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Bad_T

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Everything posted by Bad_T

  1. yup wanted to try this new version (without much hope of it being to the level i hoped it would be to be honest and it didn't fail ๐Ÿ˜„) and i have the same issue. (i have disabled the 2020 version). i found out that it's discussed here : https://forums.flightsimulator.com/t/atr-72-while-trying-to-integrate-my-simbrief-id-into-the-efb-can-not-use-enter/624214 there is maybe some sort of little trick by clicking on the edge of the button, i did that, not sure if it worked because the button stays at 'log in' but then i had almost immediately a WASM crash when clicking on import (before even trying to fly or do system stuff) .. it's really in a bad state for some us. oh well if someone finds a reliable solution it would be nice ๐Ÿฅฐ or we'll just wait for the next patch with high hopes like we've always do with this plane ๐Ÿคฃ
  2. Should you want to share it one day, feel free to do so, it would be no prob for me. There are no royalties to pay, with AL everything is always free ๐Ÿ˜๐Ÿ˜‰๐Ÿบ i wish i had AI 4 years ago when working on AL, would have probably saved 100's of hours for better code ๐Ÿคญ
  3. Hello, It's taken from the manifest.json file of the addon. (you can open it from AL via the right click menu 'manage addon -> open manifest.json file) "content_type": "SCENERY" AL only shows on the map the addons tagged as 'scenery' to avoid having to scan thousands of addons having nothing to do with sceneries like planes and others (which would make no sense on a map). That's why it was thought out this way (maybe not a good idea if nowadays some sceneries do not have the 'scenery' type). but, yes, i think you can change it without any risks, juste make sure you don't break the file structure, just replace "MISC" by "SCENERY", in case of prob just revert back. ๐Ÿบ
  4. Thank you for your input @JYW, yes, turning it off is obviously not a good solution. But i will try that because if it can at least prevent it from happening until a real fix is found it would at least improve a bit the situation. I will do some more tests like 'direct to', but no i have very minimal addons, no activesky, no realturb, no fsrealistic, no other running programs.. no fancy complicated controllers (a simple joystick and xbox controller ๐Ÿ™ƒ) so yeah it's really as close as a default simple setup as you could get. ๐Ÿบ
  5. Thank you @BrianT, yeah that's probably what i'm experiencing, will try with yaw damper off even if it's obviously not a good solution (and maybe will create other issues, i guess if it should be on it's for some reason ๐Ÿ˜‰). But maybe/hopefully with that thread they are investigating it.
  6. Hello, Not sure if it's a known issue with the latest version 737-800 4.00.007 (i wish it was but probably not because i could not find any info about it) but my PMDG is doing weird things recently. It has huge issues staying stable, in my last 4 flights (never had that before, but haven't flown it in a while), at some points it started veering from left to right continuously. See 2 pics below taken a few seconds apart, the predictive white line just go from left to right continously so the plane continues to turn left-right-left-right). It's quite annoying, been flying those planes for years and never had that kind of problem that looks more like what you could get with some badly programmed default planes or when using time acceleration. This happened even on a 80NM straight line, suddenly it started moving left-right continuously. Even once on ILS approach, after capturing the LOC it start going wildly from left to right to try to keep on the LOC and had to disconnect autopilot. Really strange, hopefully someone has an idea (i have already tried without turbulance, without wake effects, low wind...) because for now i can't really make good use of my 2 cup of coffees ๐Ÿ˜๐Ÿคญ๐Ÿ˜ Thank you ๐Ÿบ
  7. yeah @andy1252 .. i agree, i also thought it was not really needed and that's why i didn't do anything until now about that folder. But i get more and more requests from people asking me to implement that and saying that, in some cases, it does make a difference (like for example TFDI installing in the community2024 and if you don't link it there it will not work, haven't tested myself, i haven't bought it ... yet i should say because it looks quite tempting ๐Ÿ˜‰). So well yeah having in the last 2 weeks several people asking for it i guess i have to do something (but sure i would prefer to not add complexity to the program). And that being said i just had some more thoughts about my 2 ideas above, idea2 probably won't work with presets, because presets would not know in which folder to create the link. So for now it would probably be idea1 having the edge, but well we'll see if there's some more feedback and ideas in the coming days, there is no rush to develop something fast, if i do something i need to do it correctly. Thank you for your input ๐Ÿบ
