ..... because it looks "nothing new" until then

 

Edited by ECONINO

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Hopefully they'll be able to fix the line running across the horizon in the new sim. For some reason, it's become more noticeable in recent weeks, though that's likely down to a change in my own graphics settings.  All in all, I'm looking forward to FS24 - assuming add-on compatibility, of course.

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Surely not everybody was kung fu fighting.

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23 minutes ago, Paul K said:

Hopefully they'll be able to fix the line running across the horizon in the new sim. 

that can be seen in the trailer apparently 😞

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There are several threads on this ugly line on the Official Forum which the developers - or at least the community managers - follow. We really should make them aware that we are no longer willing to tolerate this. I did.

Even if it may be buried deep in the code, I can't imagine a buch of talented coders being unable to resolve this, if tasked to do so. 

Kind reagrds, Michael

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14 hours ago, Shack95 said:

Maybe they decided to release it as a new version only recently, around December last year or even later. That would explain their silence and vagueness. Or maybe it was always an option. But I don't think it was planned from the beginning, otherwise they probably would have communicated it, I mean, no one would have had a problem with it, I suppose. Maybe one day we'll know. Maybe we won't. Doesn't change anything im the end. 

I cannot imagine a minute that it was not in the original plan. We are talking of the second largest game publisher in the world, they know their stuff.  

They knew they needed a new revenue trigger at some time in the future. They didn't keep paying Asobo for three years making all the updates or recruiting WT just for being nice to us. They don't love us, they love our money  😄 !  

Any successful game comes to a point where sales plateau and then decline. I don't think it is absurd to say that FS20 sale potential is low these days. Even the sale accelerator boosts (World updates) have their limits after a while, I suppose. The Store is another source of revenue (30% cut on sales) but if it was so crucial, they would have done something way better, friendlier to customers and more reactive with developers.  

Furthermost this game as the enduring cost of an online service. Meaning revenues and profits are down.  I don't think that the corporate management could tolerate it.  

 

 An interesting analysis of MS gaming revenues Microsoft Revenue Breakdown by Product, Segment and Country - KAMIL FRANEK Business Analytics

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Dominique

Simming since 1981 -  4770k@3.7 GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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2 hours ago, pmb said:

And this, after Asobo already cut the grass radically in one of the early alphas according ot tester requests, if I am allowed to recall. Can you imagine how it looked like before?

 

Absolutely, I remember it in the early betas. It's definitely much better than it was, but still could do with a little work.

Looking at the screenshots of FS2024 overall, it looks like there is some more procedural scenery, rocks, much sharper trees, etc. I'd love to see the vegetation (grass, shrubs) etc reacting to props and helicopters

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Can well be what some have suggested already in this thread:

.) ASOBO found out that incorporating all of the fine tuning / bug fixes / new features in the current platform, without income to support the heavy costs of their team, would be a risk, so in order to make revenue, they and MS decided to jump faster than they probably had planned into a "new" version of the sim, standalone, that will call for new investment from the user base;

.) As a user who hates version-based evolution of simulation platforms, this is not what I would like to have, but heck, if they bring improvements, if for instance Petrovich can poor his knowledge into a new / redesigned flight dynamics model, then just for that I think it'll be an interesting investment...

.) Get prepared for 2026... 2028... 2030...

Edited by jcomm

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24 minutes ago, Dominique_K said:

I

 

Any successful game comes to a point where sales plateau and then decline. I don't think it is absurd to say that FS20 sale potential is low these days. Even the sale accelerator boosts (World updates) have their limits after a while, I suppose. The Store is another source of revenue (30% cut on sales) but if it was so crucial, they would have done something way better, friendlier to customers and more reactive with developers.  

Does this apply to somenthing like' Minecraft' ?. Im no officianado on game sales but curious in this case .

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43 minutes ago, Dominique_K said:

I cannot imagine a minute that it was not in the original plan. We are talking of the second largest game publisher in the world, they know their stuff.  

They knew they needed a new revenue trigger at some time in the future. They didn't keep paying Asobo for three years making all the updates or recruiting WT just for being nice to us. They don't love us, they love our money  😄 !  

