March 19, 20251 yr I had purchased, through the Marketplace, a "Tree Height" mod that worked for FS 2020, but when I tried to push it into FS 2024 when the Marketplace was first made available they weren't available to install in FS 2024 😕 I'll have to check if they can now be installed (?) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
May 21, 20251 yr I’ve noticed that after SU2 flying over my local upland areas in the uk which were previously plagued by errant trees they’ve practically (95%) all gone now and the area now looks as it should. A very welcome change. Has anyone else noticed this, is it a refinement in the AI or are they chipping away manually area by area ? 787 captain. Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1.
May 21, 20251 yr 1 hour ago, jon b said: I’ve noticed that after SU2 flying over my local upland areas in the uk which were previously plagued by errant trees they’ve practically (95%) all gone now and the area now looks as it should. A very welcome change. Has anyone else noticed this, is it a refinement in the AI or are they chipping away manually area by area ? I'm guessing the AI just improves over time. I've noticed subtle little improvements on my street, and I can't imagine someone is hand crafting these areas. I bet they keep feeding in updated data. ------------------------- Craig from KBUF
May 21, 20251 yr On 3/18/2025 at 12:17 PM, Cpt_Piett said: The photogrammetry trees are another subject - they will look bad no matter what. Nothing can be done about this except turning PG off. Even that does not help
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