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Been there done that - the endless tweaking syndrome!

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9 hours ago, Ianrivaldosmith said:

Why would one want to do this? They're great to look at

I do it for butter smooth performance both while taxing and during short final, nothing worse than flickers/stutters. I also get additional aircraft on the move from Traffic Global, guess it can take advantage of the additional resources that are now available. For those that don't run state of the art systems, they may benefit from removing airport vehicles as well as moving traffic. I'm surprised there isn't a check box for these items.

Aside from the improvement in performance at airports, I no longer see vehicles driving into buildings, each other, disappear between computers/monitors or morph into another vehicle.

I prefer the flying aspect of XP12, not so much vehicular traffic, or animals, blowing leaves, or cricket sounds and what-not.

Edited by Mike_CFII_MEL

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

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  • MrBitstFlyer
    MrBitstFlyer

    This is another thing that can stop people trying XP12 - performance. However, it is another thing that isn't as bad as the myths say. In MSFS 2024, with most settings on Ultra,  I run at 30 fixe

  • MrBitstFlyer
    MrBitstFlyer

    We all have different thresholds for graphical glitches that irritate us in flightsims.  Laminar cant be expected to have everything in XP perfect, so if a 'tweak' is available to mitigate a glitch, w

  • I'd say XP12 currently benefits from being suitable for "just the right amount of tweaks". Things that are not suitable for everyone, and may require specific hardware or only look right in certa

1 hour ago, alexcolka said:

Hi, with these tweaks, is it possible to reduce the sometimes huge quantity of airport vehicles going around and around? or this is only tied to the WED airport design?

This will remove all 1400 and 1401 (run a second time and replace 1400 with 1401) airport vehicles within XP12. I now have no moving vehicles on all my airports, as an added benefit, I get better performance.


1. Navigate to the "apt.dat" file located at ...Global Scenery/Global Airports/Earth nav data
2. Open the apt.dat file with notepad++
3. Replace all the 1400 and 1401 entries in the apt.dat file with blank as follows

        notepad++ find/replace:

        Find what: ^1400.*\n

        Replace with: <blank>

        Search mode: regular expression

        'Replace All' button

Edited by Mike_CFII_MEL

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

1 hour ago, Mike_CFII_MEL said:

I also get additional aircraft on the move from Traffic Global, guess it can take advantage of the additional resources that are now available.

You can use LiveTraffic for even less overhead as AI aircraft positioning is fetched from online data and not calculated locally.

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

8 minutes ago, Bjoern said:

You can use LiveTraffic for even less overhead as AI aircraft positioning is fetched from online data and not calculated locally.

I tried live traffic and went back to traffic global instead. Live traffic has some 'funky' things going on to say the least 

10 minutes ago, Bjoern said:

You can use LiveTraffic for even less overhead as AI aircraft positioning is fetched from online data and not calculated locally.

Hi,

My only issue with LiveTraffic is they disappear before they complete gate arrival or pop up during taxi. As far as accurate schedules, I could care less, just don't want ghost towns for airports.

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

18 minutes ago, Ianrivaldosmith said:

I tried live traffic and went back to traffic global instead. Live traffic has some 'funky' things going on to say the least 

All a matter of data providers. If one does not work right, switch to another (yes, most cost money).

 

14 minutes ago, Mike_CFII_MEL said:

My only issue with LiveTraffic is they disappear before they complete gate arrival or pop up during taxi.

Well yes, if a real crew switches their transponder on or off the airplane will pop up or vanish in X-Plane. Not the plugin's fault but the real aircrew's for not switching their transponder on for the entire period between battery on and off. 😉

RealTraffic apparently uses data sources that supply ground traffic and will therefore also draw parked aircraft: https://rtweb.flyrealtraffic.com/. I'm testing RT in LT for a month at the moment and the feed works okay. Certainly better than adsb.fi, which causes injected aircraft getting stuck on the runway for minutes after landing (and blocking XP's ATC from issuing takeoff and landing clearances).

Edited by Bjoern

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

14 minutes ago, Mike_CFII_MEL said:

Hi,

My only issue with LiveTraffic is they disappear before they complete gate arrival or pop up during taxi. As far as accurate schedules, I could care less, just don't want ghost towns for airports.

Yeah I just stuck with Justflight global traffic and updated it with the regency traffic pack. It only zaps 2FPS away even at the busiest airports. 

2 minutes ago, Bjoern said:

RealTraffic apparently uses data sources that supply ground traffic and will therefore also draw parked aircraft: https://rtweb.flyrealtraffic.com/.

All ready paid and tested it, it kinda works ok ish sometimes, still too much weird stuff going on for me though. 

