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We're the Creators of X plane Q & A

Featured Replies

I am not sure if everyone has seen this and forgive me if you have. But I just found from this on the discord that an open session of Q&A with Austin and Ben took place on Reddit July 10 2025. It has a lot of good information of what is going on with Xplane. Here is the like below. Enjoy.

 

Edited by BobFS88

We can't talk about next-gen scenery just yet. We know you guys want it, and we're working hard in the background developing it.

Looking forward to what will be released eventually. No doubt it will make the sim a lot better.

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

Thanks for the link @BobFS88 . That was a great read. 

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

19 hours ago, Rimshot said:

We can't talk about next-gen scenery just yet. We know you guys want it, and we're working hard in the background developing it.

Looking forward to what will be released eventually. No doubt it will make the sim a lot better.

I can't wait for motion vectors; that seems closer based on what they have said. That will be a game changer for me and others, I suspect. 

1 hour ago, Ianrivaldosmith said:

I can't wait for motion vectors; that seems closer based on what they have said.

Better performance has never hurt anyone, so bring it on. I'm also in for some cosmetic improvements to go along with it.

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

  • Moderator
6 hours ago, Ianrivaldosmith said:

I can't wait for motion vectors; that seems closer based on what they have said. That will be a game changer for me and others, I suspect. 

I know what a motion vector is in the mathematical sense, but what is this in relation to the sim (For those numpties like me who don't know?)

7 hours ago, Ianrivaldosmith said:

I can't wait for motion vectors; that seems closer based on what they have said. That will be a game changer for me and others, I suspect. 

I agree. For me too 🙂 I am very satisified with Autoortho and X-World when flying airliners. An overhaul of the ground scenery is for sure a good thing but not that urgent, at least for me. And it may still take some time. But with better antialiasing a lot would already look much better where it is lacking today.

i9 12900k, RTX 3090, 32GB RAM

29 minutes ago, tonywob said:

I know what a motion vector is in the mathematical sense, but what is this in relation to the sim (For those numpties like me who don't know?)

As far as I understood this may allow better antialiasing like TAA for example. So I hope we won’t see any shimmering textures anymore then.

i9 12900k, RTX 3090, 32GB RAM

2 minutes ago, Franz007 said:

As far as I understood this may allow better antialiasing like TAA for example. So I hope we won’t see any shimmering textures anymore then.

yes exactly this 😉 

On 8/9/2025 at 6:53 PM, tonywob said:

I know what a motion vector is in the mathematical sense, but what is this in relation to the sim (For those numpties like me who don't know?)

As I understand it, and its related issues.

Is the motion vectors get put into various blur filters so that stationary areas stay sharp and fast moving areas can be blurred across frames.

AutoATC Developer

  • Commercial Member
On 8/9/2025 at 5:53 PM, tonywob said:

I know what a motion vector is in the mathematical sense, but what is this in relation to the sim (For those numpties like me who don't know?)

Motion vectors is simply data about the onscreen traversal of the scene. This includes when panning the camera, or the individual motion of an object itself. It's relevant because you can use that data to feed other mechanics... motion blur... predictive frame generation... and a few other things we haven't mentioned yet.

Community Management for Laminar Research

 

 

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