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Well, we finally have a simulator

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We're only disagreeing on what role FOV has in 'training'.  I maintain it may actually better prepare one for their maiden flight, and that someone coming off a year of zoom 50 will not be impaired and may well be relieved and less anxious.  That being said I can appreciate your POV as someone who has some RW hours wanting to get a more accurate FOV once you're flying a RW aircraft, though not sure how universal that would be.  Tell me, when in your sim career did you starting looking at changing from the default FOV?

Cheers, done!

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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  • He calls that a find? It has always been this way. Limit your frames to half your monitor's refresh rate and let FG take care of bringing it up to it back again. Where is the find?

  • And he also has dynamic settings enabled, as we can clearly see in the video, which makes me think he doesn't have a clue what he is doing.

  • Ianrivaldosmith
    Ianrivaldosmith

    I am not sure why you arguing with 'Mr always right'. You would be better off saving your breath. 

On 4/18/2025 at 6:29 AM, cchiozza said:

All I know is the 2024 has been a bust for me and I was simply sharing something that drastically improved it for me. The textures even look sharp and crisp so it is more than just capping frames, I have been doing that but not much luck here until now with the cfg edit.

According to the ISP video, he says that limiting fps in the cfg file works much better than limiting it by any other method because the limit happens earlier in the video chain.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

27 minutes ago, Fielder said:

According to the ISP video, he says that limiting fps in the cfg file works much better than limiting it by any other method because the limit happens earlier in the video chain.

I think it's the other way around.  Think about it:  if you start with a limit of X, then have to have CPU/GPU do their thing all the way out the door to the display, aren't you then subjecting frame pacing to issues with CPU/GPU, when demand peaks in either or both? Whereas when the last stop is the frame rate limit before it hits the display there is nothing left in the way to alter that.   Just seems more logical to me. 

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

I finally tried this out. It gave an extremely smooth flight.

Monitor set to 60 Hz. No limiting fps with Riva or NCP or in the sim options. Only in usercfg.opt:

Not this: TargetFrameRate 35

This: FrameLimiter 30

The msfs commands to look right, left in outside view are : External View Look Right, Left . I put them on a hat. Moving the hat right or left spins the outside view round and round continuously as you hold the hat position. 

Using LS 2X fps is 60, and stays 60 fps, never 59, never 61, just stays right on 60 as you spin the view continuously. In VR it stays on 30 and does not vary. Everything in the whole flight is stable, no stutters of any kind. Zero. Very impressive!

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

1 hour ago, Noel said:

Tell me, when in your sim career did you starting looking at changing from the default FOV?

This classic from years ago was my first in-depth introduction to FOV and how not to distort the outside view in FSX.  Part one and two are available also.

Part 1 and Part 2

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

On 4/20/2025 at 5:44 PM, TacomaSailor said:

The technique suggested by Island Pilot works perfectly, WHEN it works.  But, as has been my experience since November 19, the performance of the sim is wildly variable.

As I said above, I flew my test mission round trip to KSJC and experienced smooth flying, rock solid 60 FPS and no variability.  I then flew a test flight out of KSEE and had perfect flying at 60 FPS until suddenly FPS dropped to single digit and GPU Latency (milliseconds from CPU/API presenting frame until GPU begins processing frame) went from less than 1ms to over 200ms.  No other measures changed.  

Went back to KSJC and saw 60 FPS sitting on runway but 15 FPS as soon as plane began to move.

Shut sim down, restarted at KSEE and saw 60 FPS thru the entire flight.   Went back to KSJC and again had a great flight at 60 FPS with very stable performance measures.

When it works it is wonderful, other times just plain annoying.

 

Yeah, similar here. I was sitting at a gate at the Gaya LEMD in the Fenix A319, 60 FPS, but as soon as I started moving it dropped to mid 30s. Going airborn FPS improved a bit and settled to mid 50s to 60 at cruise. When I started descending, FPS dropped back down to mid 30s

my computer resource usage feels more intense compared to SU1, it's causing other programs running to lag, which has never happened before

Edited by Tuskin38

3 hours ago, MrBitstFlyer said:

This classic from years ago was my first in-depth introduction to FOV

I'm going to give it another try.  TBH I've not thought about any of this for decades until it came up between us.  I realized the real reason I did this I liked the normal forward view to encompass more of the VC to I could better see parts of overhead panels with less need to have to pan or zoom out and 2, I wanted to be able to see all of the information in a HUD, like PMDG's in the 737 series.  How do you cope with that type of thing as it doesn't seem a HUD will have any independent zoom but I don't know for sure.  I hope I missed something on how that can be done as it will make it more attractive to try the accurate view again despite 30y otherwise.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

4 minutes ago, Noel said:

I realized the real reason I did this I liked the normal forward view to encompass more of the VC to I could better see parts of overhead panels with less need to have to pan or zoom out

Understandable.

 

4 minutes ago, Noel said:

How do you cope with that type of thing

I have used TrackIR since it was released. Can move the head forward/back/up/down/roll and pitch.  Very natural.  I don't use any views as I can just move my head to get close to anything in the cockpit.

Edited by MrBitstFlyer

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

25 minutes ago, MrBitstFlyer said:

I have used TrackIR since it was released. Can move the head forward/back/up/down/roll and pitch.  

Just curious--does a RW pilot have to move forward to get all the content into a HUD like the one in the PMDG 737?  I would have guessed it was all configured to not have to do that.  Yes of course I can move close as well w/ a custom view that frames it perfectly.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

38 minutes ago, Noel said:

Just curious--does a RW pilot have to move forward to get all the content into a HUD like the one in the PMDG 737?  I would have guessed it was all configured to not have to do that.  Yes of course I can move close as well w/ a custom view that frames it perfectly.

Sorry, mis-understood. I have no problem seeing all of the Hud with an accurate FOV and TrackIR.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

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