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Dynamic Settings y / n?

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With dynamic settings, how do you set TLOD? If you set it relatively high, does it lower it when necessary, but raise it back up when possible?

Edited by ricka47

Rick Abshier

5900X | RTX 5070 Ti  OC| 64 GB@3600 | India Pale Ale

 

 

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  • No turn it off and use MSFS AutoFps instead:   https://github.com/ResetXPDR/MSFS_AutoFPS

  • It makes fps smooth but the Lod radius is vastly reduced making trees and distant objects pop in and it's very noticable.

  • I my case it is pre-FG. *** I have nothing but positive experience with Dynamic settings and use it instead of AutoFPS now. The key is to set the FPS value correctly, it should not be a targ

1 hour ago, ricka47 said:

With dynamic settings, how do you set TLOD? If you set it relatively high, does it lower it when necessary, but raise it back up when possible?

Thats the issue is that dynamic settings doesn't really tell you what is making your fps drop or what its changing. We can only guess.

But seriously yall.... autofps was updated recently and I stand by my previous statement. 

I can share my settings 

7800+4090+64ram

Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.

 

Sadly, I tried the new Autofps last night and it was a complete mess.

I don't know what it is about my system that always cause so much trouble. Had the same thing with Lossless scaling. Kept freezing my system.

So back to Dynamic is MSFS 2024. 

At least for me its very stable, even though things can get a little fuzzy at times.

Everyone should try it though. When it works, its really really good.

 

Ron

MSFS 2024 -Too many airplanes to name. Too many airports to name.

I keep my TLOD at 50 below 2000 feet, 250 TLOD above. Expert settings are checked and I change the above and use FPS variance at 2%. Auto OLOD is left unchecked.

This in the fenix, no visible gsx passengers, beyond atc with traffic (setting of 5 across the board), active sky, fs2crew raas at the default KJFK (sam scene york times v2 for scenery). Getting a capped 50fps in the cfg file and frame generation takes care of the rest to 100fps.

Most settings are high/ultra except for buildings at medium. DLAA or quality. Using a 3440-1600(?) ultrawide with head tracking. 

Smooth. Dynamic setting make mine look fuzzy and blurred in comparison. 

I even did pattern work around JFK. 

The trick is use to FPS variance near 2% so autofps doesn't rapidly change your tlod too fast. Try the above settings it should help.

Edit: shadows are high/medium as traffic around me can really drop fps with too many shadows.

7800x3d and 4090.

Edited by Sonosusto

7800+4090+64ram

Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.

 

33 minutes ago, Sonosusto said:

I keep my TLOD at 50 below 2000 feet, 250 TLOD above. Expert settings are checked and I change the above and use FPS variance at 2%. Auto OLOD is left unchecked.

 

Will give those settings a go tonight to see. Maybe I get lucky.

 

Thks

Ron

MSFS 2024 -Too many airplanes to name. Too many airports to name.

3 hours ago, ricka47 said:

With dynamic settings, how do you set TLOD? If you set it relatively high, does it lower it when necessary, but raise it back up when possible?

2 hours ago, Sonosusto said:

Thats the issue is that dynamic settings doesn't really tell you what is making your fps drop or what its changing. We can only guess.

But seriously yall.... autofps was updated recently and I stand by my previous statement. 

I can share my settings 

Dynamic settings: it does change TLOD and OLOD down to 50% of its original value (might be less, not sure here) when FPS drops down to its pre-set target. The reduction occurs gradually. As soon as the FPS improves, TLOD and OLOD will return - again gradually - to the original limit. This can be easily seen in the MSFS built-in FPS indicator, where you can see current TLOD and OLOD values (labeled "Terrain/Objects LOD factor"). 

If someone has blurry textures with dynamic settings ON too often, it usually means that either a) their frame rate target in dynamic settings is set too high relative to available performance; or b) their TLOD values are set too high; or, a combination of both. 

As I wrote in a previous post, frame rate target in dynamic settings should not be a target you want to reach, but rather a limit you don't usually want to go below. For example, I have the frame rate target in dynamic settings set to about 85% of my normally expected performance, i.e. if I had the FPS locked at 60 I would set dynamic settings frame rate target to 50 FPS. If the FPS oscillates between 60 FPS and 50 FPS, I don't mind such a performance drop and dynamic settings remain inactive. A drop in FPS below 50 might already be undesirable for me, so in that case the dynamic settings will kick in, which will cause TLOD and OLOD gradual degradation to keep the frame rate at least at the 50 FPS threshold. If the simulator evaluates that there is available power again, it will start to gradually increase the TLOD and OLOD values up to the original value.

AutoFPS: AutoFPS can achieve the same and much more, allowing the user complete control if they choose to go this route. It's a really powerful and fantastic tool.

Personally, I prefer the dynamic setting over AutoFPS because I like how it adapts better to the current performance load, resulting in a smoother overall experience.

