January 13, 20251 yr 2 hours ago, AJZip said: how to turn on that pesky VR panel! AMEN TO THAT!!! i9 13900KF @ 5.5Ghz | MoBo MSI PRO Z690-A WiFi | Corsair Vengeance Black RGB RS 64gb DDR4 3200MHz | MSI GeForce RTX 5090 Vanguard SOC 32GB | MP33 Pro 1TB M.2-2280 NVME SSD for OS | Samsung 870 QVO 2.5" 4TB SSD SATA2 | Samsung 990 PRO 2TB | Corsair RM1000X 2021 1300W 80 Plus Gold PSU | Antec Dark Fleet DF700 Flux Gaming Case | Win 11 home | Samsung 65" 4K TV | G512 Keyboard | Razer Basilisk V2 Mouse | WinCtrl URSA MINOR 32 Throttle Metal / 32 PAC Metal | WinCtrl Ursa Minor Sidestick |Velocity One Rudder | MiniCockpit FCU and EFIS | WinCtrl MCDU | Stream Deck XL | Tobii Eye Tracker | Pimax Crystal Light | Doug
January 14, 20251 yr Author And so, finally, a complete back-to-back flight of MSFS2024 and MSFS2020 - Same Simbrief Flightplan - Same time of day (8:30 - 10:00 am) - Same AutoFPS settings used in both - Same BeyondATC used in both - Same Crystal Light/Pimax Play settings in both - Both preset Clear Skies And, once again, the results surprised me. Starting with the flightsim experience... Smoothness MSFS2024 smoother, except for a tight taxi turn on landing where the outside view suffered some micro judders. MSFS2020 was consistent, but actually throughout the flight, the side external view, from the cockpit, had a small but perceptible micro judder. MSFS2024 didn't Cockpit Clarity Both very good (the Crystal Light excels here) with text, button lights, gauges and glass screens all clear and readable. Colour contrast and sharpness was better in MSFS2020 but they were both good. The brightness of the paintwork, etc, however, made MSFS2024 feel like a sim. In MSFS2020, you felt like you were in a A320 cockpit External Scenery - from outside Both were very similar in detail and sharpness at the designated 9000' and 3000' flight levels (the flight was a relatively short UK cross-country). The exaggerated mist was similar in both. External Scenery - from the cockpit Detail-wise, both very similar. However, this is where the milky wash of the external views from the cockpit in MSFS2024 really shows - MSFS2020 won by a country mile. I have experimented, by the way, with adjusting colour and brightness in the MSFS2024 settings - it makes a difference when you are outside the aircraft but from in the cockpit looking out, it makes little difference. But, overall, both were very enjoyable flights - I preferred the smoothness of MSFS2024 at these settings but I preferred the visuals of MSFS2020 And here's the shocker - remember, 2024 was visually smoother... ...because AutoFPS of course, gives you the fps, TLOD and OLOD dynamic values MSFS2024 FPS varied from 16 (yes, 16 and no stutters!) to 23. Most of the flight was running at 22 - 23 with TLOD running most of the time at 100 and OLOD varying from 30 to 100 MSFS2020 FPS varied from 32 to 35. TLOD at 100 pretty much throughout OLOD 100 - 165 So MSFS2024 running at 16-23fps through the Crystal Light was smoother than MSFS2020 running at 32 - 35fps. Wasn't expecting THAT! Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
January 14, 20251 yr 19 hours ago, AJZip said: Clearly, the question about how to turn on or off the VR FPS pop up in the Crystal Light also has the Pimax technical team stumped...no answer yet You might try this.... https://store.steampowered.com/app/908520/fpsVR/ We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
January 14, 20251 yr 6 hours ago, HiFlyer said: You might try this.... https://store.steampowered.com/app/908520/fpsVR/ If I understand correctly, it requires SteamVR, which means I'll have to run PCL through SteamVR -> OpenXR for VR in 2020/2024. Right now I run PCL directly through OpenXR, hesitating to add SteamVR in between. 9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11
January 14, 20251 yr Author 6 hours ago, HiFlyer said: You might try this.... https://store.steampowered.com/app/908520/fpsVR/ Yes, that's a good product when you are using Steam @HiFlyer. I used to use fpsVR in X-plane 11 and it worked very well. But I agree with @FlyIce - while SteamVR works with the Crystal Light, it probably carries a bit more software baggage with it than the Pimax OpenXR...and it's one less program interfacing with an already stretched sim. As I would normally use AutoFPS to actually take some burden off the sim, it is no problem for me to lift my headset at the various stages of flight to see what impact my various settings are having. It is just intriguing that the Pimax fps panel sometimes pops up 'by accident' in the Crystal Light VR view...and, so far, Pimax Support seem also not to know where from or what you do to see it and what you do to switch it off. I've had an initial (and pleasingly quick) response but no answer yet. Someone must know, surely? Anyone here know? Edited January 14, 20251 yr by AJZip Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
January 14, 20251 yr On 1/11/2025 at 3:31 PM, AJZip said: I really do think I'm getting somewhere. That was your first mistake. Its like going up to a bloke and asking him to kick you in the teeth. 😁 But some good has come out of it. You've successfully put me off getting a VR headset. 😉 The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
January 14, 20251 yr Author 1 hour ago, Ron Attwood said: That was your first mistake. Its like going up to a bloke and asking him to kick you in the teeth. 😁 But some good has come out of it. You've successfully put me off getting a VR headset. 😉 That made me laugh out loud 😄 Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
January 15, 20251 yr 17 hours ago, Ron Attwood said: That was your first mistake. Its like going up to a bloke and asking him to kick you in the teeth. 😁 But some good has come out of it. You've successfully put me off getting a VR headset. 😉 Curious if you have ever tried MSFS (either version) in VR. I personally could never go back to flying in "pancake mode". It is true getting VR to work well on any particular system can be a headache, but the end result truly is so worth the effort.
