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Core sim improvements in MSFS 2024 & Phil Spencer interview

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4 hours ago, jarmstro said:

I'm beginning to be won round! All good exiting  stuff and I don't mind paying as long as it's not just an Xbox game. If I can still fly a 737 to Barcelona or a Cessna to Goodwood without being hand held and scored...I'm in!

Didn’t even take the twelve months, just 3 days. I’m glad ur all in now. Enjoy the ride as it will be awesome 

Paul

BeQuiet Pure Base 500 FX - MSI Mag Tomahawk B760 - i9 14900KS - 32GB RAM - RTX 5070Ti 16GB  -  Kooui 34" Ultrawide Curved Monitor - TCA Officer Pack - Honeycomb Alpha Yoke - WINWING MCDU

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4 hours ago, jarmstro said:

I'm beginning to be won round! All good exiting  stuff and I don't mind paying as long as it's not just an Xbox game. If I can still fly a 737 to Barcelona or a Cessna to Goodwood without being hand held and scored...I'm in!

People don't play Zelda to get a high score, they just want to solve puzzles and partake in some sword combat, that was true with the OG Zelda in 1986, and that's true of the more recent Zelda games. What games have varies from game to game, scores aren't a constant. What's also true is that console players don't like being patronized to either, and it's kind of baffling to think otherwise when many old consoles games didn't really bother explaining things to you. The OG Zelda starts off without explaining anything to you, much like how the OG MSFS releases just plopped you on the runway at Meigs without warning. On the other side of things Valve's known for being a expert at tutorializing players in games like Portal & Half-Life, and they've always been a PC first company. The idea things like scoring or tutorials are some how a "Xbox" thing is just silly, if it's tied to anything it's tied to technological advancement more than anything.

Edited by Jnin

Maybe they decided to release it as a new version only recently, around December last year or even later. That would explain their silence and vagueness. Or maybe it was always an option. But I don't think it was planned from the beginning, otherwise they probably would have communicated it, I mean, no one would have had a problem with it, I suppose. Maybe one day we'll know. Maybe we won't. Doesn't change anything im the end. 

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

  • Author
32 minutes ago, Shack95 said:

Maybe they decided to release it as a new version only recently, around December last year or even later. That would explain their silence and vagueness. Or maybe it was always an option. But I don't think it was planned from the beginning, otherwise they probably would have communicated it, I mean, no one would have had a problem with it, I suppose. Maybe one day we'll know. Maybe we won't. Doesn't change anything im the end. 


Yup good point and I completely agree. Examples like the seasons wishlist item that was marked as "Started" for months meant for an upcoming MSFS 2020 update now changed to "Planned". And yes the unusual silence and vagueness when asked about certain topics, like ATC in the last dev Q&A where they looked around with smiles before answering. It must've been somewhat recently when they decided to put together a new release and base sim after 4 years, and obviously if I were a business and have various big changes and enhancements in the  pipeline including stepping up to new AI/cloud/graphics/etc tech in 2023+, then yes why not charge a $60-$120 for it as a new release, and keep doing it every few years as long as add-on compatibility is not broken.

If in the future if they ever plan to revamp things so much that add-ons also have to be redone, then I'd imagine they'll keep multiple sets of cloud services going to support both versions so users can decide on when to move up or not.  Even in this 2024 and 2020 case looks like users will at least have months to decide that.
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

4 hours ago, TacomaSailor said:

"the trees look so good now"

I don't know about that - I've spent a lot of time in mid-latitude mountains at that elevation and cannot remember seeing a deciduous tree such as depicted in the upper image.

All fine as long as the tree size mods still work in 2024 😉

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

7 hours ago, willy647 said:

Oh no, please not again. Yet another discussion about things we don't know anything about (yet)

Guess you didn't read the OP???

