April 19, 20251 yr 1 hour ago, cchiozza said: It was that wide for the screenshot but I like the FOV wider than normal for the sense of acceleration. Zoom in to me feels like you are moving at 20knots Probably because you are used to being zoomed out. This page is good for accurate FOV For those wondering why the FOV (Field Of View) should be accurate - distances, size of objects and sense of speed are all affected. FOV too wide will mean distances are too far, speed is far faster than reality and objects will appear too small. FOV too zoomed in will mean speed appearing too slow, distances too short and size of objects too big. A correct FOV will mirror exactly what you would see in the real aircraft. Because you are viewing the world through a rectangle (your monitor), something like TrackIR becomes very useful to look around. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
April 19, 20251 yr 1 hour ago, cchiozza said: I dont use the limiter just he cfg edit for frames to 30 and yes it works on NV. I'm asking because I enabled the limiter in .cfg but FG did not function with my 4090 when NV DLSS FG is enabled in-sim. I am not in the beta, but the edit option exists in SU1 which is where I'm at. I guess the capability is part of SU2 so when that goes final can retry because I'm curious as to how it impacts FG artifacts. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
April 19, 20251 yr 1 hour ago, cchiozza said: It was that wide for the screenshot but I like the FOV wider than normal for the sense of acceleration. Zoom in to me feels like you are moving at 20knots You're not alone--the DEFAULT zoom value is 50%. I have preferred zoomed out for the enhanced acceleration as well as the increase in visual sharpness that occurs as one zooms out on textures and terrain that is not super high res. I'm hoping MS/A increases the size of moon and sun which have become ridiculously small at that zoom level in 2024, unlike 2020 which was if anything slightly too large. One of the tacit values in the virtual world over the real world is one can change reality to one's liking. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
April 19, 20251 yr 2 hours ago, Noel said: I'm asking because I enabled the limiter in .cfg but FG did not function with my 4090 when NV DLSS FG is enabled in-sim. I am not in the beta, but the edit option exists in SU1 which is where I'm at. I guess the capability is part of SU2 so when that goes final can retry because I'm curious as to how it impacts FG artifacts. I am on SU1 and enabled internal limiter in UserCfg.opt My settings: FrameLimiter 48 -> FG On -> Vsync in NVCP On -> Output 96 FPS in MSFS 2024 SU1 I have a 4090 Edit: Added 4090 Edited April 19, 20251 yr by deepstar
April 19, 20251 yr 2 hours ago, Noel said: the DEFAULT zoom value is 50% For what hardware is that the default though? I would assume many people have no idea about FOV and just leave it as is, and in the process get a very skewed idea of what the world looks like from an aircraft. 2 hours ago, Noel said: One of the tacit values in the virtual world over the real world is one can change reality to one's liking. I much prefer to change the sim to match reality. I get your reasons for zooming out (although with all you do to increase sharpness, I wonder why this should be necessary), but I would point out to those just starting out there is one accurate FOV (field of view) for your monitor and seating distance from it. The link will get the FOV in the right ballpark. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
April 19, 20251 yr 26 minutes ago, MrBitstFlyer said: I much prefer to change the sim to match reality. I get your reasons for zooming out (although with all you do to increase sharpness, I wonder why this should be necessary), but I would point out to those just starting out there is one accurate FOV (field of view) for your monitor and seating distance from it. The link will get the FOV in the right ballpark. Well, I for one, appreciate the information that you posted. My zoom settings were close without knowing how to set it up properly for the right FOV. I have a Samsung 49" super ultra wide display, so your information and links really helped me dial my FOV and zoom settings in since my display is not your average 16:9 aspect ratio. So, thank you from me 😊 AMD Ryzen 9900X3D & ASUS X870E Gaming Plus MB, w/64 Gb GSkill DDR5 RAM, PNY RTX 5090 GPU, lots of SSD's and M.2 drives, HAVN Case, Virpil VPC Panels 2 and 3, Virpil Constellation Alpha Stick, Virpil Rotor TCS Plus w/ Hawk-60 Collective grip, TM TCA Yoke Boeing Edition, TM HOTAS A-10 and F/A-18 Sticks and TM TPR Rudder pedals. Currently on Win11
April 19, 20251 yr Author 3 hours ago, Noel said: I'm asking because I enabled the limiter in .cfg but FG did not function with my 4090 when NV DLSS FG is enabled in-sim. I am not in the beta, but the edit option exists in SU1 which is where I'm at. I guess the capability is part of SU2 so when that goes final can retry because I'm curious as to how it impacts FG artifacts. Oh I see, I am on a 3080 Chris Chiozza