CPU Ryzen 5800X3D RAM 64GB DDR4 3200MHz GPU RTX 5070 Ti (16 GB VRAM) Display 38" LG OS Windows 11
 

3 hours ago, Ohmsquare said:

Dynamic settings: it does change TLOD and OLOD down to 50% of its original value (might be less, not sure here) when FPS drops down to its pre-set target.

That needs to the actual FPS drop to happen before Dynamic Settings reacts accordingly. Same problem with AutoFPS (no disrespect to ResetXPDR intended). For that reason, I prefer DynamicLOD for this function, so that it can act before the FPS drop is expected. I accept the fact you need to set it up correctly (LOD vs AGL).

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.

  • Author

Just use DS when you need it.  Probably not in a cruise.

BTW half-baked works.

dd

Edited by Sky_Pilot071

4 hours ago, Luis Hernandez said:

That needs to the actual FPS drop to happen before Dynamic Settings reacts accordingly. Same problem with AutoFPS (no disrespect to ResetXPDR intended). For that reason, I prefer DynamicLOD for this function, so that it can act before the FPS drop is expected. I accept the fact you need to set it up correctly (LOD vs AGL).

I would try my settings as they don't produce stutters, blurred textures and keep the FPS in check with the 2% fps variance. If you give autofps a try again. Has to be the latest version though

7800+4090+64ram

Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.

 

5 hours ago, Sonosusto said:

I would try my settings as they don't produce stutters, blurred textures and keep the FPS in check with the 2% fps variance. If you give autofps a try again. Has to be the latest version though

I just want to add, that I run AutoFPS on full auto - no expert settings - I let it do its own thing, and looking at the logs, I’m extremely pleased with how it works… I get much better visuals (higher TLODs) than I thought possible when it matters most (flying) and no stutters when I’m landing (and it auto lowers visuals). Don’t be afraid to just try auto and forget about it. 

22 hours ago, Sonosusto said:

I keep my TLOD at 50 below 2000 feet, 250 TLOD above. Expert settings are checked and I change the above and use FPS variance at 2%. Auto OLOD is left unchecked.

Sadly still hit or miss on my end. Used to work really well.
KLGA to CYUL Citation 750

It was good in flight, but problems resurface at takeoff and landing. Major stutters. FPS dropping under 10 FPS.

I get none of that with Dynamics setting turned on. Very fluid 90% of the times.

 

 

Ron

MSFS 2024 -Too many airplanes to name. Too many airports to name.

10 hours ago, Virtual-Chris said:

I just want to add, that I run AutoFPS on full auto - no expert settings - I let it do its own thing, and looking at the logs, I’m extremely pleased with how it works… I get much better visuals (higher TLODs) than I thought possible when it matters most (flying) and no stutters when I’m landing (and it auto lowers visuals). Don’t be afraid to just try auto and forget about it. 

Yeah, just tried back/forth between dynamic with different FPS and TLOD settings and noticed that yes, it has always worked but always degraded the graphics severely. Even blurred the mfd/pfd etc in the citationx and new fenix upgrade. I played around with it. I think people should do a clean install just in case if they're having issues. 

 

4 hours ago, Ron Lefebvre said:

Sadly still hit or miss on my end. Used to work really well.
KLGA to CYUL Citation 750

It was good in flight, but problems resurface at takeoff and landing. Major stutters. FPS dropping under 10 FPS.

I get none of that with Dynamics setting turned on. Very fluid 90% of the times.

 

 

Wow. That is strangely low. I think you need to clear out the autofps, logs etc and do a clean install. It lets you do that with each update. 10 FPS dropping means something else is going on in the background. When you have Dynamic setting and autofps not running, does it dip into 10 fps? If so, there's something else happening. if only with AutoFPS, do a clean install. I am getting the polar opposite results. Not to see Dynamic settings doesn't work: it does. Just trying to help you solve this issue. 

7800+4090+64ram

Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.

 

Here is a video of someone testing / comparing autofps vs dynamic setting:

https://youtu.be/cZlCGmgEOH4?feature=shared

 

Also, from the thread at flightsimulator.com (linked earlier in this thread), it seems that dynamic setting reduces Tlod when CPU limited and Olod when GPU limited. Does Autofps work this way too, or is it only reacting to Fps?

 

6 hours ago, Andre92 said:

Here is a video of someone testing / comparing autofps vs dynamic setting:

https://youtu.be/cZlCGmgEOH4?feature=shared

 

Also, from the thread at flightsimulator.com (linked earlier in this thread), it seems that dynamic setting reduces Tlod when CPU limited and Olod when GPU limited. Does Autofps work this way too, or is it only reacting to Fps?

 

Did you watch the video? Can you summarize the results?

I expect AutoFPS is just looking at FPS, but best to ask the mod author who has an active thread elsewhere here. 
 

It’s my case, (and probably many others) it doesn’t matter though… when my FPS starts to suffer it’s always because of the CPU getting bogged down at busy airports with traffic and AutoFPS is lowering TLOD significantly and OLOD slightly which seems like the exact right thing to do to maintain a decent FPS. I don’t need high TLOD at a busy airport and a decent OLOD is nice to have. 

Edited by Virtual-Chris

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