  8. Hello guys, i need some help. With SU4, it has appeared that AL needs a little feature to manage both the Community and Community2024 folders (not really needed for me but well you know it's for the community ๐Ÿ˜‰). Unfortunately, as it is now, AL can't do that and most of the logic is based on only 1 destination folder so some changes are needed. Without even speaking about the complexity of the changes (it will probably require some work as all the features are based on the existence of only 1 destination folder), i need a good idea on how to do that in the UI. I thought a bit about it but i didn't really come up with any fantastic ideas. here are my first 2 ideas. - Idea 1 : Adding an additional column in the left panel (community2024). If the users clicks on that column (it would work like the current 'persistant' column) then the link will be created in the community2024 for the addons that have that option selected. - CON : a new column to manage for the users - ADV : still a single vision of all the linked addons in the same right panel as of today (with a different color for those in the community2024 folder). UI still close that what people have been using until now - Idea 2 : A new tab on the right panel of AL. There would be the 'Community' tab like today, and a new tab 'Community 2024'. When the Community2024 tab is selected, links will be created in the community2024 folder, when the 'community' folder is selected, the links will be created in the 'community' folder - ADV : probably easiest to understand for the user, the link gets created based on the currently selected tab - CON : probably harder to program - CON : no more clear visibility of all the linked addons, they would be split in 2 different grid (risk of duplicates, bit different to what you were used to until n - other ideas ? ADS : the professional grades mockup pictures included in this message were edited with Microsoft Paint !! ๐Ÿ˜๐Ÿคญ๐Ÿ˜„ Wondering if some of you who would need this feature, or have maybe better ideas, could give me some hints of other possible ways or feedback about what is written above. Thank you. ๐Ÿบ
  9. so it should be an easy fix, just let the small white window appear and then right click on it and select 'maximize'. The tool should be back to full screen (if you minimize it will disappear again because it's just outside of the monitor boundaries), then go into the options screen 'ui options' and click on the button 'restore windows position' at the bottom and everything should be ok for the next start.
  10. Oh ๐Ÿ˜ณ.. that's very strange, new graphic card or bios should not interfere. So i guess you don't have any message error, you just click on the shortcut (or the EXE, try both) and nothing happens ? Some things to check : - does something appear in your windows taskbar (i guess no because you said you cleared the preference) but let me know if something appears there, or if you see the program launching for a few seconds before disappearing - check the Windows even log, under application you will sometimes see some red icon with an error if an application crashes without saying anything - make sure there is no AL process still running in memory (check with windows task manager), if for some reason there was a problem and it's already running in memory a new instance will not launch - if really nothing happens and nothing is visible then it can also be some security software with high level settings blocking it because it's an unsigned EXE, in that case there is nothing to do inside AL because AL will not be called and it's another program blocking it. In that case can you maybe try to disable them for a few seconds just to try if it's that. - last can you maybe check this post and see if you have the same issue those are my first ideas, might take a bit of time but we'll find out ๐Ÿ˜‰
  11. @Mente big sorry, for some reason i never saw your message from August 6th otherwise i would have replied earlier. If you still run MSFS2020 and MSFS2024, you can share the same 'source' folders assuming that most addons will work for both addons, there is no need to duplicate addons. For the specific cases where an addon work only for one of the two sims or of i you have 2 addons with the same name, for example a 'fnx-aircraft-320' folder that work only for v2020 and 'fnx-aircraft-320' that works only for 2024 , you can hide the one not compatible with the version of AL you're running, so you share the same source folders and : when you run AL2024 -> you can hide addons that do not work with MSFS2024 when you run AL2020 -> you can hide addons that do not work with MSFS2020 That's what most people do and it should be ok. I add posted a picture in MAY last year to present that 'hide feature', i'll put it back here below Not sure if it's clear enough or if i replied fully to your question, if not let me know ๐Ÿบ @bennyboy75 You can create links in the 'Official2020' and 'Official2024' folders. You need to set 2 different source folders though. So if you have something in your Official2024 folder that you want to link you should be able to drop it in another folder that you specify in the AL options screen 'avanced' tab. Then when you create the link it should appear in the Official2024, same for Official2020 if you need both. So