Any successful game comes to a point where sales plateau and then decline. I don't think it is absurd to say that FS20 sale potential is low these days. Even the sale accelerator boosts (World updates) have their limits after a while, I suppose. The Store is another source of revenue (30% cut on sales) but if it was so crucial, they would have done something way better, friendlier to customers and more reactive with developers.  

Furthermost this game as the enduring cost of an online service. Meaning revenues and profits are down.  I don't think that the corporate management could tolerate it.  

 

 An interesting analysis of MS gaming revenues Microsoft Revenue Breakdown by Product, Segment and Country - KAMIL FRANEK Business Analytics

absolutely agree - no amount of update's will change the original title - which remember never had 2020 in it in the first place.

launching a new flight sim and calling it 2024 is a smart move imo. 


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I was under no delusions that we'll keep getting free stuff forever, and nor did MS/Asobo ever promise that. The amount of free content and improvements we've gotten in the last 3+ years is unprecedented (just the inclusion of a high fidelity tubeliner like the iniBuilds A310 for free is something else, as are all the very high fidelity WT avionics like the G1000 Nxi and G5000 which are themselves payware worthy easily). So ya, if it means I need to keep ponying up $60-$120 every 4 years to continuously get improvements/fixes/content/etc every month in the form of SUs, AAUs, WUs, CUs, etc and also stay up to date with tech that actually aligns to the current times rather 10-20 years ago in a sim, yup sign me up please.
 

Edited by lwt1971
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Len
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34 minutes ago, Dominique_K said:

I cannot imagine a minute that it was not in the original plan. We are talking of the second largest game publisher in the world, they know their stuff.  

They knew they needed a new revenue trigger at some time in the future.

I just wonder why they didn't mention it or hint at it in any way. No one would have minded if they had said that there could be sequels (with backwards compatibility) like in the olden days. Instead, their communication implied that the sim (which they carefully called MSFS and not MSFS 2020 or MSFS XI) would be continuously updated, whether those updates were free or paid.

I have no doubt that a company like Microsoft plans carefully. I can imagine sequels may have been an option from the beginning. But it may not have been the definitive plan but rather an option that can be taken depending on how things develop.

Anyway, I’m in no way an expert in this field, and this is all pure speculation of course. 

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1 hour ago, pmb said:

We really should make them aware that we are no longer willing to tolerate this

Good idea. I'll get my pitchfork. Let's give them a piece of our mind! Stupid Asobo.

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Cheers, Bert

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Along with a lot of other points made here, i would add that there are obviously many video games out there that compete for attention.

Im not sure attention is reduced generally, more that there are many things out there competing for attention. Not to get too sidetracked, lol,

but i think this applies to the computer gaming industry. Also a generation of people were raised on 'bells and whistles' games, that were also quite socially active to say the least. I, dont see why a flight simulator would not go into that area, and therefore makes sense to me to market a bit like the way they already are.

Im no marketing specialist, so all a guess on my part, tbh. But i do get it and as a core-simulator player myself i am happy to see this development. I just temporarilly put-aside something like ATC improvement. Although there could be signs of something there too. My 2 cents. 

Edited by icewater5
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Just now, Shack95 said:

I just wonder why they didn't mention it or hint at it in any way 

 I can imagine sequels may have been an option from the beginning. But it may not have been the definitive plan but rather an option that can be taken depending on how things develop.

 

 I don't remember  they ever said  that a new version would come for any iteration of the franchise. It was an assumed fact. Hence the anger of the community in 2009.

  I don't care to see once again all the 2019 and 2020 briefings to check what Neumann really said.   I stay with the idea that he was, first and foremost,  keen to dissipate the huge scepticism about MS commitment to the new sim after the 2009 let down and to convince us that MS was back in for the long run. They were the new kid in the block then. This was magnified and repeated over and over by the most enthusiastic part of the community (<cough cough>) and a slip of the tongue  became the 10-year legend ! 

The FS24 particulars were certainly not planned. But the need of a new version to trigger revenues was most certainly in the initial business plan. Assuming that FS20 could be a success of course. 

No need to be an expert to see trends in an industry. You just need to be old 😁.

40 minutes ago, icewater5 said:

Does this apply to somenthing like' Minecraft' ?. Im no officianado on game sales but curious in this case .

I am not familiar with the Minecraft ecosystem.   

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Dominique

Simming since 1981 -  4770k@3.7 GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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