1 hour ago, Ianrivaldosmith said:

All ready paid and tested it, it kinda works ok ish sometimes, still too much weird stuff going on for me though. 

The only weirdness I sometimes see is the aircraft heading on the ground may vary, but other than that I see all movements and occupied gates at an airport like Heathrow.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

4 hours ago, Mike_CFII_MEL said:

This will remove all 1400 and 1401 (run a second time and replace 1400 with 1401) airport vehicles within XP12. I now have no moving vehicles on all my airports, as an added benefit, I get better performance.


1. Navigate to the "apt.dat" file located at ...Global Scenery/Global Airports/Earth nav data
2. Open the apt.dat file with notepad++
3. Replace all the 1400 and 1401 entries in the apt.dat file with blank as follows

        notepad++ find/replace:

        Find what: ^1400.*\n

        Replace with: <blank>

        Search mode: regular expression

        'Replace All' button

Many thanks Mike! will do.

Alexander Colka

For those that really want to tweak, I found this over the Xplane Reddit sub:-

 

The lack of proper antialiasing was ruining the game for me. Even with DLDSR and resolutions over 4K, the shimmering was unbearable and completely broke the immersion. MSAA kills performance and still doesn't fully solve the problem.

After the fiasco of MSFS 2024, I decided to give X-Plane a try. I spent several days testing every possible tweak to get it looking right.

Eventually, I found a workaround: https://github.com/JakobPCoder/ReshadeTFAA. For the technically inclined, this project adds motion vectors through ReShade and uses them for antialiasing. Just follow the instructions on the GitHub page.

It’s frustrating that after all this time, Laminar still hasn't addressed the glaring aliasing issues - it’s honestly embarrassing. Worse yet, they officially blocked ReShade in X-Plane, making it harder for users to fix what the developers haven't.

To end on a positive note: I'm really impressed with what I see in X-Plane 12.2 when using Ortho and SimHeaven. The community has done an amazing job, and in many cases, the default airports are far superior to those in MSFS. X-Plane can look fantastic - if you can get past the shimmering. In some ways, it might even outshine MSFS.

[Edit] For even better effect - almost no jagged/flickering edges - 2x MSAA can be enabled in game (together with TFAA in reshade), but this can be too heavy for GPU.

1 hour ago, Ianrivaldosmith said:

ReShade in X-Plane, making it harder

to break xplane than  come at laminar and say its there fault. Ye was good idea they did. And no its not embarrassing Laminar are not going to do ten things at once just to make the few happy, which could brake a whole bunch of thing and cause more issues. But than I really have not noticed the AA thingy because I dont go looking for it. Honestly, if every time an update comes out you go looking for faults, you will keep finding them and be forever complaining. Just enjoy what you have its far more fun.

3 hours ago, Ianrivaldosmith said:

For those that really want to tweak, I found this over the Xplane Reddit sub:-

 

The lack of proper antialiasing was ruining the game for me. Even with DLDSR and resolutions over 4K, the shimmering was unbearable and completely broke the immersion. MSAA kills performance and still doesn't fully solve the problem.

After the fiasco of MSFS 2024, I decided to give X-Plane a try. I spent several days testing every possible tweak to get it looking right.

Eventually, I found a workaround: https://github.com/JakobPCoder/ReshadeTFAA. For the technically inclined, this project adds motion vectors through ReShade and uses them for antialiasing. Just follow the instructions on the GitHub page.

It’s frustrating that after all this time, Laminar still hasn't addressed the glaring aliasing issues - it’s honestly embarrassing. Worse yet, they officially blocked ReShade in X-Plane, making it harder for users to fix what the developers haven't.

To end on a positive note: I'm really impressed with what I see in X-Plane 12.2 when using Ortho and SimHeaven. The community has done an amazing job, and in many cases, the default airports are far superior to those in MSFS. X-Plane can look fantastic - if you can get past the shimmering. In some ways, it might even outshine MSFS.

[Edit] For even better effect - almost no jagged/flickering edges - 2x MSAA can be enabled in game (together with TFAA in reshade), but this can be too heavy for GPU.

Github page turns up a 404 error due to the period on the end of the link.

Edited by Mike_CFII_MEL

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

Well Sid just did a long explanation of why AA isnt as simple as everyone claims it to be, especially in terms of performance cost. I guess he got tired of people thinking Laminar are idiots. As he put it, in the beginning he thought the same, now he knows it not to be the case. All on the other forum. So its going to be a long hard one id suggest

Edited by mjrhealth

9 hours ago, mjrhealth said:

to break xplane

Don’t shoot the messenger. 
 

it simply enables motion vectors in the background as far as I can work it. I’ll try it, because, why not? That’s why we have backup copes of xp12 🙂 

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