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Why we should be thankful for XBox (performance wise)

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45 minutes ago, JBDB-MD80 said:

Ok I know what you mean on this one that is why I know longer can use XP12, MSFS2020 or P3Dv5 on windows 7 and have to upgrade to windows 10/11 to make it work. Lowest common denominator  right.

Wow, Windows 7 reached it's end of life some time ago.😣  No matter what you use if you want to use the supported version of it you have to run it on the OS that's in support.  Right now it's Windows 10/11. It's no different with Apple, Iphone, Android, etc.  Maybe Linux.  You can always reinstall Window XP and load up FSX.  Good luck tweaking that old dog just to make it work.  Do this day FSX performs terrible out the box on today's hardware.  What a piece of word not allowed code that was...😶

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

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  • Views 10.6k
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  • I genuinely have no idea what you're going on about here. It takes 10 seconds to look at the steam hardware survey to showcase that developers still need to optimise their games to suffice the needs o

  • Performance downgrade with SU14, clouds graphical quality reduced with SU5, constant messing with LODs, face it MSFS2020 has been one giant Beta whilst Asobo find their feet trying to merge code for P

  • While Xbox is good for the PC as a revenue steam, imo it's not good for graphical quality.  I recall the early tech alpha of MSFS for PC - many things like LOD and cloud quality were far better they a

Whether or not XBox compatibility has affected the quality of MSFS on PC is not a question that I can answer, but I am extremely impressed that Asobo have optimised the graphics engine to the point where I can run the simulator at impressive detail levels and framerates on my i5 7600K powered PC. I am nowhere near the top end of PC technology these days, so the optimisation required for MSFS to run smoothly on XBox has paid big dividends for me.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

1 hour ago, Lucky38i said:

I genuinely have no idea what you're going on about here. It takes 10 seconds to look at the steam hardware survey to showcase that developers still need to optimise their games to suffice the needs of the majority of the lowest common denominator in terms of hardware performance.

Avsim with its plethora of 4090 and 7800X3D owners is not at all representative of what majority of PC users have. You cannot build a game with the hopes that a 4090 and frame generation can save it, that just speaks volumes to poor optimisation. Not to mention blocking the majority of gamers due to sheer negligence.

Great point.👍 Most posting here aren't developers and have no idea of the process.  Some don't remember FSX or any previous version of FS to appreciate having this title on something that forces optimization and a standard.  XBOX levels the lowest common denominator more than anything and from there PC hardware at it's lowest is better than a console.  With that you have a well-tuned base sim (minus Asobo hacking at it with each Sim Update).  Makes a good playing field for add-on development which is far better than what we had in the past.

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

10 minutes ago, Christopher Low said:

Whether or not XBox compatibility has affected the quality of MSFS on PC is not a question that I can answer, but I am extremely impressed that Asobo have optimised the graphics engine to the point where I can run the simulator at impressive detail levels and framerates on my i5 7600K powered PC. I am nowhere near the top end of PC technology these days, so the optimisation required for MSFS to run smoothly on XBox has paid big dividends for me.

And this wouldn't be possible without XBOX being the base standard.🧐

Edited by Dillon

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

6 minutes ago, Dillon said:

And this wouldn't be possible without XBOX being base standard.🧐

MSFS on XBOX X/S is not being forward.  How is VR support on VR?

 

 

Edited by JBDB-MD80

1 minute ago, JBDB-MD80 said:

MSFS on XBOX X/S is not being forard.

 

???😐

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

3 minutes ago, Dillon said:

???😐

You know what year it is? right.

1 minute ago, JBDB-MD80 said:

You know what year it is? right.

You know how to spell? Right.  'forard'

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

I can see the reason for the parallel XBox implementation more in the fact, that here MS is earning a lot of money - AddOn developer have to pay a MS Marketplace fee to be present in the XBox world. In the PC enviroment this is avoidable by AddOn developers. Best regards.

Ralf Andreas

3 minutes ago, Dillon said:

You know how to spell? Right.  'forard'

Can you reach time being?

  • Author
1 hour ago, JBDB-MD80 said:

Oh really? think about it. We are trying to go forward not backwards. 2020 is near 5 years old. Tech can not continue programming back forward to keep up with todays tech and being a developer you are you should know this.

No I don't own a 4090 or a X7800d3 and run MSFS just fine but throttle software to go back 4/5 years and be current not good.

There are people here at Avsim like @Christopher Low that can enjoy MSFS because it's so well optimized for older hardware. Read Christoper's comment here:

That's not to say that MSFS needs to support hardware that is 10 years old. But I think being able to support hardware from 5 years ago, from the release date, is reasonable. Since MSFS was released in 2020, it should support hardware from 2015.  And for MSFS 2024, being released in 2024, I think it should support hardware from 2019. Just my opinion (but you may have a different opinion).

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

2 hours ago, JBDB-MD80 said:

Can you reach time being?

I see you edited your comment above:

"MSFS on XBOX X/S is not being forward.  How is VR support on VR?"

MSFS is moving forward with XBOX being the base standard, that's why we have MS2024.  Concerning VR there's nothing new on Asobo's front.  Performance is good it's just moving on from the blurry Reverb G2 to the Pimax Crystal Light.  I'm still waiting on my delivery to see how it looks.  If the blurriness is cleared up, performance in VR is actually quite good.  You have to adjust your resolution to what your video card can handle and then dial in the sharpness.  The Reverb G2 actually looks quite good for what I would call a more first generation headset where VR got it legs.🍺 VR is the future hands down and having XBOX as the base for sim optimized performance is a win win for VR meaning what's needed to run the base sim is not outrageous.  Most people use 2D monitor's now and if Asobo upped the sim requirements to accommodate that market it would make the price of admission hardware wise like FSX was in the past. VR would be dead in the water.😶 I hope I'm making since.  The way FS can move forward with amazing results is keeping the base sim optimized to the lowest platform which is XBOX, that gives much headroom for everything else we can build and use on top of it.

Edited by Dillon

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

32 minutes ago, Dillon said:

I see you edited your comment above:

"MSFS on XBOX X/S is in being forward.  How is VR support on VR?"

 

Sorry but is not is the the VR section. Try the other forum where it was indedned.

Edited by JBDB-MD80

4 hours ago, Lucky38i said:

You cannot build a game with the hopes that a 4090 and frame generation can save it, that just speaks volumes to poor optimisation.

Sure, and my question has always been:  how much of the optimization to make MSFS perform on Xbox S has adversely influenced what those with top end hardware can get out of the sim.  Shouldn't a slider be able to FULLY overcome what was done in the dumbing down, such that there is absolutely no downside to optimizing for low end hardware?  

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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