Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

nvngx_dlss.dll v 3.6

Featured Replies

1 hour ago, DModjo said:

Outstanding visual quality with this one.

Hot tip, if you have the GPU horsepower, set DLSS in-game to Quality and these parameters in UserCfg.opt

    PrimaryScaling 0.670000
    SecondaryScaling 2.000000

Because DLSS Quality renders at 66.6% of the native resolution, this tells the game to render at the same amount.

DLSS Quality then upscales to 1.50X and the secondary scaling parameter doubles it to be an exact of 3.0x which is then down-sampled to your monitor. The result is fantastic extremely sharp visuals especially if you have a 4K monitor with a good GPU.

Well this is interesting.  This is the first time I have seen it explained in this way.  I will try it.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

  • Replies 67
  • Views 14.5k
  • Created
  • Last Reply

Have to admit, I feel overwhelmed by the constantly changing best graphics setup for this game. Its pretty hard to keep up with what all the abbreviations and acronyms stand for let alone try to decide if a certain combination of all this stuff is gonna work best for you...and then redo it all again next month

 

I think Im out of the whole tweaking thing for a good while

1 hour ago, DModjo said:

Because DLSS Quality renders at 66.6% of the native resolution, this tells the game to render at the same amount.

It’s also possible to get even higher than 0.66x for an even sharper/clearer image. It will show up as ultra quality in the menu. As for 3.6 I can’t say that I’ve seen any improvements over last version. Maybe I haven’t looked closely enough. I don’t get the fruit machine effect that many are talking about though.

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

2 hours ago, DModjo said:

Outstanding visual quality with this one.

Hot tip, if you have the GPU horsepower, set DLSS in-game to Quality and these parameters in UserCfg.opt

    PrimaryScaling 0.670000
    SecondaryScaling 2.000000

Because DLSS Quality renders at 66.6% of the native resolution, this tells the game to render at the same amount.

DLSS Quality then upscales to 1.50X and the secondary scaling parameter doubles it to be an exact of 3.0x which is then down-sampled to your monitor. The result is fantastic extremely sharp visuals especially if you have a 4K monitor with a good GPU.

Does this solve the much dimmer night lighting with DLSS vs. the brighter TAA nighttime lights?

Eric 

 

 

1 hour ago, Cpt_Piett said:

It’s also possible to get even higher than 0.66x for an even sharper/clearer image. It will show up as ultra quality in the menu. As for 3.6 I can’t say that I’ve seen any improvements over last version. Maybe I haven’t looked closely enough. I don’t get the fruit machine effect that many are talking about though.

I used to use higher than 0.66x (1.0x) but the quality was far worse. I think because the ratio isn't quite right and the down scaling results in some blurry distortion, whereas 3.0 down scales to 1.0 seamlessly. I was surprised at how much of an improvement there was.

1 hour ago, B777ER said:

Does this solve the much dimmer night lighting with DLSS vs. the brighter TAA nighttime lights?

I wouldn't say it's solved but it does make the lights much sharper and defined. I prefer the DLSS look to be honest.

Edited by DModjo

1 minute ago, DModjo said:

I used to use higher than 0.66x (1.0x) but the quality was far worse. I think because the ratio isn't quite right and the down scaling results in some blurry distortion, whereas 3.0 down scales to 1.0 seamlessly. I was surprised at how much of an improvement there was.

Have you tried 0.80x? Works great for me, very decent visual quality. 

7950X3D | RTX 4090 | 64GB DDR5

2 minutes ago, Cpt_Piett said:

Have you tried 0.80x? Works great for me, very decent visual quality. 

This would make sense as it sounds like you're using DLSS Ultra Quality (I'm only on Quality) which has a render resolution at around 77% so the scaling up and then down must be proportional.

