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Better night flying

Featured Replies

Thank you!

I no longer use FS 2020, but I'll check, just in case iot also works for FS 2024.

Night lighting is still way bright for my liking. I have in MSFS 2024 twice what I would like to have in Xp12 regarding night lighting 😕

EDIT:  Ah! this is also for FS 2024, and the author didn't initially cut it for European cities but he did it meanwhile. Has been discussed at another thread from 2 weeks ago, if I'm not wrong, but no problem! It was great to remind me of downloading it 🙂

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

50 minutes ago, jcomm said:

Thank you!

I no longer use FS 2020, but I'll check, just in case iot also works for FS 2024.

Night lighting is still way bright for my liking. I have in MSFS 2024 twice what I would like to have in Xp12 regarding night lighting 😕

EDIT:  Ah! this is also for FS 2024, and the author didn't initially cut it for European cities but he did it meanwhile. Has been discussed at another thread from 2 weeks ago, if I'm not wrong, but no problem! It was great to remind me of downloading it 🙂

If you flying airliners then its not going to be any useful for you in 2024 right now. 

MSFS2020, 24, Fenix A320,  Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28

1 hour ago, roi1862 said:

If you flying airliners then its not going to be any useful for you in 2024 right now. 

Yep airliners are 99% of my MSFS 2024 sim time indeed, but 50% of that time is spent in short training circuits around airports under bad weather, sometimes during dusk, dawn or night...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

2 hours ago, roi1862 said:

If you flying airliners then its not going to be any useful for you in 2024 right now. 

Why not ? 

Ron Hamilton

 

"95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom

6 minutes ago, fakeflyer737 said:

Why not ? 

Bug 

MSFS2020, 24, Fenix A320,  Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28

40 minutes ago, roi1862 said:

Bug

That has got to be the most terse and least informative answer I've seen in these forums for many a year!

Petraeus

 

34 minutes ago, Petraeus said:

That has got to be the most terse and least informative answer I've seen in these forums for many a year!

There is an LOD bug with exclusion polygons in MSFS 2024 so the lights will pop in and out around you....hopefully fixed in SU5 whenever that is announced....

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

  • Author

I almost bit the bullet and decided that I will try 2024 first on Game Pass, how it will work and feel. But after finding this addon, decided that no, no need for all that hassle and work. Have had some wonderful flights with my 2020 which works like a charm. So 2020 it is for me. 

Tapani Österberg

3 hours ago, jcomm said:

Yep airliners are 99% of my MSFS 2024 sim time indeed, but 50% of that time is spent in short training circuits around airports under bad weather, sometimes during dusk, dawn or night...

Same here, but I would say 90% Airliner and 10% GA…🙂

I’m interested if it looks better than the default we have now in MSFS2024. I routinely do (short) test flights around departure and arrival airports, to get an advance idea of the local topography, approach path etc. especially at night time, usually over city zones. I did several up and around EDDF/Frankfurt recently. 


And after all, departure and final approach are some of the most exciting times for us long-haulers…visually speaking…🙂

I read that this improves night lighting of the non-urban areas. The pictures shown look like, will enhance long-hauler experience too, and exactly what I’m looking for…

Edited by P_7878

11 minutes ago, P_7878 said:

Same here, but I would say 90% Airliner and 10% GA…🙂

I’m interested if it looks better than the default we have now in MSFS2024. I routinely do (short) test flights around departure and arrival airports, to get an advance idea of the local topography, approach path etc. especially at night time, usually over city zones. I did several up and around EDDF/Frankfurt recently. 


And after all, departure and final approach are some of the most exciting times for us long-haulers…visually speaking…🙂

I read that this improves night lighting of the non-urban areas. The pictures shown look like, will enhance long-hauler experience too, and exactly what I’m looking for…

I tried it in FS2020 with airliners and it’s absolutely game changer ! 
Pretty much like wha you would see from a plane IRL. 
If it wasn’t for that horrible Sepia i would just stay in 2020

Edited by roi1862

MSFS2020, 24, Fenix A320,  Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28

1 minute ago, roi1862 said:

I tried it in FS2020 with airliners and it’s absolutely game changer ! 
Pretty much like wha you would see from a plane IRL. 

Great, glad for you.

I can tell it might make a difference to the (virtual) user experience in both GA and Airliner flying. 

Of course, with continuing (upcoming) updates in MSFS2024, saw the extensive list only yesterday for SU5, I’m wondering if it will be worth it or/and might even conflict…

3 hours ago, fakeflyer737 said:

Why not ? 

From the developer: As of this release, MSFS 2024 still has a bug impacting the effective range of exclusion polygons, so you will likely see lights disappear ahead of you and reappear behind you as you fly. MSFS 2020 is not affected by this bug, and the effect can be seen to the horizon. If you wish for this bug to be fixed sooner rather than later, you can politely report the issue on the MSFS Forums so it gets some visibility from the MS/Asobo teams.

10 minutes ago, desbean said:

From the developer: As of this release, MSFS 2024 still has a bug impacting the effective range of exclusion polygons, so you will likely see lights disappear ahead of you and reappear behind you as you fly. MSFS 2020 is not affected by this bug, and the effect can be seen to the horizon. If you wish for this bug to be fixed sooner rather than later, you can politely report the issue on the MSFS Forums so it gets some visibility from the MS/Asobo teams.

Thanks for clearing up the cryptic answer…🙂

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