every addon that you place in the folder referenced in 'custom official 2024 folder' field will have its link created in the 'Official 2024' folder, and those placed in 'the custom official 2020 folder' will have their links created in the 'Official 2020' folder. Like i said everytime when moving official files, make sure you start slowly, try 1 addon at the time and test that they work ok inside the sim, do not start moving GB of data before noticing it doesn't work for you. By doing so it should be ok. Also sometimes users with the MS-Store have difficulty with encrypted files and the addons don't work if they are moved, it that happens to you should start seeing 'can not read manifest.json' files and the addon will not work. So if you see that let me know and i'll give you a little trick to move the addon that usually works. Once again not sure if it's very clear, if not let me know with more info about your specific case scenario. ๐Ÿบ
  12. it's around 15 miles east from LSGS ... but yeah it's due to the very high mountains in the Alps, as soon as there's a bit of snow up there (8000+ feet) very high the full valley (1500 feet) gets covered in snow even if there is none at all (and that lasts for months, it it was wrong for a few days we wouldn't even complain). Always been like that unfortunately due the MS using very poor resolution from meteoblue i think (probably the cheapest one because they don't have much money ๐Ÿ˜„). So yeah it happens mostly where there are big mountains like Switzerland / Austria / part of France and Italy / Germany and other places in Canada or New Zealand (i think the popular Milford Sound is also often full of unrealistic snow even when it's 15ยฐ) .. well i'm well aware it's very hard to model the full world and the job done is already great, but i think that a simple option like snow ON/OFF (or an altitude limit) would probably be easy to do and would make a lot of people happy. So those like me who just hate that bloody snow could at least put it away. Best solution would obviously to open the weather system and let third party improve it (i'm sure they would in great way) but they don't want to do that either so we're stuck with a so-so implementation that we can't improve (they want to do everything halfway instead of just focusing on the very important stuff very well).
  13. I could easily change the topic ... [Major beautiful winter with no snow. You wouldn't know in MSFS2024]. ๐Ÿ˜๐Ÿ˜๐Ÿ˜ in some regions, last snow was mid november, not a single snow ball since then .. and well in sim, we have fully covered snow everywhere from november to april ... really frustrating, most people even have to disable live weather just to not see that bloody snow lasting 4-5 months a year when it doesn't exist at all in real life. Even a single option 'depict snow yes/no' would be so great to get rid of it but well i think they don't care about that at all. So yeah sometimes little snow might be missing for a few days in Amsterdam or Paris but then in real life it gets away quickly anyway and the problem is less pronounced than huge regions which have fully covered snow for months when that just doesn't exist in real life. I can't resist to comment when people complain about lack of snow ๐Ÿ˜„๐Ÿ˜„, because for me it's just the opposite and it's one of my biggest complain with the weather system, i just hate that persistent snow in some regions but it's a known issue that already existed 5 years ago and probably will never be fixed. But well .. to sum up, please don't add more snow Asobo/MS ๐Ÿ˜๐Ÿ˜„ Real life (today) vs sim .. and it's like that since late november .. and will be like this till april/may probably .... i think last year mid march or april it was like 15-20ยฐ in some part of Austria and there was still snow everywhere. looking at those screen, it's really unbelievable how realistic the scenery is in MSFS, even the sun shading is perfect compared to real life ๐Ÿ‘, really great sim but well yeah the stupid snow has been bothering me for 5 years ๐Ÿ˜
  14. edit : Matchstick added a pic to his original reply while i was posting this message so this one not really needed ๐Ÿ˜„ ---- To complement what Matchstick correctly said, here's a little picture of what you should see. Sometimes a little pic helps so you can compare with what you got. if you don't see the GS indicator at the top then it will not descend. Make sure you are at a good altitude to catch the glidescope by checking the chart and in LOC1 mode by pressing in the CDI button until LOC1 appears. ๐Ÿบ
  15. good selection ๐Ÿ‘, i'll try all those i don't already know before the end of the holidays ! for me, my favourite has been SKPS RNAV 02 ... that dive towards the mountains before seeing almost immediately after the turn a tiny strip near a big deep canyon is just incredible. It's also a good airport to test the plane autopilot capacity, no problem for high end aicraft like fenix or pmdg and it makes the approach super easy because there's not much to do except enjoy the show ๐Ÿ˜, but with older planes or planes where the autopilot is not very well implemented, then it's a real challenge (at least for me ๐Ÿ™ƒ).
