July 6, 2025Jul 6 Aside from the minor detail that when you set the override and then xyz in XP, you can go below the ground. Friendly reminder: WHITELIST AVSIM IN YOUR AD-BLOCKER. Especially if you're on a modern CPU that can run a flight simulator well. These web servers aren't free...
July 6, 2025Jul 6 On 7/3/2025 at 11:24 AM, Bjoern said: Ah, the "lowest common denominator". Ahem. Considering the unqualified success of A2A Sims in a similar approach, I'd say we've little about which to worry.
July 6, 2025Jul 6 On 7/4/2025 at 4:41 AM, MrBitstFlyer said: I purchased the Twin Otter - that was the last Aerosoft product I purchased. I didn't get any further than the CRJ for MSFS. Tho to be fair, it was quite a bit better than the TwOtter ever was. Now, some 5 YEARS later, with the latest updates including new flight model, the CRJ may be worth another shot. Considering they've done the right thing by keeping the updates free (and even bundling in the expansion pack), it's worth a hop or two, at least.
July 6, 2025Jul 6 On 7/5/2025 at 6:15 PM, blingthinger said: I'm just spitballing on how. Fair. No point in arguing with the messenger. P.S: My academic days were fine (Master's in engineering). On 7/5/2025 at 9:02 PM, brinx said: The question in my mind is will the org make an exception and sell non-platform products. I don't think so. What would be the point to have a single non-platform product in an X-Plane store? There'd also have to be a support section in the forums and I doubt the Org admmins are going to commit to that. What I can see is other stores like ORBX offering it. On 7/5/2025 at 9:02 PM, brinx said: Also, not sure if I misunderstood but it sounds like Aerosoft would like to get this on Xbox also if possible. Does the X-Box release of MSFS support add-ons bringing a host of external plugin code with them in the first place? I've been wondering for a while, as some add-ons are not offered for the Xbox, while others are. Edited July 6, 2025Jul 6 by Bjoern 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
July 9, 2025Jul 9 On 7/6/2025 at 10:28 AM, Bjoern said: Does the X-Box release of MSFS support add-ons bringing a host of external plugin code with them in the first place? I've been wondering for a while, as some add-ons are not offered for the Xbox, while others are. No, and as you've observed, that's exactly the reason certain add-ons aren't available. It's a blessing and a curse: you get a superlative simulation experience for about 70% less cost than a PC. But to get that, the platform must be ultra optimized, and therefore locked down to ensure nobody's wacky coding messes things up. Heck, you couldn't even use a mouse & keyboard with Xbox until MSFS came out... Edited July 9, 2025Jul 9 by UrgentSiesta
July 9, 2025Jul 9 20 minutes ago, UrgentSiesta said: It's a blessing and a curse: you get a superlative simulation experience for about 70% less cost than a PC. I guess the best a console ever had to offer to boot. Although having to operate something like a 747 with an XBox controller sounds a bit like a nightmare. Edited July 9, 2025Jul 9 by Bjoern 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
July 9, 2025Jul 9 56 minutes ago, Bjoern said: I guess the best a console ever had to offer to boot. Although having to operate something like a 747 with an XBox controller sounds a bit like a nightmare. Yep. Thankfully, they realized they had to allow flight sim peripherals, so there are genuine sticks, throttles and rudder pedals available now, too. Same story, tho: not as much choice, and not necessarily "study level", but there's some good stuff available now. Interestingly, there are a notable number of guys who use controllers over in DCS World - no HOTAS or anything. I'd never be able to make the adjustment, myself. A good HOTAS makes all the difference for immersion.
July 9, 2025Jul 9 Author 57 minutes ago, Bjoern said: I guess the best a console ever had to offer to boot. Although having to operate something like a 747 with an XBox controller sounds a bit like a nightmare. Not really. It's a misconception that everyone on Xbox uses a standard gamepad. The controls below are all Xbox compatible. I have used both ThrustMaster and honeycomb products with the Xbox along with a standard mouse and keyboard. Even MeridianGMT announced support. Quote During FlightSimExpo 2025, MeridianGMT announced and confirmed that they have secured a deal with Microsoft in order to bring its range of controllers to Xbox console. - FSElite Flight Sim PC - OS: Windows 11 Pro. CPU: i9-13900K. RAM: 64GB. GPU: NVidia RTX 4090 OCFlight Sim Xbox - Seriex X, 3TB
July 10, 2025Jul 10 I do agree that the fact that this sim is even available on the Xbox is amazing. And it is fully featured too - as in, the core sim is exactly the same on both. There’s no difference. The difference is obviously in all the third party programs, software and add ons that you can run on your PC. I have a powerful PC and an Xbox X and always only use the PC. But … my PC cost ~$3000, and the Xbox was ..$500? Maybe 600? I don’t remember exactly but it was a lot cheaper than the PC! It just makes it a lot more accessible to a wider audience, and it’s a gateway to the wider world of flight sim. I can easily see a kid using MSFS on the Xbox, getting interested in flight sim in general, and then coming to PC as they get older. That’s great for all sims. This hobby we love gets stronger when more people get involved. So yeah, as a card carrying AVsim guy, of course I will use PC. But if I was 30 years younger … the Xbox would likely be it. 9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen
July 10, 2025Jul 10 I use Aerowinx PSX linked to MSFS using a program called PSX.Net. It places a 747-400 model into MSFS whose movement is totally controlled by the PSX flight model and systems emulation. It works perfectly, and movement is extremely smooth - including taxi. I use two monitors. It gives a full screen foward view (without VC) on the MSFS side. The PSX cockpit is on a second monitor, but it can be configured to have both on one monitor. Live Weather provides clouds and visibility on the MSFS side, while PSX provides surface weather from METARS and winds and temperatures aloft. In the default setup you can see the 747 model in external camera view. Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
