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PhilTaylor

Vista product page with magic screenies

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>is finally changed. :-).Sometimes it just takes being a burr under the saddle blanket... ;)

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Looking forward to FSXI/DX10..but actualy prefer the DX9 version of thos two shots...FSX-DX10 version unrealisticly adds too much bright sky reflections to the water.

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Way to go. This is the case with many larger companies - left hand, meet right hand. :-)

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>Looking forward to FSXI/DX10..but actualy prefer the DX9>version of thos two shots...FSX-DX10 version unrealisticly>adds too much bright sky reflections to the water.I think so too.Patric

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Considering the slagging that went on over these images remaining on the Vista product page - I have to say it is disappointing that when something gets done that the community complains about that there then isnt more commentary by those who have slagged or that 50% of the commentary is off topic.

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No good deed goes unpunished, Phil. At least you get to take money home for your good work, you can take comfort in that. And we still love you, albeit in a platonic, long-distance, few-of-us-know-what-you-even-look-like sort of way.In honour of you and your achievement, I decided to Wiki "Phil" to see how the Phils of the human race have bettered our society. There's over 500 of them! I am posting the top 50, the top 10% of the cream of the Phil-y cream:Phil CollinsPhil Spector Phil LaMarr Phil McGraw Phil Hartman Phil Keaggy Phil Ochs Phil Hellmuth Phil Donahue Phil Lynott Phil Mickelson Phil Lesh Phil Silvers Phil Rizzuto Phil Mitchell Phil Hill Phil Ramone Phil Tufnell Phil Jackson Phil Esposito Phil Jaques Phil Elvrum Phil Bredesen Phil "The Power" Taylor Phil Rudd Phil Collen Phil Neville Phil Simms Phil Housley Phil Stacey Phil Anselmo Phil Manzanera Phil Niekro Phil Gramm Phil Ivey Phil Vassar Phil Gould Phil Read Phil Hendrie Phil Foglio Phil Lewis Phil Neal Phil Koperberg Phil Goff Phil Gingrey Phil Garner Phil Dent Phil Madeira Phil Zimmermann Note that "Phil Taylor" is Number 24! Wow! Then I discovered that Phil "The Power" Taylor is actually a champion darts player. With all due respect to The Power, I think we should get our Phil a listing on Wiki. I will write it in on the list:Phil Taylor -- #51 Phil on this list, #1 Phil in our hearts, at least until a better one comes along. For once, I am sorry I never write with emoticons. Big smiley face at the end.Jeff ShylukAssistant Managing EditorSenior Staff ReviewerAVSIM

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Can't speak for the off subject commentary... but lack of volume may have to do with the generally decent weather across the country. I've noticed that posts are decreased in general here. I haven't watched it in summers past, but I assume that nice mid-spring weather could be some of the problem.Also, there is this scenario. I, for one, was smitten by the magic screenies and also some very early ... shall we say "optimistic" ... FSX screen shots. I went out and spent thousands to build a new liquid cooled system. The disappointment over the final DX-10 product was significant for many of us who had loaded Vista, dealt with its newness shortcomings, and endured its some 10% perfomrance defficiency compared to XP ... we bought a hugely expensive DX-10 capable video Cards. We had to be ready for the DX-10 magic of FSX. The rest of the story does NOT need to be played back. It was a nightmare from which many of us have awoken. I understand how working on SP-1,2, coming on the FSX team in the midst of processor architecture changes, Acceleration... all caused many DX-10 good things we had justly expected to be left on the floor... AND then ... Joy of Joys ... Some of us finally jetisoned Vista, DX 10 ... took weeks to rebuild (for me) about 90 gigs worth of FSX and addons... onto XP. Then this good guy Nick N comes along, who can explain (to computer challenged people like me) how make our XP sytems run pretty doggone well. And now I am having a WONDERFUL AWESOME time enjoying FSX. Not perfect ... but 90%+. A real joy ...... AND Why ...Because I managed to LOWER my expectations from where Microsoft originally extablished them for me. When your expectations are realistic ... you have a much better time ...... I say that to say ....Getting the magic screenies removed after months and months ... seems a little "anti-climactic" to me. But its never too late for a more truthful presentation, I suppose. My guess is, except for those who must be complaining consistently ... dropping the screenies... at this stage of the game ... just isn't a big deal.More appreciated ... is Phil's commmitment to FSX ... availability to the community amidst the bombshells and flack. Something tells me that we are in for a much better ride with FS-11.Steve

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>Phil Taylor -- #51 Phil on this list, #1 Phil in our hearts,>at least until a better one comes along. Agree, except that I also think Phil is irreplaceable. I really like the Phil we have. :-)The eventual updating of the pics may have been anti-climactic (after all that waiting) , but I'm glad they now depict FSX more realistically. I wonder what took so long? :( ( Yes I know about the right hand, left hand, large corporation thing) I'm sure Phil pressed on in his usual dedicated way to have it corrected. Thanks Phil!

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Now if only we could get Microsoft to stop referring to their lead people as "evangelists" I'd be a happy boy.Bryan

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Good job ..nothing like truth in advertisingI just want to know when you are going to put the FAX in Windows Vista Home Ed. Its more important than DX anything :-)Bill

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I third that. When I fired up the DX10 version of FSX for the first time, my first reaction was that something was wrong, because the water was too blue.But enabling things like full water reflections, bloom etc. take a much smaller performance hit under DX10 than under DX9 on my system, so the overall image quality is still better, despite the uglier water.

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Like I said, overall DX10 provides better image quality and performance, at least on my system. The only thing that looks slightly worse is the water (but I can use full reflections instead of medium, so overall even the water looks better under DX10). Give it a try before drawing conclusions.Don't believe all the FUD about Vista. It's faster, more secure and looks better than XP. Unless your system was built in 2001...

