August 21, 20241 yr Author 20 minutes ago, grandfred29 said: I use 4.2.16, which is for me more stable than .17 test1 .17 gave some strong stuters and freeze at different level of the flight, more during descent, run ms without it gave me better result so return to .16 and i am happy with If you weren't trying out TLOD changes on the ground, then .17test1 is functionally equivalent to 4.2.16 so I'm not sure what's going on there. I strongly recommend trying .17test2 as I have found it to be the smoothest version ever. 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
August 21, 20241 yr 10 minutes ago, Reset XPDR said: If you weren't trying out TLOD changes on the ground, then .17test1 is functionally equivalent to 4.2.16 so I'm not sure what's going on there. I strongly recommend trying .17test2 as I have found it to be the smoothest version ever. I ll do, with .17 test 1 with or without expert mode active i had the same problem in flight. Thanks Frédéric Giraud
August 21, 20241 yr Author 1 hour ago, grandfred29 said: I ll do, with .17 test 1 with or without expert mode active i had the same problem in flight. Thanks I'm not sure why you keep mentioning .17test1 as it has been superseded. Please try .17test2. 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
August 21, 20241 yr Just to make it clear for me: the problem of blurry ground textures just some 20m around the plane when using TLOD 50 on ground in addon airport sceneries is "non-fixable", correct? If, it would be up to the dev of the scenery to somehow code ground textures not being affected by TLOD, correct? Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
August 21, 20241 yr Author 26 minutes ago, AnkH said: Just to make it clear for me: the problem of blurry ground textures just some 20m around the plane when using TLOD 50 on ground in addon airport sceneries is "non-fixable", correct? If, it would be up to the dev of the scenery to somehow code ground textures not being affected by TLOD, correct? If you mean the underlying ground textures showing near to your aircraft when using DX12 and TLOD changes, then this issue was fixed by SU15. If you mean the blurring issue some reported a few pages back when using lower TLOD, regardless of whether using AutoFPS or manually setting TLOD to such lower levels to get there, then I don't know sorry. 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
August 21, 20241 yr 1 minute ago, Reset XPDR said: If you mean the blurring issue some reported a few pages back when using lower TLOD, regardless of whether using AutoFPS or manually setting TLOD to such lower levels to get there, then I don't know sorry. I would guess it's like @AnkH says: that the resolution of airport textures (as opposed to regular Bing ground textures) is up to the 3rd party developer to handle. 7950X3D | RTX 4090 | 64GB DDR5
August 21, 20241 yr 5 hours ago, Reset XPDR said: New test version v0.4.2.17-test2 is available to download here. While I have continued to refine the TLOD changes on the ground functionality in this release, the most important change is what I have done to reduce MSFS memory interaction, particularly when app values are not changing, by as much as 30 times less. In my testing, this has significantly reduced micro stutters that were often occurring every second while this memory interaction was taking place. Even if you don't care about TLOD changes on the ground (I have received no feedback on this to date, so it is probably not of any interest for most users ), please try out this new test version as you usually run it and let me know if it has improved smoothness on your system too. Changes since the previous test version are: Refined TLOD on ground logic as follows: On initial flight loading, TLOD will increase at 4 times its normal amount every 3 seconds until within range of the target FPS. Once within target FPS range and stationary, TLOD will increase at the normal amount but at double the FPS tolerance to minimise the frequency of TLOD changes in this state. TLOD will not change when moving on the ground except during high acceleration or deceleration when taking off and landing respectively, during which TLOD will reduce 25% once to account to reduced system performance during these taxing flight phases. In the air up to 1000 ft, TLOD will increase at the normal amount but at double the FPS tolerance to minimise the frequency of TLOD changes in this state. Above 1000 ft, TLOD changes will function normally. Significantly reduced MSFS memory space interaction when nothing is being changed by the app. The app will no longer poll all monitored settings each second and, excepting VR mode detection, instead will read the initial values then change what is displayed as their value only when the app changes them. This had been done to significantly reduce MSFS memory space interaction by up to 30 times when nothing is being changed by the app which may reduce stutters that frequent interaction may be causing. Reduced FPS settle time from 20 to 10 seconds as it was unnecessarily long. Reset, it's been a while since I posted about the app, largely because I had been having stutters that I thought were attributable to the app after the most recent WU. I was using the latest release version. However, when you came out with -test1, I installed it and found that it worked much better for me (maybe it was changes to the app itself, or it was the WU data settling down -- who knows). Anyway, I have found -test1 to be GREAT and I LOVE the TLOD on the ground capabilities. I have now downloaded -test2 and will be trying it out later today. I will report back on the smoothness with the recent changes related to the memory interactions. Thanks so much for making the modifications -- part of the reason I had stopped using it previously was that I thought that the memory interactions were too frequent, and I had changed the step sizes to be really large to counter that, but found that (like the in-sim AP for many planes) it would overshoot the mark, then undershoot and repeat. Kind of like PIO, but for TLOD changes! Thanks again.
