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We are dangerously close to photorealism

Featured Replies

  • Commercial Member

Few shots from the latest beta(s). For a such a small team, they are doing a fantastic job. I love this sim.



da20-2025-04-13-05-54-10.jpg

 

Cessna-Citation-X-2025-04-24-21-52-57.jp

 

Robinson-R22-Beta-II-2025-04-24-21-42-08

 

Robinson-R22-Beta-II-2025-04-24-21-38-44

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

Looking very good indeed.

That second shot, is that purely default render, or are you using any kind of shader enhancements ?

Fly over Va. Beach Norfolk area, any better in the latest Beta ?

  • Author
  • Commercial Member
1 hour ago, Daube said:

Looking very good indeed.

That second shot, is that purely default render, or are you using any kind of shader enhancements ?

All default. Just bumped up the exposure when taking a shot, like in the real photography (except the exposure time).

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

Xplane is indeed looking Gorgeous!!! 🥰

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

I totally concur. This SIM is brilliant.

The clouds and visibility/haze are just superb. 

Honestly....as a rw pilot and background in meteorology...the depiction of various cloud layers from convective clouds, stratocu and frontal cloud decks is way ahead of the other well known SIM. Xplane 12.2 even simulate fall streaks from frontal cloud layers. It's sooo incredibly realistic and totally what I see in reality when I'm flying in IMC. The lighting is also excellent. 

  • 2 weeks later...
  • Author
  • Commercial Member
2 hours ago, Bjoern said:

Yes. Yes, we are.

6rQ60zc.jpg

 

(And this is "just" with ZL14 orthos.)

Why is it so dark? Sunrise or sunset?

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

1 hour ago, Pe11e said:

Why is it so dark? Sunrise or sunset?

Yeah, this made me chuckle as well - next time show a picture at midnight from 50,000 feet to show off how nice the scenery can look 😆. I honestly could not even tell that Bjoern is using Orthos...

11 hours ago, Pe11e said:

Why is it so dark? Sunrise or sunset?

9 hours ago, Litjan said:

Yeah, this made me chuckle as well - next time show a picture at midnight from 50,000 feet to show off how nice the scenery can look 😆. I honestly could not even tell that Bjoern is using Orthos...

Excuuuuuhuuse me for not taking off X-Plane's sunglasses (and taking a picture from behind a cabin window), but it was such a bright day that I couldn't see s### outside without them while in the cockpit.

Edited by Bjoern

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

I mean...

No sunglasses.

zOIeyfA.jpeg

 

Sunglasses:

SNDdDAa.jpeg

 

 

Before anybody asks: Caravelle III, courtesy of Rico van Dijk, currently in alpha testing for members of his Patreon. Frighteningly accurate and oddly addicting.

 

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

  • Author
  • Commercial Member
45 minutes ago, Bjoern said:

I mean...

No sunglasses.

zOIeyfA.jpeg

 

Sunglasses:

SNDdDAa.jpeg

 

 

Before anybody asks: Caravelle III, courtesy of Rico van Dijk, currently in alpha testing for members of his Patreon. Frighteningly accurate and oddly addicting.

 

I just open Screenshot controls window (View drop-down menu) and set the fixed exposure value, usually around 14, +/- 0.5, more or less. That way the exposure doesn't change. I always chase perfect brightness of the outside environment, versus bright cockpits. In real life, if the outside environment is bright, cockpit will not be, due to the human eye dynamic range, and adaptation, and that is what LR wanted to achieve initially. But they forgot that computer monitors and generally displays can't reproduce that effect. Luckily they fixed dark cockpit in the beta, so I can freely fix to an EV value, and enjoy the whole flight without thinking "jeez this is bright", or "jeez this is dark".

Edited by Pe11e

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

Ahhh! That Caravelle III 😍

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

11 minutes ago, jcomm said:

Ahhh! That Caravelle III 😍

Yep been in on this one but only now getting to give it a run, doing the search for pics etc to do two planned paint jobs - TAP and UTA. No paintkit yet and still need to get rid of the green glass effect - irritates me! The Caravelle needs its own thread anyways!

20 minutes ago, coastaldriver said:

Yep been in on this one but only now getting to give it a run, doing the search for pics etc to do two planned paint jobs - TAP and UTA. No paintkit yet and still need to get rid of the green glass effect - irritates me! The Caravelle needs its own thread anyways!

TAP!!!

https://www.facebook.com/story.php?story_fbid=501865822598479&id=100083251964703

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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