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Everything posted by Papacoach

  1. Hey Jon. You probably found it with Mark's help..., here is an image including the ATC file box location.
  2. There is a page on the Max EFB, and in the MyFleet part of the app, with the option to hide the ground equipment In MyFleet edit an aircraft, then click next. On the General page of the aircraft customization toward the bottom right is the hide ground equip.
  3. I liked city scene Orlando in V4, and didn't have issues with adding t2g mco v2. In V5 I use TE Florida due to city scene not being officially compatible. In the end, each adds to the area in it's own way with city scene being a little less of a hassle with configuration. But it is V4 only officially.
  4. I do remember researching at one point, but do not remember what I found. I would imagine it is more complete than stock p3d, but maybe not as complete as someone who has customized extensively through Edit Voice Pack.
  5. If I'm not mistaken AIG has it's own ATC file. There is a box/selection you need to deselect somewhere in the settings. Just checked. Go to Settings then AIGAIM-OCI untick Use ATC file.
  6. V6 support for some products now live in ORBX Central... orbxdirect listing some products as V6 compatible. I got too fired up, false start I guess!! https://forum.orbxdirect.com/topic/218833-orbx-central-for-p3dv6/page/3/
  7. Enjoyed a very immersive flight today. Storms in Guangzhou, raining in Shanghai. Passenger satisfaction in PACX dipped pretty low from the rough ride early on... What a great hobby!
  8. I haven't had much time to work on it recently. Tfdi hasn't been any help, but I didn't expect much with their focus on development. Uninstalled making sure no files remained anywhere. Reinstalled with the original tfdi download didn't help. Transferred license to Orbx and tried everything there too..., verify files etc. Edited the fx files to increase brightness of the spot section, but no go. Hope to have more time this coming week. It is a fun aircraft to fly. It would be great to have it be complete. I do appreciate both responses! Thank you. btw, do you have this folder in your install? [Root Sim Folder]\SimObjects\Airplanes\TFDi_Design_717\Nightlighting
  9. Recently picked up the 717 as a warm up to the MD-11. Either I am missing some files from ORBX or the 717 does not emit dynamic light externally. Can someone clarify what it is supposed to have for external lighting? An image of functional lighting would be great also. Thanks! Edit- I'll add that the fx files do contain correct information to produce dyn spot lights. They simply aren't working correctly.
  10. For those who use it, RDShade has been updated to work with P3D 5.4.
  11. I did that and a few other things to troubleshoot prior to posting. But thanks for responding.
  12. I see a texture anomaly with 5.4 and eham v2.1. A user at the FT forum is experiencing the same. https://www.flytampa.org/forum/viewtopic.php?t=36743 Anyone else?
  13. I see close to reality at all the payware airports I own. I experience close to reality during the climb to high altitude in all the payware aircrafts I own. Looking out the window at high altitude I still see close to reality. My immersion is sometimes killed by the inconsistency in terrain in both sims. However, I seem to forgive P3D more easily than MSFS for the issue. I can tolerate the tile repetition more than I can tolerate the color inconsistency I guess. I also struggle with photogrammetry issues in the distance. It just doesn't look right ever to me. You've always been a photo-real enthusiast so it makes complete sense that you've made the change.
  14. Contentment..., why would I buy a 2023 BMW when my 2018 Mercedes Benz provides everything I'm looking for in a driving experience? I've driven the '23 Beemer, and flown MSFS, but getting back in the Mercedes, and flying P3D brings me more than enough satisfaction. Your curiosity is great if it is your real motive. I'm not so sure that explaining the features and benefits of driving the Benz would resonate with you. I would simply offer you a test drive to address your curiosity. Then you can say "Yes, I can see why you like this car" or "no, this car definitely isn't for me, and I can't understand why you like". At that point I'd say cool, and good luck finding what brings you satisfaction.
  15. Software as a Service. Some day I will want to retire Prepar3d, but it may never be a need. My wife will probably threaten me to retire my hobby first!