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I did not think they needed to completely change it...Just use one from the real sim in-game with no image editing,,,,like thishttp://forums.avsim.net/user_files/188669.jpgIts amazing what you can do with a few suneffect.cfg changesOf course I do not use Vista or DX10 so its possible I could probably get the water better if I did and worked with it a bit

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>I did not think they needed to completely change it...>>Just use one from the real sim in-game with no image editing I second that.Very nice shot,BTW. which lake is that?

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Arrrgh. I almost wish I did not see this post. After seeing it, I got excited and downloaded the new DX10 NVIDIA driver for my 8800 GTX and clicked the DX10 Preview check box, and went for a spin. Water looks great. Flashing runways, taxiways (etc) not so great -- so much so that I can't live with it. A search of this formum shows many posts regarding this problem with both ATI and NVIDIA cards for which there is apparently no fix short of FS11.It kind of stinks seeing this screenie only to come to the realization that DX10 is not a realistic possibility on many systems. It is like, seeing a photo of Pam Anderson, and then when you show up to a book signing to meet her, she doesn't want to marry you. Wa wa weee wa.This reminds me of a quote. General Douglas MacArthur once said: "It is not enough to give an order that can be understood; give an order that cannot be misunderstood." The parallel: It is not enough to design a flight sim platform that CAN work with the various video card hardware. Design one that WILL work with various video card hardware. In other words, if MS is really interested in putting out a product the users PERCEIVE is good, the onus needs to be on MS to take ownership of the problems that come up in an open system architecture. It seems to me the day MS decided to design an OS for open system hardware and accepted our payment in return, this became their responsibility. It is the nature of the beast to have near infinite permutations of hardware. Come to think of it, this is not even some obscure permutation of hardware. They need to do a better job taking ownership of problems in my opinion. The DX10 Preview has no business being in FSX without the word "beta" next to it.

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>They need to do a better job taking ownership of problems in>my opinion. The DX10 Preview has no business being in FSX>without the word "beta" next to it.I am not going to get into this because if I do, these emotionally based arguments will LOSE"Preview"look at #4http://dictionary.reference.com/browse/previewAppears to be similar to 'beta'People get all wrapped up in words but unfortunately forget or do not know their meaningNow Phil has already expressed over a YEAR AGO (Feb 2007 as I recall) what DX10 would and would not be and much of that was because1. The hardware was not really ready and therefore the development was slower coming2. There was a decision to make.. fix FSX RTM or develop for DX10They took the right direction for the sake of the community and the franchise and I for one am sick and tired of reading negative comments which slag a team who have placed a good faith effort in making our experience better... these are people who enjoy and take pride in what they do and regardless of the accusations they have done the best they can with what they had to work with.Phil stated quite clearly mistakes were made and lessons were learned... I think its time to drop the ridiculous slagging and get on with the program

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I would not mind taking a break from GEXn Europe http://www.simforums.com/forums/forum_posts.asp?TID=26352 but I am afraid I would be horn-swaggled and then keelhauled by everyone for stopping production to play with god-raysLOL!!If I get some spare time I will fire up the Vista tower and give it a go.. I need to reconfigure and calculate the god-ray scale and get the weather set up correctly... It was a fun little test last year.. the engine has potentials not as of yet realized and the promo shot is actually not that far off, it can be done. To make a dynamically working version which would respect conditions is possible.. it requires pulling sun azimuth and elevation info, altitude/angle of the view, weather info and creating a set of conditions which would invoke display of the effectI can make god rays.. no problem .. its just a matter of tapping into the system to display them under the right conditions, then creating the right textures to work with the code. Right now I am wrapped up in GEXn.. but it does sound like a fun little project.The images I was able to produce by manually invoking the rays under the right weather conditions were visually stunning so the promo image posted although not accurate for release features, was accurate with respect to design ability. ;)

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Nick,Look at:http://dictionary.reference.com/browse/apologistWay to hold MS to the high standards there Nick. With expectations like yours, wouldn't be suprised to see flying xxxxx with wings in FS11.Stop being such an apologist all the time. If I am the PM on this, I either take the DX10 option out completely or the software doesn't go out the door. Besides. Really? how much effort would it be to fix that bug? My point is, that is a nice screenie -- but drool as I may, DX10 doesn't work for me.

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DX10 PREVIEWWhat part of that do you not understand?LOLNever mindNice try but what I quoted was a fact based on the terminology used by the team and the product.. and was announced well in advance of SP2...unfortunately your pulling things out of the air which try to support a side-slag argument in a personal attack on me and do not stay on topic.No where did I say there were not issues... but that is not the point.. its a PREVIEW and the release of it falls under the correct definition as such. Its not perfect and I am sure there are issues, but as defined it is correctly labeled which places it in the category of BETA. It took a lower priority for the better good at the time.And I am out of this part of the conversation now.. At this point what is being posted is nothing more than...http://forums.avsim.net/user_files/188680.gif

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Hi SteveI sincerely hope you are well!All I did was enlarge the render of corona2.bmp and I may have also enlarged lens flair 1-2, and 3 through the suneffect.cfg from my Sunfix package available on AVSIM Nicks_Sunfix1.zipIt was a manual change to look at how the rendering engine would handle the texture and light with a end result assuming it was in fact dynamic but unfortunately it wont work dynamically or 'correct' under conditions without a set of XML instructions taping into the engine for conditional data. I was just curious how a end result may look so what I posted won't create the rays dynamically.It does show however the engine can display that type of effect.. it just needs to be dev'd

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