May 10, 20242 yr Author 23 hours ago, gaab said: They've already received numerous complaints about Central and V6, and now they're disabling v6 recognition! Very inconsistent behavior - June 2023: "we won't forget P3D V6 users"... - October 2023: we're working on Central for V6 - some V6 elements appear but point to "error messages", then disappear in Global, (following user complaints) - then, latter, V6 is no longer recognized ("we're testing...") I'm afraid they don't have a clear vision of what to do - and many former executives have resigned... This. Raymond Fry.
May 10, 20242 yr On 5/9/2024 at 11:07 AM, newtie said: I think the installer, from their point of view, is only part of the problem. Some unknown change in V6 could really mess up their scenery and they don't want to be on the hook for fixing it. I get that. I've simply pointed v6 to the ORBX libraries I had installed from v5 and then copied over v5's terrain.cfg file and everything works fine, so I don't understand what the problem is. All they have to do is update the installer to recognize P3Dv6 to make it easier for people to install. It's not rocket science. They could attach a disclaimer that everything may not work 100% perfectly and they take no responsibility for that. If, on the other hand, they want to update their textures and objects to utilize some v6 features, like the PBR stuff, then that's another matter and will take some time and effort. The CEO said they were working on it and I take her at her word - for now. Dave Simulator: P3Dv6.1 System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home
May 10, 20242 yr On 5/10/2024 at 1:49 AM, G-RFRY said: To do this you need P3Dv6 users to post on the ORBX forum. More may get the message home. Actually I believe they are collecting info on how many P3D users have v6 via Central itself. I noticed whenever Central is run it performs a check for P3D v6 as the 2 x log snips show. [Simfinder] Coundn't find regval \SOFTWARE\Lockheed Martin\Prepar3D v6 2024-05-10T22:28:41.384Z [INFO] [Central::AnalyticsService] - Sending installed product analytics. So Orbx won't be swayed on hearsay given they do collect actual installed data for any potential business case. In anycase Orbx are still rebuilding since MSFS's unexpected market entry hit that halted practical income for almost all ESP based sim addon producers. Here's a report. https://www.bomboragroup.com.au/wp-content/uploads/2023/05/Bombora-Quarterly-Report-March-2023.pdf Cheers Edited May 10, 20242 yr by Rogen Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too. Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D
May 10, 20242 yr Author 1 hour ago, Rogen said: anycase Orbx are still rebuilding since MSFS's unexpected market entry hit that halted practical income for almost all ESP based sim addon producers. From day one in the Seattle interview with ASBO. The press asked did you start from scratch. ASBO no that would have added years to the development and there is nothing wrong with MS FSX base code. And ORBX is looking to branch out, away from flight simulator products, in the report. Edited May 10, 20242 yr by G-RFRY Raymond Fry.
May 12, 20242 yr On 5/11/2024 at 9:53 AM, G-RFRY said: From day one in the Seattle interview with ASBO. The press asked did you start from scratch. ASBO no that would have added years to the development and there is nothing wrong with MS FSX base code. And ORBX is looking to branch out, away from flight simulator products, in the report. Not quite understanding the first paragraph's relevance, but yeah the second paragraph where Orbx is looking to branch out with a B2B focus would be targeting commercial use and licensing, assuming all opportunities to make $$, e.g. P3D and their existing ESP based catalogue (given P3D's commercial & business license status) and in building objects for businesses directly like the DC map and items for ASBO. Time will tell if their pivoting is successful enough. Cheers Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too. Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D
May 13, 20242 yr Author Both P3D and MSFS are based on the same MS code. that`s how some have been updated with very little work to V6. Even ORBX would take very little work to update, and ORBX was built on supporting P3D 64bit. Raymond Fry.
May 13, 20242 yr 6 hours ago, G-RFRY said: Both P3D and MSFS are based on the same MS code This is very interesting. I didn’t know that. Vic green
May 13, 20242 yr 54 minutes ago, Patco Lch said: This is very interesting. I didn’t know that. Asobo did say they started from the FSX code, and developed from there. However, in some interview they also said something like "we basically had to rebuild everything". In the end, there are just a few FSX elements which were kept, but maybe not in their original shape. A part of the flight model, named "legacy mode" for example, is still there, although nobody uses it anymore (fortunately). In comparison, P3D is still mostly ESP with some additional features.
May 13, 20242 yr Author ORBX OLC + Airports https://www.flickr.com/photos/154944674@N05/53718490073/in/dateposted-public https://www.flickr.com/photos/154944674@N05/53718489123/in/dateposted-public https://www.flickr.com/photos/154944674@N05/53718280231/in/dateposted-public https://www.flickr.com/photos/154944674@N05/53718708955/in/dateposted-public Raymond Fry.
May 13, 20242 yr 9 hours ago, Daube said: In comparison, P3D is still mostly ESP with some additional features. Not really true. This had been developed already several times by knowledgeble people...
May 13, 20242 yr 18 hours ago, G-RFRY said: Both P3D and MSFS are based on the same MS code. that`s how some have been updated with very little work to V6. Even ORBX would take very little work to update, and ORBX was built on supporting P3D 64bit. Some aspects of airport BGL structure have apparently changed dramatically with V6 so it's probably not that linear to port as it would appear... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
May 14, 20242 yr 15 hours ago, Daube said: In comparison, P3D is still mostly ESP with some additional features. I would hardly say that... given the sim is 64 bit, DX12, with volumetric clouds, dynamic lighting and a PDK providing very low level programming access for those commercal and military developers who need that sort of low level programming access. If I was to apply the same logic MSFS would be nothing more than FSX with some pretty scenery and shiny planes. Cheers Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too. Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D
May 14, 20242 yr 8 hours ago, gaab said: Not really true. This had been developed already several times by knowledgeble people... 2 hours ago, Rogen said: I would hardly say that... given the sim is 64 bit, DX12, with volumetric clouds, dynamic lighting and a PDK providing very low level programming access for those commercal and military developers who need that sort of low level programming access. If I was to apply the same logic MSFS would be nothing more than FSX with some pretty scenery and shiny planes. Cheers Yes, hence the "additional features" in my sentence, but all of the ESP stuff is still there under. They built on top. MSFS seems to have branched out much more, it doesn't even "look' like ESP anymore. The physics, the graphics, the weather, the terrain, the multiplayer, all of these systems and a few other basics are very different to what they used to be in ESP. And *in comparison to that* P3D is much closer to the original ESP platform, with some (not a few) additional features and improvements. This was an answer to the original statement telling that both P3D and MSFS were based on ESP. While this is very valid for P3D, it's not very valid for MSFS.
May 14, 20242 yr Author https://www.flickr.com/photos/154944674@N05/53720276561/in/dateposted-public https://www.flickr.com/photos/154944674@N05/53719374392/in/dateposted-public https://www.flickr.com/photos/154944674@N05/53720615004/in/dateposted-public https://www.flickr.com/photos/154944674@N05/53719379282/in/dateposted-public Raymond Fry.
May 14, 20242 yr 55 minutes ago, G-RFRY said: https://www.flickr.com/photos/154944674@N05/53720276561/in/dateposted-public https://www.flickr.com/photos/154944674@N05/53719374392/in/dateposted-public https://www.flickr.com/photos/154944674@N05/53720615004/in/dateposted-public https://www.flickr.com/photos/154944674@N05/53719379282/in/dateposted-public Gorgeous !!! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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