December 6, 2025Dec 6 Commercial Member We’re pleased to announce that the Airport Configuration Manager feature for FSHud – Air Traffic Control has been released to BETA. This initial part of the Airport Configuration Manager allows changing active runways and defining runway activation logic, enabling more realistic airport operations. It also includes import/export, making it easy to share configurations and keep backups. For a detailed walkthrough of the current functionality, please watch our tutorial: https://youtu.be/izHusIqK4kA
December 6, 2025Dec 6 Love it! Already tweaking away. Where can we share files in the discord? Win11 / CPU: 10980K at 5.0GHz / Memory: 32Gb at 3600 MHz / GPU: RTX 3090 / Display: Benq x3000i pj on Silver Ticket 110" screen
December 6, 2025Dec 6 Author Commercial Member 44 minutes ago, Papacoach said: Love it! Already tweaking away. Where can we share files in the discord? Thank you! Import/Export functionality already wokring - make sure to open the panel from MSFS or Classic Panel. Then you can share exported file which will be compatable with future versions. Edited December 6, 2025Dec 6 by FSHud
December 6, 2025Dec 6 Great job Mr FsHud !! 🍺 i have to say that I like this little tool. Since the release of msfs2020, i kept AI traffic disabled even if i'm a big fan of AIG and had previous always used traffic in P3D. For my specific liking and needs, which are very personal 😉, default AI traffic was just so bad compared to even FSX from 20 years ago, such a disappointement that i prefered to not see AI at all. Don't get me wrong, i love MSFS, it's the only game i play and it's obviously a great and huge improvement from previous versions but for AI traffic the disappointement was huge. They are probably putting higher priorities on other things like nintendo switch integration which hopefully, after the landing gears, won't remove the wings of AI aircraft when you are more than 50 feet away from them 😁😁😁😁. I discovered FSHud a few months ago and since then i have traffic ON again and can use the fantastic schedules and paints from AIG. At least i can get back somewhat realistic movements and parking and AI not doing weird things and pile up. I have barely touched the ATC part of the program yet but, even it was only for AI, it was already worth it. The ATC part looks cool too, it for sure adds a LOT to the immersion to hear traffic talks and have some kind of interaction with controllers (once again something i never used in default MSFS because it was just bad). the new airport configuration is very cool. I just tested as LSZH, by default it gave me RW 34 for departure and 32 for arrivals (in previous tests, it was also sometimes the same runway for both departure and arrivals leading to big congestions during rush hours). Now with this new feature, in 2 clicks and 5 seconds, i could configure the airport like it is currently in the real world (28 / 14) and the traffic got redirected to those new runways as you can see in the pic below, great improvement ! Maybe an idea for a future version, let users add 'airlines_codes' for parking spots. You already have the list of all parkings spots, you already use the 'airlines_codes' to try to spawn the aircraft i good positions when the airlines codes are set in the BGL file (unfortunately for default airports they are never set and even some payware developers don't care to assign them). It would probably just be a matter of letting users enter airlines codes in a list of the parking spots like you do for the runways. Then, if the users has set something for the airport, fshud would use that data by overriding the setting you already read in the scenery. I think it would be great and then users could share their parking spots and it will be 100000% easier than try to fix parking codes via the SDK. Just an idea, but well maybe it's just me seeing it as useful because, usually, i'm never in the majority poll of users 😁🙃😉 So well yeah there are some limitations because you can't do everything with the limited SDK and it will not suit everybody, but certainly a big thumb up from me ! 👍 Keep up the good work and thank you ! 🍺 oh well yeah i just can't keep it short and so it ends up as being a big blablablalaa that no one will read .... 😂 Edited December 6, 2025Dec 6 by Bad_T
December 6, 2025Dec 6 Author Commercial Member 20 minutes ago, Bad_T said: Great job Mr FsHud !! 🍺 i have to say that I like this little tool. Since the release of msfs2020, i kept AI traffic disabled even if i'm a big fan of AIG and had previous always used traffic in P3D. For my specific liking and needs, which are very personal 😉, default AI traffic was just so bad compared to even FSX from 20 years ago, such a disappointement that i prefered to not see AI at all. Don't get me wrong, i love MSFS, it's the only game i play and it's obviously a great and huge improvement from previous versions but for AI traffic the disappointement was huge. They are probably putting higher priorities on other things like nintendo switch integration which hopefully, after the landing gears, won't remove the wings of AI aircraft when you are more than 50 feet away from them 😁😁😁😁. I discovered FSHud a few months ago and since then i have traffic ON again and can use the fantastic schedules and paints from AIG. At least i can get back somewhat realistic movements and parking and AI not doing weird things and pile up. I have barely touched the ATC part of the program yet but, even it was only for AI, it was already worth it. The ATC part looks cool too, it for sure adds a LOT to the immersion to hear traffic talks and have some kind of interaction with controllers (once again something i never used in default MSFS because it was just bad). the new airport configuration is very cool. I just tested as LSZH, by default it gave me RW 34 for departure and 32 for arrivals (in previous tests, it was also sometimes the same runway for both departure and arrivals leading to big congestions during rush hours). Now with this new feature, in 2 clicks and 5 seconds, i could configure the airport