April 19, 20251 yr 42 minutes ago, sniper31 said: I have a Samsung 49" super ultra wide display Wow, the FOV on that display must be spectacular! CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
April 19, 20251 yr 9 minutes ago, MrBitstFlyer said: Wow, the FOV on that display must be spectacular! It is pretty nice...it's like having double or triple monitors, but without all the bezels and having to color match all three screens etc. It has a nice curve to it as well. Great display. AMD Ryzen 9900X3D & ASUS X870E Gaming Plus MB, w/64 Gb GSkill DDR5 RAM, PNY RTX 5090 GPU, lots of SSD's and M.2 drives, HAVN Case, Virpil VPC Panels 2 and 3, Virpil Constellation Alpha Stick, Virpil Rotor TCS Plus w/ Hawk-60 Collective grip, TM TCA Yoke Boeing Edition, TM HOTAS A-10 and F/A-18 Sticks and TM TPR Rudder pedals. Currently on Win11
April 19, 20251 yr 34 minutes ago, MrBitstFlyer said: Wow, the FOV on that display must be spectacular! Yeah, I user a 49 ultrawide as well and like everything else there are tradeoffs which with an ultrawide are the edges of the screen where you get a horrible stretching. FOV at 5K is incredible but the stretching at the edges is annoying... To give you an idea, in the race sim with the same monitor (I have two, one for each sim) I can see the exact same thing and I mean exact as the view out of the real car windscreen. Down to having to shift my eyes a bit to see the wing mirror on the other side. This is my default view out of the front in the 777, zoom in and look at how much you can see without having to pan at all... I can see all 5 Glass displays and some peripheral out the left side without being zoomed all the way out for an unrealistic FOV It's only scaled down to fit a 5k picture on the screen. Zoomed in is how I actually see it in 5K on my screen with all of that visible at once. Edited April 19, 20251 yr by psolk Have a Wonderful Day -Paul Solk
April 19, 20251 yr 39 minutes ago, psolk said: Yeah, I user a 49 ultrawide as well and like everything else there are tradeoffs which with an ultrawide are the edges of the screen where you get a horrible stretching. I think I could live with that - looks great! CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
April 19, 20251 yr Even my Samsung 32" Curved gaming screen @75hz looks good and very cheap. My 3060ti can usually get to 75hz. dd
April 19, 20251 yr 26 minutes ago, MrBitstFlyer said: I think I could live with that - looks great! TY sir, it really does add to the immersion and they have also been dropping in price lately but most are still either 3840x2160 or 5120x1440 which is what I use, the newer models are 5120x2160 which doesn't sound like a lot but it's another 1/3 of the visible display to the top and bottom... I know you know this but a 32 inch at 3840*2160 and a 64 inch at 3840*2160 at the same FOV is just making the picture "bigger" whereas a 49 at 5120x1440 is fitting more on screen and making it sharper. For me I would take the 5K 49 inch over a larger format display. Edited April 19, 20251 yr by psolk Have a Wonderful Day -Paul Solk
April 19, 20251 yr 3 hours ago, MrBitstFlyer said: For what hardware is that the default though? I assume that is the default setting MSFS one perhaps regardless of what screen is being used. I'm pretty sure P3D and maybe FSX before it were the same but not sure, I just know I always prefer the zoomed out wide, more expansive view despite the fish-eye effect and again I like the sense of speed that accompanies it. It's very simple to calibrate for a more natural FOV I've certainly done it, I just don't prefer it. From ChatGPT's look, In Microsoft Flight Simulator 2024 (MSFS 2024), optimal zoom levels for cockpit, external, and showcase camera views can vary based on personal preference, monitor size, and the specific aircraft. While there isn't a universally recommended zoom setting, here are some general guidelines: Cockpit View: Default Setting: The default zoom level is typically set to 50. This setting offers a broad view of the cockpit but may introduce a slight fish-eye effect. It goes on to mention adjusting for a more nature FOV, but again, this seems to be the default starting point. Edited April 19, 20251 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
April 19, 20251 yr 3 hours ago, MrBitstFlyer said: I get your reasons for zooming out (although with all you do to increase sharpness, I wonder why this should be necessary) The primary reason is the wider FOV. Sharpness and sense of speed are tied for 2nd but are both meaningful. You wonder because it seems you have a hard time accepting the fact that people see and prioritize what they value differently. This is why I don't wonder why you 'suffer' with a narrower FOV 😉 Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
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