  16. i had a quick look at EHAM but unfortunately it's another kind of issue and beyond my very limited skills so i'm unable to fix it ๐Ÿ˜ณ .. i'm sure (hope) they will fix that soon, it's not like it's some isolated part in the middle of some unknown desert. With the millions of users and the popularity of EHAM it's even strange that i could not see any report about that in the official forum.
  17. i think the type of parking makes no difference, it's just the size that matters ๐Ÿ˜Š you still didn't tell us at which date/time you tried, have you tried middle of the night (between 2am and 4am) just to see if you see more aircraft ? But well withoug some tools to see the size of your aircraft and your active flightplans schedules it's a bit hard to help from here unfortunately.
  18. Hello, Not much of a help because i don't have that scenery but for the default EGNM it's normal that you don't see more than two B737. There are only 2 parking spots of more than 17 meters radius (GATE 7 and GATE 8). That's 34 meters diameter or 111 feet. All the others are smaller and no B737 can be spawn there using the built-in in MSFS spawning mechanism. The Inibulds one has probably improved parking spots. You can check that with the Developer mode, simply enable developper mode and then in the 'Debug' menu choose the menu 'Airports -> Parking occupation'. It will show you the info about each parking spots (the example below shows for the default EGNM and you can see only 2 spots with more than 17 meters radius so there will never be more than two B737 spawned in the default scenery, in my screen below the 3rd aircraft is an ATR72 that requires a smaller parking spot) Then, you need to check your planes size (AIG B737 should have 34 meters wingspan so require 17 meters radius parking spots). If you use the 'reduce wings size' option in AIG Manager, they are maybe even smaller to accomodate more parking slots (because the broken MSFS AI engine of sometimes require smaller planes because there is some sort of range that is added, well i won't go into too far with that because it will not be clear ๐Ÿ˜„) Then another important part is date/time. You didn't tell us at which date/time you tested so we can't tell you if it's normal or not. Based on the AIG schedule, EGNM seems to have lots of aircraft mostly only during night hours. So, for example when i type this (Saturday 8.20am GMT) it's normal to only have 2 planes, if you check deep in the night (2 am / 4 am) you should see a lot more. When i have spawning issues, i try to manually spawn the aircraft on the airport, this will show if it can be spawned or not (if not, it's usually the parking spots size not big enough and i try to spawn it on a bigger airport having huge parking spots to make sure it can be spawned and it's not an issue with the aircraft itself). To spawn an aircraft manually i use AI companion but there are probably other tools around. I edited this part of the message because there is manual 'spawner' tool inside the MSFS 'developper mode' but unfortunately i just noticed that it spawns even if the parking spots is too small and that doesn't happen with simconnect spawning (used by AIG) so you won't get accurate result with the built-in spawner. Well it's just getting to complicated to explain it clearly and maybe you left already ๐Ÿ˜„ These info are for standard traffic injection using simconnect which is what you use i think, other injectors might not have the issue because some of them do not use standard injection but place the aircraft manually like if it was a scenery object and in that case the parking spot size has no importance at all. Just some info on how to find potential issues if you want to investigate and if you were unaware of them, not really a 'ready to use solution' to your particular problem unfortunately. So yeah i made it too long and not sure you'll read all this (i think you prefer 'straight to the point' replies ๐Ÿคญ๐Ÿ˜๐Ÿ˜), but if you are really interested to find out what is happening i guess you need to check all these items thoroughly because that's imho the only way to detect a potential problem. ๐Ÿบ
  19. Hello, Yep same issue here with 100% default scenery, but it looks like an easy fix. I think you now know how to fix it yourself with the SDK but, if needed, you can try the little file below. https://www.mediafire.com/file/j2lu7xq7am9k816/eghh-terrfix.zip/file here's the result of that area after applying the fix. Merry Xmas ๐ŸŽ…๐ŸŽ„