Edited by DModjo

1 hour ago, Cpt_Piett said:

It’s also possible to get even higher than 0.66x for an even sharper/clearer image. It will show up as ultra quality in the menu. As for 3.6 I can’t say that I’ve seen any improvements over last version. Maybe I haven’t looked closely enough. I don’t get the fruit machine effect that many are talking about though.

Which menu is this Captain?

PS:  It is strange you don't get the 'fruit machine' effect in DLSS.  It simply looks like blurry tapes when they are moving quickly in planes like the PMDG 737.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

2 minutes ago, bobcat999 said:

Which menu is this Captain?

PS:  It is strange you don't get the 'fruit machine' effect in DLSS.  It simply looks like blurry tapes when they are moving quickly in planes like the PMDG 737.

MSFS menu, sorry, could've been more specific. And yes, it almost baffles me that I don't get the fruit machine. For those who don't believe me - have a look in my YT channel 🙂

Btw to get higher than default DLSS quality, some tweaks needs to be implemented: 

 

7950X3D | RTX 4090 | 64GB DDR5

5 minutes ago, bobcat999 said:

Which menu is this Captain?

PS:  It is strange you don't get the 'fruit machine' effect in DLSS.  It simply looks like blurry tapes when they are moving quickly in planes like the PMDG 737.

delete

Edited by sonny147
added

ROG Crossair Hero X670e , 9900X, TUF 4090 , X4 NVME's. OS  2TB 980 Pro , MSFS  2TB WD Black , Kington Fury 64GB ram ( 6000) Corsair RM1000 PSU, Artic Freezer iii 360 AIO  . Phanteks P600s Case ,TCL QM8B 50" 120 Hz  TV,second 24 inch screen for charts you tube etc, and 11" touch screen for the EFB. Warthog Stick and TCA Captains throttle ( full pack)  Velocity 1 Rudder Pedals , extreme3D for the Tiller,Streamdeck XL x2 / Streamdeck +/Streamdeck mini because i like pressing buttons 

26 minutes ago, Cpt_Piett said:

MSFS menu, sorry, could've been more specific...

Thanks Captain!  Very helpful as usual. 

I didn't realise altering certain criteria would cause the in sim menu to adjust its available selection settings.  I learn something new every day - which is good of course.  :smile:

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

Looking more closely, I wonder if image quality is a tad better w/ 3.6.0... This is with DLSS ultra quality btw (0.80x native)

3U3fj2v.jpeg

Oh, I tested DLAA (AI-based antialiasing without any downscaling) - since IslandSimPilot mentioned it in his DLSS update video the other day. I honestly think DLSS is better. DLAA gave me lots of shimmering in the mid-far distance. Also, after having scrutinized many DLSS vs TAA images, I think DLSS comes out a bit better due to more advanced antialiasing + less shimmering. 

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

On 3/22/2024 at 9:37 AM, cianpars said:

Version 3.6 is out.  I installed last night and will test later and report my findings.

I have been using 3.5 for a while now but had issues with v 3.5.1 as did a few others so it will be interesting to see how good the latest version is.

That one isn't for FG still at 3.5.10 😉
(Please note for FG it should read, this download is for DLSS 3 frame generation specifically, the "g" at the end of the filename)

Edited by virtualstuff

 

André
 

13 minutes ago, Cpt_Piett said:

Looking more closely, I wonder if image quality is a tad better w/ 3.6.0... This is with DLSS ultra quality btw (0.80x native)

3U3fj2v.jpeg

Oh, I tested DLAA (AI-based antialiasing without any downscaling) - since IslandSimPilot mentioned it in his DLSS update video the other day. I honestly think DLSS is better. DLAA gave me lots of shimmering in the mid-far distance. Also, after having scrutinized many DLSS vs TAA images, I think DLSS comes out a bit better due to more advanced antialiasing + less shimmering. 

Now I'm even more confused. I thought IslandSimPilot  was advocating using both, with DLAA as a replacement for TAA not as an alternative to DLSS..arent DLSS and DLAA completely different?, with only the latter being involved with anti aliasing?

 

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.