 

 

 

Somehow I don't think looking out the windscreen at 35000 feet looking at the cloud layer below, then twiddling some knobs would have elicited the same attendee response, especially after the Starfield trailer 😅

4 hours ago, Jnin said:

People don't play Zelda to get a high score, they just want to solve puzzles and partake in some sword combat, that was true with the OG Zelda in 1986, and that's true of the more recent Zelda games. What games have varies from game to game, scores aren't a constant. What's also true is that console players don't like being patronized to either, and it's kind of baffling to think otherwise when many old consoles games didn't really bother explaining things to you. The OG Zelda starts off without explaining anything to you, much like how the OG MSFS releases just plopped you on the runway at Meigs without warning. On the other side of things Valve's known for being a expert at tutorializing players in games like Portal & Half-Life, and they've always been a PC first company. The idea things like scoring or tutorials are some how a "Xbox" thing is just silly, if it's tied to anything it's tied to technological advancement more than anything.

I've been gaming since the days of the C64. Wizball to Cyberpunk. I've also been flight simming since the days of the C64. There's always been a difference between the two genres.
 

TrainSimWorld 3 is fallen and diminished having been dragged towards the gaming console world imo.  Top right is your score, constantly there. Flashing and updating. At the end of the trip you exit to a screen showing your medals and totals. It's a game.

Edited by jarmstro

  • Author

So according to the FSExpo schedule at https://flightsimexpo.com/schedule , under the category of "Product Announcement Seminars" on Friday June 23rd MSFS is scheduled for 5-5:20pm CDT (final one in a set of announcements from other hardware and 3PD companies looks like, MS is the only biggie on that list). Hopefully after that they'll have more trailers and online info available. Or I'll gladly take a 20 minute deep dive trailer 😁

Some interesting sessions there over the three days.
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

11 hours ago, mrueedi said:

Here is a comparison between new and old. It shows significant changes how the landscape is rendered. Improved are e.g. the too large trees in MSFS2020, which create this too grainy appearance. Images of the real place are here click:spacer.png

spacer.png

Thanks, I was hoping someone should do that!

Having a quick zoom in on these two side by side, I get the impression that (at least in this area) the new sim is using legacy satellite images (the stitching of different tiles and their imperfections is the same) but with some better colour corrections (maybe even part of the seasonal shading?), possible resolution boost, and with vastly better tree size and variety. Hopefully someone else can weigh in on whether or not that species that almost looks like an acacia tree in the front of the 2024 shot is actually native to that area😅

Could you do the same with the Kilimanjaro shot......?😅😅😅

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

It’s not surprising that some substantial improvements result in a new product release and a new opportunity to remonitize the franchise. 

What does surprise me is that it has been announced so early. It’s at least 6 months away, possibly a year, or even more. It seems odd to come out with this now. Anytime you announce a new version of a product, you risk losing sales of the current version, which is why so many organizations keep major new product announcements secret as long as possible. But maybe MS Flight Simulator sales have already tailed off significantly so there’s really nothing to lose?

The other odd thing is the focus of the trailer… it seems primarily focused on missions that make it look more like gamification of the sim. Maybe it’s just the more visually interesting bits which is why the trailer is focused on them. 

Anyway, until I hear there’s some significant enhancements to ATC and IFR flight, it’s only of mild passing interest to me.

 

Does it look like grass has gotten shorter? Might sound ridiculous but the grass is quite long currently with no way to mow it 🙂

Could there be multiple types of grass? The last scene seems to show Savana type grass (it may already be in MSFS?), which could indicate improving areas outside the Western countries.

 

Thanks for this topic, let us try to keep it more positive that the others 🙂

  • Moderator
38 minutes ago, NZ255 said:

Does it look like grass has gotten shorter? Might sound ridiculous but the grass is quite long currently with no way to mow it 🙂

It does seem to look better. The grass was always too long and it made me feel like each airport was trying to save money by not hiring a lawn mower and especially at grass strips it looked ridiculous (i could cut the grass with my prop)

 

2 minutes ago, tonywob said:

The grass was always too long and it made me feel like each airport was trying to save money by not hiring a lawn mower 

And this, after Asobo already cut the grass radically in one of the early alphas according ot tester requests, if I am allowed to recall. Can you imagine how it looked like before?

Kind regards, Michael 

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

Apron lights at night at default airports would be good too?

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