  20. yep it's cool, thank you for those nice little extra features ๐Ÿ‘ was wondering if maybe in a futur version we'll be able to import/export the parking configuration so that we can share them with other FSHUD users. Just a simple editable text file (so that we could even edit them easily without loading the sim) would be great. edit : woops ๐Ÿ™ƒ looks like i read above there is already an export feature, i have probably missed it i guess, will check again ! edit 2 : found it, i had to use the ingame panel (like instructed above ๐Ÿ˜„) ... it's cool .. too bad it's not an editable file but it's still ok (i kind of expected that it would not be and editable file ๐Ÿคญ) ๐Ÿบ
  21. Not sure if it will match your expectations but try maybe this, it's well done -> https://flightsim.to/file/14925/input-viewer
  22. That's unfortunate ... there is also a text file that you can change i think but well the UI option should be better. The file is UserCfg.opt (for Steam it's here -> C:\Users\<username>\AppData\Roaming\Microsoft Flight Simulator 2024 , probably different for the Store version which i don't have so not sure). At the bottom of the file you'll find an 'InstalledPackagesPath ' entry with the folder that should be used by the sim (that should be the folder tha contains the 5 subfolders). Maybe you can try this method to see if it helps.
  23. it looks cool and the price seems fair for what seems like a very well made tool (in 'sim-currency', that's only around 1.5 'cup of coffee' i think ๐Ÿ˜๐Ÿ˜๐Ÿ˜) . Probably not really for me because i'm kind of used of the default camera control in msfs and for my 'not so high-end needs' default controls are probably good enough but, still, if something better exists i might be interested to try. The little camera shaking can be cool for example, i had that in p3d using another tool (can't remember the name) and, even if it was subtile, it added a lot to the immersion. If someone is reading this and has the tool, my question is : looks like it completely disables the default camera system, but what happens if you don't always run CP, do the default camera bindings (key/mouse) still work 100% like before the usage of CP or do you have to redo the camera settings in the msfs control configuration screen because CP removes the default bindings (that screen brings me fear and redoing the default binding would be quite complicated i guess) ? Thank you ๐Ÿบ
  24. Hello ๐Ÿบ Not sure if something was changed about the localcache folder in SU4 but, for AL, it should be ok (i have the Steam version and Store folders are different, but i guess i would have had some feedback if something was changed and was not working anymore). @udidwht your 5 folders are correct, we all have those 5 folders in the 'packages' folder. The Community2024 folder has been added with SU4 but it's not really needed (MSFS2024 will still read addons in the 'Community' folder). Currently, AL uses only one destination folder for the linking process so the links are always created in the folder that you specify in the options screen and you can set only 1. If people see a benefit of being able to link to both folders, i'll investigate but, as long as it's not really required or requested, it will be a lot easier for me to keep only 1 linking folder ๐Ÿ˜‰. @mikeymike you can change the package folder location directly inside the sim. You should find plenty of information about that by doing a little search. It's very ok to change it, a lot of people including me have changed the default location to not have those folders on the system drive. You should find that option by clicking on the little FS icon at the top of your simulator screen, then 'my library', then the little button on the rigtht of the search field and it will let you put a new location. If you use AL, make sure to update your new community folder location in the AL options screen.
  25. yeah it was probably a bug and they fixed it ๐Ÿ˜.. not really the kind of pmdg to do that since they have to rewrite everything for each version because they are sooooo different ๐Ÿ˜‰๐Ÿ˜‰.. the older of us probably even remember when they were the only vendor in the world to charge just to redownload the installer you already bought (and obviously the fans found it normal ๐Ÿ˜†) .. anyway they make great products and i'll probably buy the 800 full price and not update my bought 700 because yeah they rule the market so they can do what they want and we are not forced to buy but we can't resist and they know that very well๐Ÿ˜

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