  16. Yes, aircraft and key utilities are so valuable to maintain, totally agree. SDK philosophy is moving toward accessibility because of the generations coming after us(boomer) imho. I'm not so sure that breaking compatibility is as vital as creating accessibility. Saas companies break compatibility to sell "new and better" feature sets, and most customers buy in without too much fuss. Of course there is a limit to what you choose to break. Core platform functionality would be unwise. To finish the thought... LM did remarkably well with ESP. I'm satisfied. But I would welcome enhancements of course. A rewrite is inevitable in order to innovate, and wouldn't be a problem for most because it is bound to be better. @shivers9 Just saw your post. Ditto...
  17. Personally, the prospect of UE5 for P3D is very exciting even if there is breakage in compatibility. I wouldn't be an early adopter on a large scale in that case similar to FS20, but would still be enthusiastic about the possibilities. Truesky has it's moments but probably wasn't the right choice ultimately. Maybe an experimental choice at the time. Maybe the next iteration is magic. Someone knows... I messed with all the settings in the VolumetricClouds.cfg to fix the look of TS and other aspects. Hours of trying combinations, and nothing worked. I gave up and went back to legacy clouds. Weather generation is arguably the Achilles heal of simming. Definitely looking forward to hearing from the NDA clan when lifted!
  18. Sorry to hear your experience pushed you away. Although, I'm sure you are enjoying the change. The T7 is one of the sexiest aircrafts ever made imho. I flew the CS version before investing in pmdg. So it would be unlikely for me to think unfavorably about the upgrade. lolol
  19. I still invest nearly all of my time in P3Dv5. I get so much immersion from it after tweaking the platform for so long it takes a concerted effort to fire up anything else. DCS and MSFS are absolutely beautiful. Assetto Corsa Comp, Rfactor, the F1 series are all excellent too. I'm neglecting these other fantastic sims because I simply don't have enough time to enjoy them all. In P3D I have more payware aircraft and scenery than I can do justice to. I'm often surprised by the beauty and experience flying into an airport I haven't visited in forever. It really is remarkable how far this hobby has come in the 25 years I've been enjoying it. I don't even need an upgrade path at this point. Although I'm always eager to see what's next. I am certain about my passion for P3D as much as others are for the sims they enjoy most. I can appreciate their passion because I know what it feels like. Comparison is foolish imho. We can all be certain without the need to be right!!! Let's agree that this thread is about what the future may hold for Prepar3d. Let's also agree that regardless of personal sim loyalty or whatever, the future is bright for us all. Something excellent is right around the corner. I look forward to seeing the next iteration in sim immersion, but it doesn't mean I'll buy into it immediately at the level I invested in the Prepar3d I currently use. Clearly I've wasted a ton of money in my past on things that have become almost useless. lolol Apologies for the rant.
  20. I haven't done a ton of flying with the new driver, but all seems good to me so far.
  21. Thanks for your reply Dan, and very much appreciate your logic! I did try much of what you've suggested prior to posting. My system is pretty robust, but reducing the load is always a good place to start. I'll continue to investigate. Thanks again!
  22. Suffering from an elevation issue at FT klas. Whenever I load the airport it suffers from the issue in the first image. The building is buried... I thought it may be related to the additional Vegas files in orbx sca. I have the normal orbx klas files turned off of course, including world/scenery location. So I removed sca and rebuilt the scenery index on first load and the sim still has the same issue. The weird part is that I simply need to open the scenery library and move ANY scenery up or down and reload triggering another scenery index build. Then the issue goes away like in image two. Hope that makes sense. Suggestions are much appreciated!
  23. Nothing that can't be fixed. Some airport photo scenery needs to be off, and you'll have some autogen conflicts that can be resolved with help from the TEF developer on the Orbx forum. https://forum.orbxdirect.com/topic/199453-trueearth-us-florida-compatibility-with-3rd-pty/ Here are some screens of mco, fll, mia, tpa.
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