April 19, 20251 yr 3 hours ago, MrBitstFlyer said: For what hardware is that the default though? It's the most reasonable setting if you want to actually see the cockpit and the instruments. Sure you could use the calculation method, I used to do that in FSX and P3D but using the correct FOV only results in you having to look at the world on the monitor through an incredibly small window. My monitor for example is only 27 inches in diagonal, you can imagine what a correct FOV at 95% zoom would give me in an airliner cockpit. I would see a part of the main window and nothing of the instruments. So you always have to compromise on a monitor. If you don't want a compromise you have to fly in VR and get goggles with an acceptable FOV. Edited April 19, 20251 yr by Farlis
April 20, 20251 yr 9 hours ago, MrBitstFlyer said: I get your reasons for zooming out (although with all you do to increase sharpness, I wonder why this should be necessary), but I would point out to those just starting out there is one accurate FOV (field of view) for your monitor and seating distance from it. The link will get the FOV in the right ballpark. Following the guide, two tips for anyone who wants to set a realistic FoV. 1) You can either use the great tool from Photosbykev Triple Screen Calibration Utility for Microsoft Flight Simulator | MSFS (don't be fooled by the name, the mod can be used for single screen too) and use one of the parking spot to set your zoom according to the displayed horizontal FoV. 2) Or, perhaps more simply, directly in MSFS developer settings by adjusting the zoom factor according to a vertical FOV: select Debug > Aircraft > Camera Blend. Find FoV number on screen and multiply it with 57,3 (because the number is in radians) = vertical FoV in degrees. Your correct horizontal FoV or vertical FoV can be find by following the guide MrBitstFlyer linked to. Important thing, the zoom factor is not the same for all aircraft as it depends on the particular camera settings set from the developer. For example, in my case I can achieve a realistic FoV by setting 79 zoom on most default aircraft; but in the case of the Fenix I need 84 (both when sitting cca 80 cm from screen, 38" ultrawide). Btw. I totally understand the argument that realistic FoV has very clear negatives like limited view and less sharp textures which must be off-putting to many. But I still recommend trying to use realistic FoV for a while at least, because the realistic object size, distances and sense of speed lead to more immersive simulator. CPU Ryzen 5800X3D RAM 64GB DDR4 3200MHz GPU RTX 5070 Ti (16 GB VRAM) Display 38" LG OS Windows 11
April 20, 20251 yr 6 hours ago, Farlis said: My monitor for example is only 27 inches in diagonal, you can imagine what a correct FOV at 95% zoom would give me in an airliner cockpit. 95% - you must be sitting on the other side of the room! CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
April 20, 20251 yr 27 minutes ago, Ohmsquare said: 1) You can either use the great tool from Photosbykev Triple Screen Calibration Utility for Microsoft Flight Simulator | MSFS (don't be fooled by the name, the mod can be used for single screen too) and use one of the parking spot to set your zoom according to the displayed horizontal FoV. I agree with this - that tool is fantastic and allows the FOV to be set accurately. I didn't mention it as it does require some more work than the quick and dirty method. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
April 20, 20251 yr 31 minutes ago, Ohmsquare said: Important thing, the zoom factor is not the same for all aircraft as it depends on the particular camera settings set from the developer. For example, in my case I can achieve a realistic FoV by setting 79 zoom on most default aircraft; but in the case of the Fenix I need 84 (both when sitting cca 80 cm from screen, 38" ultrawide). I didn't know this! Once you have used the tools discussed to get an accurate FOV, how do you then fine tune that for a particular aircraft? CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
April 20, 20251 yr I am not convinced that an accurate FOV is required in a flight simulator. As Farlis has pointed out, this results in an extremely narrow field of view that (IMO) is not really practical on my 24" monitor. I can understand this in a car simulator, but even there I do not use it because of that same narrow field of view. It just feels wrong. A single monitor does not simulate the wide field of view of the human eyes, so it is not a "like for like" comparison. My zoom level is at the default setting of 50, but that FOV calculator for my setup suggests a figure of 90-95! That is never going to happen on my watch. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
April 20, 20251 yr 39 minutes ago, MrBitstFlyer said: I didn't know this! Once you have used the tools discussed to get an accurate FOV, how do you then fine tune that for a particular aircraft? I am using the in-built camera blend debug tool in the MSFS developer settings. My realistic vertical FoV is 30°, which in radians equals to 0,52 (30/57,3). I then set the zoom factor for each aircraft, or for each of its specific camera view (as the default FoV may also be different for each camera view in particular aircraft), to achieve a value of 0.52 or 0.53. It's very easy and quick. I would post a screenshot to explain it better, but unfortunately don't have the option right now. Edited April 20, 20251 yr by Ohmsquare CPU Ryzen 5800X3D RAM 64GB DDR4 3200MHz GPU RTX 5070 Ti (16 GB VRAM) Display 38" LG OS Windows 11
April 20, 20251 yr 3 hours ago, Ohmsquare said: My realistic vertical FoV is 30°, which in radians equals to 0,52 (30/57,3). I then set the zoom factor for each aircraft Is the zoom factor the radians figure, or is there another step? CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
April 20, 20251 yr 21 minutes ago, MrBitstFlyer said: Is the zoom factor the radians figure, or is there another step? I got it - you use the zoom tool until the radian figure (FOV) is correct? How do you save a FOV for each aircraft? Edited April 20, 20251 yr by MrBitstFlyer CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
April 20, 20251 yr Yes, just like you describe. I save it to VFR, IFR etc. camera views (Ctrl+F9, F10 and F11 keybinds). CPU Ryzen 5800X3D RAM 64GB DDR4 3200MHz GPU RTX 5070 Ti (16 GB VRAM) Display 38" LG OS Windows 11
April 20, 20251 yr Can anyone explain why with the 30 fps Sim Limitation FSR3 and not DLSS should be used? Or does that only apply if you have a Graphics Card that can‘t use DLSS Framegen? Thanks
April 20, 20251 yr 6 hours ago, MrBitstFlyer said: 95% - you must be sitting on the other side of the room! No. 90 cm's away, which gives you a FOV of 36,7° which is about 95% zoom. If i were sitting on the other side of the room I would have to increase the zoom even further. 😉
April 20, 20251 yr 1 hour ago, Ohmsquare said: Yes, just like you describe. I save it to VFR, IFR etc. camera views (Ctrl+F9, F10 and F11 keybinds). I am confused a little! Just tried this method with two aircraft. My vertical FOV in the tool is 36.7. Therefore the FOV I should see in Camera blend is 0.64 (36.7/57.3) Cows DA40 requires a zoom setting of 74, to get the FOV in camera Blend to 0.64. Carenado C185 requires a zoom setting of 82 to get the FOV in Camera blend to 0.64. Those zoom settings in 2024 are very different! I feel I am getting something wrong here in the procedure. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
April 20, 20251 yr Good discussion about FOV. Too bad it is buried in a completely unrelated topic, as many will miss it. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
April 20, 20251 yr That sounds about right to me. Carenado chose a different FoV value for its default camera view than Cows. Hence you need different zoom value to reach the same desired FoV in both aircraft. You can see that yourself in the camera blend tool, at 50% default zoom value each aircraft base FoV should be different. CPU Ryzen 5800X3D RAM 64GB DDR4 3200MHz GPU RTX 5070 Ti (16 GB VRAM) Display 38" LG OS Windows 11
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