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"World Update 16: Caribbean is ON"...

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1 hour ago, MarcG said:

I've paid practically peanuts for some of the car racing Sims (and ETS2/ATS2) and raced them for years, overall thousands of hours of enjoyment and they still give me free stuff!

I doubt the financials are very similar. Or at least I've never heard of years spent developing single vehicles in any game, or regular download's from zillions of users on a daily basis (streaming scenery and etc.) amounting to probably terabytes of free bandwidth.

Somebody out there is paying for all that city photogrammetry data and etc. not to mention all the cross partnerships with Inibuilds, Working title, Blackshark and a host of others where I'm sure money is steadily changing hands.

Plus the expanding Asobo team.

All within a genre whose sales at their very best likely still pale in comparison to your average AAA game.....

There's probably quite a good reason so many in the community were predicting a subscription model, and frankly, I wouldn't be the least bit surprised if one ever appeared.

Because even with the much maligned but probably financially crucial Xbox audience, I'm not too sure it would be that wise of us to get too comfortably blasé about Asobo and Microsoft's unprecedented largesse so far.

There may come a time when we end up looking back wistfully; reminded the hard way of the old saying regarding never knowing what you have until its gone.

Edited by HiFlyer
Spelling errors

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
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36 minutes ago, HiFlyer said:

I doubt the financials are very similar. Or at least I've never heard of years spent developing single vehicles in any game, or regular download's from zillions of users on a daily basis (streaming scenery and etc.) amounting to probably terabytes of free bandwidth.

Somebody out there is paying for all that city photogrammetry data and etc. not to mention all the cross partnerships with Inibuilds, Working title, Blackshark and a host of others where I'm sure money is steadily changing hands.

Plus the expanding Asobo team.

All within a genre whose sales at their very best likely still pale in comparison to your average AAA game.....

There's probably quite a good reason so many in the community were predicting a subscription model, and frankly, I wouldn't be the least bit surprised if one ever appeared.

Because even which the much maligned but probably financially crucial Xbox audience, I'm not too sure it would be that wise of us to get too comfortably blasé about Asobo and Microsoft's unprecedented largesse so far.

There may come a time when we end up looking back wistfully; reminded the hard way of the old saying regarding never knowing what you have until its gone.

Of course there's massive difference, a sim like this with 10m+ users & countless staff compared to say Automobilista 2 with not even 400k and a handful of staff is uncomparable. But at the end of the day both are still giving away free content & updates which is the premise of this particular conversation, the point being as I raised that this is nothing new.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

I certainly don't know what the financial numbers look like for MSFS. Perhaps they are doing well, who knows? But is does seem to be an enterprise that requires a lot of resources to maintain in labor, streaming bandwidth etc. . You have to realize that the bean counters at Microsoft are watching closely. All it takes is a terrible looking profit chart in some conference room on a Friday afternoon for them to pull the plug on the whole thing or make some changes to secure a revenue stream to make it financially viable. I do not doubt that is much of the reason why there is a FS2024 coming up.

BTW, they could probably come up with clever ways to sneak advertising into the sim. They could do that and make a subscription fee optional to make the ads go away. A much used formula that has not made its way into the world of flight simulation as of yet.

43 minutes ago, rjquick said:

They could do that and make a subscription fee optional to make the ads go away

First it was a subscription model, now it's in-game advertising...

I don't think some people realise just how much money is generated from MS receiving a 30% cut of *all* the add-ons sold on the MSFS Marketplace when all Xbox users are locked-in and there is an alleged total user base of upto 12 million.

Also, factor in the original MSFS2020 selling price of $70. Just as a simplistic example, if even only 500,000 people bought it at MSRP, that's $35 million in revenue without breaking sweat.

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

26 minutes ago, F737MAX said:

First it was a subscription model, now it's in-game advertising...

I don't think some people realise just how much money is generated from MS receiving a 30% cut of *all* the add-ons sold on the MSFS Marketplace when all Xbox users are locked-in and there is an alleged total user base of upto 12 million.

Also, factor in the original MSFS2020 selling price of $70. Just as a simplistic example, if even only 500,000 people bought it at MSRP, that's $35 million in revenue without breaking sweat.

I stated that I don't know how much money they make. If you have inside information then I can only defer to your knowledge of it. Glad to hear that they are doing well.

24 minutes ago, F737MAX said:

MSRP, that's $35 million in revenue without breaking sweat.

I have no idea on this earth what this title is bringing in after expenses, and I take nothing for granted.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
9 minutes ago, rjquick said:

If you have inside information

6 minutes ago, HiFlyer said:

I have no idea on this earth what this title is bringing in after expenses

Apart from Microsoft's cost accountants, no-one does. We can only surmise based on certain nuggets of information in the public sphere and some deducing.

That said, I've got a feeling that MS know what they're doing when it comes to gaming and to the business overall:

Quote

Xbox content and services revenue increased 61%
Operating income was $27.0 billion and increased 33%

(compared to the equivalent period the previous year)

https://www.microsoft.com/en-us/investor/earnings/FY-2024-Q2/press-release-webcast

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

Back on topic (sorry, everyone!), it appears that Cuba wasn't listed, but there were plenty of Cuban POIs included in WU16:

 

spacer.png

Source: https://forums.flightsimulator.com/t/polls-world-update-xvi-caribbean/628064/302

 

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

What the cloud does for FS, it could do for most of the popular games. But MS doesn't own the rights to them all and other companies don't have a good way to use that sort of thing. I've seen internet news saying that demand for game consoles is decreasing sharply and they predict that will continue in the future. Everything in flux, but MSFS seems to have a relatively bright future in comparison to almost everything else.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

Note to self: Try to avoid hold baggage when flying to the Caribbean!

Screenshot-2024-02-01-193250.png

OS:     Win11 Home; Mobo: Asus TUF Gaming Z690-Plus WiFi D4; CPU: Intel i5-12400 (Alder Lake) 4.4 GHz
RAM: Corsair Vengeance DDR4 64Gb (4x16GB) 3600 MHz; GPU:  MSI Radeon RX 5700XT [8GB] 
SSD:  Corsair Force MP510 (for OS);  2x 1TB & 1x 2TB Sabrent Rocket Nvme PCIe 4.0 (one for sim, two for addons)
HDD:  Seagate 3TB (Data); Seagate 1TB (Programs), ASUS TUF Gaming VG32VQ1B Curved 31.5" monitor, 1440p, 38Mbs ethernet 

Fulcrum One Yoke, Honeycomb Bravo throttle, Thrustmaster Airbus TCA sidestick & throttle, Logitech Pro pedals, Xbox wireless gamepad (1st gen)

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