January 15, 20251 yr Author A useful week of experiments - but now back to flying a sim for the pure enjoyment of it - so I'm going to try to remember my original settings and get MSFS2020 back to it's full smoothness and start flying some of the splendid aircraft at my disposal! But it has been worth the effort and I will be watching with interest any updates, etc in MSFS2024 over the coming months and will try it out from time to time to see if they improve the VR experience. And so my overall conclusions? Well, as one of my school reports said many decades ago, "Has potential - but must try much harder!" Things that have pleasantly surprised me: it seems very resilient to low fps values; the cockpit views can almost match 2020; the external views from outside the cockpit do match 2020; that the performance is almost oblivious to where in the world you are (unlike 2020 where I would usually need to load the regional updates for the new region I want to fly). Things in the 'must do better' camp (not a fully comprehensive list): some of the stock aircraft are a bit clunky, either in features or performance; the VR external view from inside the cockpit is an immersion killer; too few of the 'most 2020 marketplace aircraft will transfer across fine' actually do; the VR taskbar...really?? ; the morphing of the scenery...and the niggle of, with streaming, is this likely to be a permanent feature? Hope this has been of interest 🙂 Edited January 15, 20251 yr by AJZip Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
January 16, 20251 yr Author Just a short postscript for those who understand or are interested in such things. As explained above, I needed to make a few adjustments to my previous MSFS2020 settings in one or two shared areas in order to get the best out of MSFS2024 and, when I went back to MSFS2020 there were a few judders in the external view that needed sorting out. I have therefore made some tweaks back and then ran MSFS2020 again and, I'm pleased to say, all is back to normal and good. Smooth and great to use. As part of this, I booted up the MSFS 'Developer' FPS etc panel, which we VR users know is a joke - the panel isn't scale-able or moveable (or not that I've been able to find) and is usually either just out of sight or takes up the complete Left or Right lens so close that you can't see the numbers! 😆 Anyone would think that MS don't want us to actually see what's going on under the hood... Anyway, with the time-served trick of lifting the headset away from my face and peeping at the monitor through the gap, I was able to do an A/B of the critical stats...and it's interesting. Standard Cessna 172; same time; same weather; same airport; same height; same headset (Pimax Crystal Light); same Pimax Play settings; Beyond ATC running Measure MSFS2020 MSFS2024 FPS 45 - 53 20 - 23 Limiting Factor Evens GPU/CPU GPU GPU Memory 7.5 of 14GB avail 10.2 of 14GB avail GPU Speed 18-21ms 35-37ms RAM 16 of 31GB avail 24 of 31GB avail Peak RAM usage 19GB 25GB So, maybe an upgrade of RAM would be useful (I'll start saving up) - but it seems to be mainly the GPU (no chance in the foreseeable) BeyondATC (with live traffic in MSFS2020) made NO tangible difference to the results when running or not running. Again, hope this is of interest to those who are interested... Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
January 16, 20251 yr So basically MSFS2024 VR halves fps comparing to MSFS2020, that kind of matches my impression that 2024 is at least 10fps less than 2020 VR which is around 35-40fps with similar settings. 9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11
January 16, 20251 yr People are not factoring in the general FPS loss when using DX12 vs DX11, which up to now has been generally faster in VR..... Also, using DLSS rather than TAA mode cuts the difference between the two sims by quite a lot. Lots of variables! We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
January 16, 20251 yr Author 1 hour ago, HiFlyer said: People are not factoring in the general FPS loss when using DX12 vs DX11, which up to now has been generally faster in VR..... Also, using DLSS rather than TAA mode cuts the difference between the two sims by quite a lot. Lots of variables! Yes - if I get time tomorrow, I'll do the same with both sims running DX12 and DLSS rather than the above test that was done with one in DX11 and one DX12 and both in TAA. The problem is that no one seems to have found the magic settings to achieve TAA clarity of the VR instruments in DLSS. I hope they do - there is a tendency for all enhancements to these sims to need a little bit more system oomph...and, as you can see, there's not much oomph left for me with MSFS2024... Edited January 16, 20251 yr by AJZip Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
January 17, 20251 yr Strangely I really don't have any problems with instrument clarity at all in DLSS. There may be bit ghosting on changing numbers, but over all both steam gauges and PFDs look crystal clear under DLSS quality or balanced. I'm not sure whether I'm running DX11 or 12 in 2020, but I remember there was very little differences. If anything I kind of remember DX12 gave me slightly better performance in 2020 VR. 9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11
January 17, 20251 yr 4 hours ago, AJZip said: The problem is that no one seems to have found the magic settings to achieve TAA clarity of the VR instruments in DLSS. You need to up the rendering resolution in DLSS to match TAA instrument image quality. You give up some FPS to run the higher resolution but not as much as TAA costs. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
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