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1st Flight, 1st Impression thread

Featured Replies

2 minutes ago, Funky D said:

WSAD to move around, hold down the right mouse button to look around. You seem to need to click with with the left button once in order for it to let you select different parts of the aircraft. Be sure to remove chocks and covers. You click the door handle to enter the cockpit.

Thank you. I hope that can be made default. Scared to even ask.

CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11

  • Commercial Member

I was sort of hoping FS2024 would be the prettiness of 2020 with the physics and attention to detail of X-Plane but so far it just feels like a slightly prettier (but with a much worse interface) MSFS 2020 that I can't even keep on my computer. And the airport lighting at night somehow got worse - FSX-style taxiways visible for miles, for instance:

image.png?ex=673e4d27&is=673cfba7&hm=51ab9a7df4440b62229735870d886a2a187d63c47253b97c3866f2710b6a9f53&=

We'll see. That "walkaround mode by default" needs to go immediately as well. Who signed that off?

Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX

4 hours ago, Ident said:

...For actual controllers, a lot. Think I have 27 usb devices hooked up to my tower.

 

I bow to your tech powers. I thought I was a player lol

Richard Chafey

 

i7-8700K @4.8GHz - 32Gb @3200  - ASUS ROG Maximus X Hero - EVGA RTX3090 - 3840x2160 Res - KBSim Gunfighter - Thrustmaster Warthog dual throttles - Crosswind V3 pedals

MSFS 2020, DCS

 

6 hours ago, Ident said:

I used Ultra setting TAA and enabled DLSS. The world looks beautiful and the airport looked alive with lots of GA planes and ppl around. Ground friction felt realistic as no more turning on a dime. Flight went smooth. Got to traffic pattern alt and the world once again looked great as the plane was getting some nice realistic bounces from the air and thermals..no more rails feeling is what I thought. Got over the water, down to 100agl along the shore and the shoreline looked so much better.

I think I am really going to enjoy this new sim.


Great to hear!

I guess the all-knowing sages around here who kept (and still keep) telling us how the tech alpha will be soooo representative of the final release were... talking outta their respective rear ends then? Shocking!
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

basically, the amount of "jank" is kind of shocking. it really feels like it's been cobbled together by two dozen different developers, each tasked with something that is critical to the sim but then given about three days to make everything work together. it just needs a lot of a polish... like, a LOT.

edit: also the default (non-hand crafted) airports are terrible. Asobo should be embarrassed.

Edited by molleh

6 hours ago, Nuno Pinto said:

How do you leave the avatar mode (why do we even appear like this...) and enter the cockpit?

Shift+C, and it's so you can do external checklist

  

2 hours ago, FPVSteve said:

but with a much worse interface) MSFS 2020

I have to disagree, I love the new UI

Edited by Tuskin38

  • Author

Well finally being able to get back into the sim and really see what its all about, overall I am ecstatic about the new platform. Keeping in consideration that this is day one of a new build and tweaks and updates will come...the shear visual representation of the world (ground textures, lighting, atmosphere) is a huge step forward. All of my flights have been silky smooth in ultra settings. The new UI is a bit of time investment but I am happy to see are far as I can tell, we havent lost anything when it comes to the list of assignments but the keystrokes for some stuff is different. I am finding it hard to find out how to invert an axis or button if needed. 

We did gain the ability it seems to properly configure our props to actually feather in the controller assignments. 

 i9-13900K O/C | ASUS ROG Maximus Z790 Hero | 32GB DDR5 6000MHz Kingston FURY | RTX 4090 24GB | 2x SSD M.2 (2TB Samsung 990 PRO) 1x SSD (4TB Samsung 870 EVO) | Windows 11 Home | H20: HydroLux PRO:HardLine Tubing| 1000w PSU | Starlink WiFi 

  • Author
9 hours ago, FPVSteve said:

That "walkaround mode by default" needs to go immediately as well. Who signed that off?

If you were wanting to go do any real world flight, you do a walk around. I'm just glad we dont have to put on the covers before we can actually exit the game!

That said, there are two camps of flight sims are games or simulators and this one aspect certainly moves it away from a game. Especially if the planes are now going to wear and tear, a walk around will be important.