August 21, 20241 yr 1 hour ago, AnkH said: Just to make it clear for me: the problem of blurry ground textures just some 20m around the plane when using TLOD 50 on ground in addon airport sceneries is "non-fixable", correct? If, it would be up to the dev of the scenery to somehow code ground textures not being affected by TLOD, correct? I notice this issue with taxiway lines - at almost all airports with TLOD 50 the taxiway lines are blurry; increase TLOD to 100 moves the blur further out but still visible at most airports. It would be nice if developers would treat these lines as special cases in scenery addons because the effect is SO jarring. i7-6700k • Gigabyte GA-Z170X-UD5 • 32GB DDR4 2666 • EVGA FTW ULTRA RTX3080 12GB
August 21, 20241 yr 28 minutes ago, somiller said: I notice this issue with taxiway lines - at almost all airports with TLOD 50 the taxiway lines are blurry; increase TLOD to 100 moves the blur further out but still visible at most airports. It would be nice if developers would treat these lines as special cases in scenery addons because the effect is SO jarring. Absolutely. And I am still pretty convinced that it was not always the case or not the case on each and every scenery. If it was, I somehow missed it, but with such things: as soon as you notice it, you cant overlook it anymore. Sadly... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
August 21, 20241 yr I have the test2 installed now and will try it with IFR conditions. What is everyone's go-to test airport these days? I used to do KJFK but realized that is usually just too much for my outdated system. I also have an ATC program, rex seasons, active sky, fs traffic with GA traffic hahaha. What is the best way to use the "auto" version (or expert settings) without any abrupt changes with TLOD or OLOD? I find as I climb/descend these rapid changes realyl would cause a lot of stutters for me. 7800+4090+64ram Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.
August 21, 20241 yr I usually test airliners at Heathrow with expert settings, TLOD min 50 below 100ft and sensitivity 5. Have not tried the latest versions yet. 7950X3D | RTX 4090 | 64GB DDR5
August 21, 20241 yr Ok. Not bad, really. Used the 777 from KIAD to KDEN. Stuttery on the way out but I think I know why. Anywho, got a bunch of mods/apps and settings I refused to change. ATC program, RAAS, Rex Accuseason, Rex textures, ActiveSky with good smoothing, FS traffic. And I always keep Ultra Clouds. I opted for expert settings for my older setup. TLOD max is 28. TLOD max is 100 when I am taking off or at Top of Descent. Normally, I just keep it around 150. I use the "auto target fps" and FPS sensitivity is 3. TLOD base is 1500. Recovery TLOD is 57. Auto OLOD is on. 100 at base for 2000feet. Top is 10 for 8000 feet. Very few stutters on approach to KDEN. Almost nothing. Then again, KDEN is kind of barren haha. So far so good but I need to test in more populated areas with more traffic and buildings etc. It felt good flying again after so many weeks away. 7800+4090+64ram Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.
August 21, 20241 yr Seeing this airport texture LOD issue again, this time at Orbx Vienna. At TLOD 50 the apron texture draw distance is very short. Even at 200 it's not good. I wonder if it's an issue only with payware airports. Anyway, I'm on .17-test2 now. Will report back after completing a flight LOWW-LSGG in the Fenix A320. Edited August 21, 20241 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
August 21, 20241 yr 37 minutes ago, Cpt_Piett said: Seeing this airport texture LOD issue again, this time at Orbx Vienna. At TLOD 50 the apron texture draw distance is very short. Even at 200 it's not good. I wonder if it's an issue only with payware airports. Anyway, I'm on .17-test2 now. Will report back after completing a flight LOWW-LSGG in the Fenix A320. I have noticed this with or without the app, payware/freeware/default as well. Its random for me Edited August 21, 20241 yr by Sonosusto 7800+4090+64ram Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.
August 21, 20241 yr 1 hour ago, Sonosusto said: I have noticed this with or without the app, payware/freeware/default as well. Its random for me I think it's independent on AutoFPS. I tried a default airport though - LHBP Budapest - and it didn't have the issue. 7950X3D | RTX 4090 | 64GB DDR5
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