like it is currently in the real world (28 / 14) and the traffic got redirected to those new runways as you can see in the pic below, great improvement ! Maybe an idea for a future version, let users add 'airlines_codes' for parking spots. You already have the list of all parkings spots, you already use the 'arilines_codes' to try to spawn the aircraft i good positions when the airlines codes are set in the BGL file (unfortunately for default airports they are never set and even some paywayre developers don't care to assign them). It would probably just be a matter of letting users enter airlines codes in a list of the parking spots like you do for the runways. Then, if the users has set something for the airport, fshud would use that data by overriding the setting you already read in the scenery. I think it would be great and then users could share their parking spots and it will be 100000% easier than try to fix parking codes via the SDK. Just an idea, but well maybe it's just me seeing it as useful because, usually, i'm never in the majority poll of users 😁🙃😉 So well yeah there are some limitations because you can't do everything with the limited SDK and it will not suit everybody, but certainly a big thumb up from me ! 👍 Keep up the good work and thank you ! 🍺 oh well yeah i just can't keep it short and so it ends up as being a big blablablalaa that no one will read .... 😂 Thanks @Bad_T! It's really a pleasure to see users enjoying this new feature. Parking assignments by airline codes configuration in FSHud (separated from the scenery) is exactly the next part of Airprot Configuration Manager - which is planned to be released in next week or two. Best wishes and have a good weekend! 🍻
December 6, 2025Dec 6 2 hours ago, FSHud said: Thanks @Bad_T! It's really a pleasure to see users enjoying this new feature. Parking assignments by airline codes configuration in FSHud (separated from the scenery) is exactly the next part of Airprot Configuration Manager - which is planned to be released in next week or two. Best wishes and have a good weekend! 🍻 Parking assignments by airline codes in another amazing news !!! Thanks !!!
December 7, 2025Dec 7 This is an excellent update, thanks a lot! CPU Ryzen 5800X3D RAM 64GB DDR4 3200MHz GPU RTX 5070 Ti (16 GB VRAM) Display 38" LG OS Windows 11
December 7, 2025Dec 7 Can’t wait till the full program comes to fruition! Especially for Pushbacks to start working 🙌
December 17, 2025Dec 17 Author Commercial Member A new update has been released, continuing ongoing improvements and expanding the Airport Configuration Manager with new configuration options. Parking spot airline codes: Assign airline ICAO codes to individual gates/stands. Advanced runway activation schedules: Define runway activation by days of the week and set multiple shifts per day. More enhancements are planned as development continues. Full release notes are below: Version 2.0.354 - December 17, 2025 Airport Configuration Manager: Added the ability to specify airline codes for parking spots. Added support for more complex runway activation schedules, including days of the week and multiple shifts per day. Fixed several issues related to activation scoring and compatibility. Traffic Injection Improvements: Fixed an issue causing duplicated flights. Improved the amount and speed of traffic injection. User Interface: Fixed panel UI issues where some elements were not displayed properly.
December 17, 2025Dec 17 I know we are talking about the new feature, but could you take a look at the transition level logic. I just flew into Krakow in the ATIS told me, correctly that the Transition level would be at 7000ft. However as I got descended further and further ATC talked about FL050 and FL040. That shouldn't happen.
December 17, 2025Dec 17 I honestly didn't think we'd get this level of control. The parking assignment feature is huge for me. I just mapped out the terminals for KLAX, and for the first time, I'm actually seeing United at T7 and Delta at T2/3 consistently without having to mess with external AFCAD files. It makes the ground environment look so much more believable. This feature alone makes the update worth it.
December 17, 2025Dec 17 Just tried the export feature—works flawlessley. This is going to be great for the community. I can see us building a massive library of "Real Ops" configs for all the major hubs so not everyone has to do the work from scratch. I'm working on a detailed config for EGLL right now! This is the kind of customization flight simming needs!
December 17, 2025Dec 17 5 hours ago, Andreas79 said: I honestly didn't think we'd get this level of control. The parking assignment feature is huge for me. I just mapped out the terminals for KLAX, and for the first time, I'm actually seeing United at T7 and Delta at T2/3 consistently without having to mess with external AFCAD files. It makes the ground environment look so much more believable. This feature alone makes the update worth it. Yeah this is amazing. Not having to rely on scenery developers is huge. Something that only FSHUD and Si have realized.
December 22, 2025Dec 22 yep it's cool, thank you for those nice little extra features 👍 was wondering if maybe in a futur version we'll be able to import/export the parking configuration so that we can share them with other FSHUD users. Just a simple editable text file (so that we could even edit them easily without loading the sim) would be great. edit : woops 🙃 looks like i read above there is already an export feature, i have probably missed it i guess, will check again ! edit 2 : found it, i had to use the ingame panel (like instructed above 😄) ... it's cool .. too bad it's not an editable file but it's still ok (i kind of expected that it would not be and editable file 🤭) 🍺 Edited December 22, 2025Dec 22 by Bad_T
December 22, 2025Dec 22 On 12/17/2025 at 10:09 PM, UAL4life said: Something that only FSHUD and Si have realized. No not really, PSXT does that already for 10 years now, no user input needed, real live parked aircraft.
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