July 10, 2025Jul 10 25 minutes ago, JRBarrett said: I use Aerowinx PSX linked to MSFS using a program called PSX.Net. It places a 747-400 model into MSFS whose movement is totally controlled by the PSX flight model and systems emulation. It works perfectly, and movement is extremely smooth - including taxi. I use two monitors. It gives a full screen foward view (without VC) on the MSFS side. The PSX cockpit is on a second monitor, but it can be configured to have both on one monitor. Live Weather provides clouds and visibility on the MSFS side, while PSX provides surface weather from METARS and winds and temperatures aloft. In the default setup you can see the 747 model in external camera view. Sorry for the OT, but I couldn't resist sharing my experience with PSX and external visual generators, actually since I used it for the first time with the first version of Aerowinx - Aerowinx PS1 - back in the mid nineties of the last Century... Back then I used to couple it with FSX. With PSX I tried my best with Xp11, Xp12, P3D and finally MSFS 2020 and even FS 2024... None of the solutions satisfied me, although in terms of better integration of the "feel of flight" X-plane was always the best approach, even if scenery and even Weather Rendering wise MSFS was better. Truth is I always reverted back to PSX standalone because in tricky scenarios, with turbulence and shear, and other factors affecting your takeoff or, even worst, your landing, PSX by itself, even with it's rather simplified World representation, gives me a much better visual feedback, while those Scenery Generator options smooth out most of the important effects... OTOH I confess that it is always deceptive for me to find out that an aircraft designer for a given simulation platform ends up opting for an "external" model of whatever - systems, flight dynamics, .... It simply means to me that the base / core simulation engine in that platform can't cope with the pretended level of sophistication / detail ... Anyway, I reached a state of affairs where I choose the platform more for the functiionality and visuals than for the flight dynamics details, specially when playing flying an airliner like an Airbus... I'm good enough if it is proceduraly capable... Because in the end I can always find limitations in any of the platforms I use. I alternate between Xp12 and FS 2024 (I use FS 2024 more often again, because of the visuals and functionality / addons / performance). And I surely look fwd to taste a Toliss for FS 2024 !!! Edited July 10, 2025Jul 10 by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
July 10, 2025Jul 10 Author 4 hours ago, jcomm said: OTOH I confess that it is always deceptive for me to find out that an aircraft designer for a given simulation platform ends up opting for an "external" model of whatever - systems, flight dynamics, .... It simply means to me that the base / core simulation engine in that platform can't cope with the pretended level of sophistication / detail ... For me, I don't really care how developers get their plane to function as long as it's a close enough approximation of the real thing. They could hack it together, use external models, any other combination, CFD, lookup tables, etc. It's all irrelevant to me. As a consumer, I just care about the final product. If it provides a great simulation of the plane, then why would you feel deceived? Toliss' mentioned they started down the external route because they didn't want to constantly tweak their models each time xplane changed. Ex. going from XP11 to XP12. It seems valid to me as they won't have to worry about every little flight model change breaking things. Flight Sim PC - OS: Windows 11 Pro. CPU: i9-13900K. RAM: 64GB. GPU: NVidia RTX 4090 OCFlight Sim Xbox - Seriex X, 3TB
July 10, 2025Jul 10 23 hours ago, UrgentSiesta said: Interestingly, there are a notable number of guys who use controllers over in DCS World - no HOTAS or anything. I'd never be able to make the adjustment, myself. A good HOTAS makes all the difference for immersion. Flying with a gamepad works surprisingly well once you're used to the little leverage you have with the thumbstick and triggers. Some users are even better hellicopter pilots on gamepads than on full blown HOTAS systems. Speaking of sims and gamepads, I can't help but sing the praise for Elite Dangerous, thanks to its optimization for both the PC and console market. A wireless gamepad and a big TV or a wireless VR headset connected to a PC is as good as it gets for couch based space simming. Edited July 10, 2025Jul 10 by Bjoern 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
July 10, 2025Jul 10 2 hours ago, Bjoern said: Flying with a gamepad works surprisingly well once you're used to the little leverage you have with the thumbstick and triggers. Some users are even better hellicopter pilots on gamepads than on full blown HOTAS systems. Speaking of sims and gamepads, I can't help but sing the praise for Elite Dangerous, thanks to its optimization for both the PC and console market. A wireless gamepad and a big TV or a wireless VR headset connected to a PC is as good as it gets for couch based space simming. I've considered adding a controller to my HOTAS rig to complement some of the more interface-heavy add-ons in DCS World (looking squarely at YOU, AH-64 Apache Co-Pilot/Gunner!). Even with a full A-10C replica HOTAS covered with buttons (TM Warthog), I still don't have enough to use the Apache's CPG controls! There's a DCS YouTuber, Tuuvas, who only flies with a controller, and he does very well, indeed. And IIRC, he actually converted FROM a full HOTAS rig(!). /// I'm pretty boring - if it's not a flight simulator, I haven't been able to get interested enough to jump into anything else. 😁
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