If you dont want to deal with the walk around just start on the runway. If you think thats unrealistic, then so is starting a flight without doing a walk around.

Edited by Ident

 i9-13900K O/C | ASUS ROG Maximus Z790 Hero | 32GB DDR5 6000MHz Kingston FURY | RTX 4090 24GB | 2x SSD M.2 (2TB Samsung 990 PRO) 1x SSD (4TB Samsung 870 EVO) | Windows 11 Home | H20: HydroLux PRO:HardLine Tubing| 1000w PSU | Starlink WiFi 

  • Commercial Member
2 minutes ago, Ident said:

If you were wanting to go do any real world flight, you do a walk around. I'm just glad we dont have to put on the covers before we can actually exit the game!

That said, there are two camps of flight sims are games or simulators and this one aspect certainly moves it away from a game. Especially if the planes are now going to wear and tear, a walk around will be important.

If you dont want to deal with the walk around just start on the runway. If you think thats unrealistic, then so is starting a flight without doing a walk around.

Right....  I can guarantee you this is the first thing people skip after they've done it a couple of times. It's a gimmick. And if it wasn't a gimmick, you WOULD have to put them all back before exiting the game.

Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX

  • Author
1 minute ago, FPVSteve said:

Right....  I can guarantee you this is the first thing people skip after they've done it a couple of times. It's a gimmick. And if it wasn't a gimmick, you WOULD have to put them all back before exiting the game.

Yeah...not really. I can walk away from any plane after I land and not secure it. Its not smart to do and I might return to a damaged plane or one that requires a much deeper inspection on the walk around prior to flight to make sure no damage was done.

I use the A2A plane and do a walk around prior to every flight but only bc they modeled the plane to show wear, tear of failure. PMDG probably isnt that way. Overall, if the platform (MSFS2024) is moving to offer true wear and tear then it wont be a gimmick. I know I jumped into a plane and took off and forgot to remove the pitot cover and I had no airspeed so its not a gimmick in the fact that if you dont do something like remove cowling covers or chocks that you can by pass it when you start the engine.

I feel you though. It is a big inconvenience if the user doesnt want to preform the walk around but yet start the flight cold and dark and I am sure that there will be a mass amount of users like that since of all the sims we have never had to do that. However, I'm in the camp that its a good thing when pulling the franchise closer to being built as a true simulator and away from the aspect of its a game thus I support Asobo in this design. 

 i9-13900K O/C | ASUS ROG Maximus Z790 Hero | 32GB DDR5 6000MHz Kingston FURY | RTX 4090 24GB | 2x SSD M.2 (2TB Samsung 990 PRO) 1x SSD (4TB Samsung 870 EVO) | Windows 11 Home | H20: HydroLux PRO:HardLine Tubing| 1000w PSU | Starlink WiFi 

  • Commercial Member
20 minutes ago, Ident said:

Yeah...not really. I can walk away from any plane after I land and not secure it. Its not smart to do and I might return to a damaged plane or one that requires a much deeper inspection on the walk around prior to flight to make sure no damage was done.

I use the A2A plane and do a walk around prior to every flight but only bc they modeled the plane to show wear, tear of failure. PMDG probably isnt that way. Overall, if the platform (MSFS2024) is moving to offer true wear and tear then it wont be a gimmick. I know I jumped into a plane and took off and forgot to remove the pitot cover and I had no airspeed so its not a gimmick in the fact that if you dont do something like remove cowling covers or chocks that you can by pass it when you start the engine.

I feel you though. It is a big inconvenience if the user doesnt want to preform the walk around but yet start the flight cold and dark and I am sure that there will be a mass amount of users like that since of all the sims we have never had to do that. However, I'm in the camp that its a good thing when pulling the franchise closer to being built as a true simulator and away from the aspect of its a game thus I support Asobo in this design. 

That would be great if it had a purpose in the default sim, but there is no wear and tear simulated in free flight mode. So it's a novelty feature that will get old fast.

Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX

7 hours ago, Tuskin38 said:

Shift+C, and it's so you can do external checklist

Thanks so much. One headache less.

CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11

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