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FalconAF

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Everything posted by FalconAF

  1. Who in their right mind would be sitting only 3 feet away from a 50" monitor? While your "science" may be technically accurate, if the user is displaying 4K resolution on that 50" monitor, from even 3 feet away they wouldn't be able to see "individual pixels". C'mon. I'm only about 5 feet away from my 65" monitor running at 4K resolution. And I couldn't see an individual pixel if I tried.
  2. No. It's the fact that many (even most?) of the high(er) quality airport designers are not large companies with plenty of people working on a project. And they may not be even doing it full time. Heck, it took the current developer of KLAS almost 2 years to just provide an "update" to their current KLAS (add a new terminal). And even then, they didn't change the runway numbers to the new ones that changed 8 months before the update release (along with the new ILS frequency that doesn't agree with any Navigraph real-world data that gets loaded into my sim's FMCs now). Nor did they move the Tower View to the location of the new control tower (the old one had already been demolished by the time of the update). Both of those changes took me only a couple minutes using ADE after I got the update from the developer. Why didn't they do it in those same couple of minutes? Many of even the best airport developers today don't have the manpower to provide "current" versions of their products in a "timely manner". KORD hasn't been anywhere near what it has been real world for the past 3 years (I use a freeware AFCAD now that is correct instead of the payware airport anymore). And we STILL don't have an "update" for the payware KORD. And we aren't talking something minor like the location of a gate or parking stand. It's a whole new runway layout, which is what an airport is about in the first place. But we have cute little passengers that will now exit the airplane and walk down the steps to a waiting bus. Oh, well.... 😀
  3. Not...Necessarily...True. Why are you going to be running ONLY 3840 x 2160? Is your monitor not 4K capable? I'm running a single GTX1080 (NOT even a ti version) on a 65" Samsung UHD 4K Curved TV through an HDMI cable from the GPU to the TV. P3Dv4.3 resolution set to 4096 x 2160 in P3D (4K resolution). That resolution is 4K, so you do NOT need to crank up any of the AA settings that overtax the GPU performance. If you are going to be using a smaller "monitor" than my 65" TV at 4K, you don't need to be over-spending on the GPU just to get "maximum power". If your monitor can already display 4K, there won't be any "jaggies". You wouldn't even need to use an SSAA setting. Heck, I run 8MSAA, no FXAA, and everything is crystal clear even with the most taxing scenery and complex PMDG aircraft. Neither my CPU nor the 1080 GPU ever maxes out at 100%. And I don't use Hyperthreading when running P3D. P3D does not benefit from it, and all it does is increase the temperatures of your hardware for no good reason while flight simming. Yeah...I run P3D, LittleNavMap, Navigraph Charts, ActiveSky for P3D, REX SkyForce, Radar Contact, and usually have a Windows 10 browser window open too...all at the same time...all from one computer...with no Hyperthreading. If anyone doesn't believe me, next time you are in Las Vegas send me a PM and I'll be glad to show you how to do it properly. No need to even mess with Affinity Mask settings. Ray, if it was me..... I wouldn't be paying PREMIUM MONEY (read: Hugely Jacked Up Price) for a 2080Ti GPU right now. It is total overkill if it is JUST for your P3D simming using a single monitor. P3D doesn't even use Ray Tracing yet, etc. Get a "discounted" 1080Ti at most, then put your money into what will REALLY help you now...a 4K monitor if you don't have one (so you CAN use a 4K P3D resolution with no need for SSAA settings). And then get at least 16gb of the fastest darn memory you can find (I have 32gb, but only because I do video editing too, and the extra 16gb to 32gb then does make a big difference in the speed of the video editing). If (and when?) P3D ever BECOMES capable of using things like Ray Tracing in the future, if you want to buy a 2080Ti THEN, the price for it will have come down dramatically, and you would already have a 4K monitor that didn't need SSAA settings, along with the fastest memory you bought now. Will P3D ever use Ray Tracing? Probably. Or Maybe. But many people would have thought our flight sim would benefit from SLI by now too. So there are no guarantees you would ever get "maximum USE" out of the 2080Ti until (IF?) P3D ever requires that kind of GPU. Use your hard earned money to buy what gives you the most bang for the buck NOW. Not for what MIGHT happen in the future. If you "need" a 2080Ti in the future, it would only cost you HALF (at most) of what you would pay for one now. Just my thoughts. You asked. 🙂
  4. What can your HARDWARE handle? It's no use buying a "clouds" product that has 4096 x 4096 cloud textures if your hardware can't display them in a "timely manner" without bogging down your sim performance. Out of the 5 "display objects" you listed above (clouds, sky, stars, sun, moon), your MAIN concern should be what level of CLOUDS can your hardware handle (with the type of flying you will be doing...default aircraft? A complex system heavy PMDG one?). If you can run 4096 x 4096 clouds at 4K resolution on a 4K monitor, the other 4 items will run fine too. But nowadays, if you have to turn down the cloud resolution to get acceptable performance, it is no use trying to "compare" weather products. They ALL have just about the same LOWER resolution display of the clouds. The 3 main "clouds" players today are Active Sky (with their Active Sky Cloud Art addon), REX SkyForce, and "the rest" of the players. A lot of people buy BOTH Active Sky (for the weather engine) and SkyForce for the cloud textures and cloud types. But it becomes a personal preference in those kind of choices. You can use one, or the other, or both at the same time. It's really up to the individual user...but what their HARDWARE can handle must be considered so you don't end up spending money on things that you simply wouldn't be able to run during your simming session if your hardware can't do it. And as many of the above posts have said, adding anything like a "shader" product can be a shot in the dark. Some work fine with some weather addons, and some don't. Personally, I'm like Dan. I don't use ANY "shader" addon products. I've seen over and over again where they can cause more problems than it's worth, like when they DO make your weather look "good", but at the expense of messing up your cockpit display. So then you end up using another "tweek" to try to fix the cockpit display. Why go through all of that? If you have P3Dv4.3, good hardware, and some already quality products like Active Sky and/or SkyForce...and you CAN'T get the "weather depiction" and all the other "outside view" in the sim to look good already...you ARE doing something wrong.
  5. Heck. I could have bought a whole brand new luxury car over the past 30 years with all the money I've spent on my flight sims. And still had money left for gas. 😅 I really should see how much that Commodore 64 sitting in my closet is worth on eBay. I might be able to trade it for one of those new spiffy nVidia GPU's. 😁
  6. OK, thanks. I saw in the bailout video the plane crashes, but was curious about if I voluntarily left being the pilot, 'cos it looked like in the other video there were passengers loaded and they were the ones jumping. OK...one other question. I used to skydive many, many years ago. Did it for about 4 years before I joined the Air Force. "Normal" terminal velocity in the spread eagle freefall position is about 120 MPH. About 200 MPH in the head down "track" position. The rate of descent for the skydiver in the video looked a lot slower than that, based on the decreasing altitude numbers that were being shown. Is that a limitation of the sim, or something else?
  7. A few months ago a friend of mine I was stationed with in the Air Force years ago asked if I'd help him drive a handicap van he bought in California back to his house in Denver with him. I said sure, I'm retired with no real schedule anymore. We drove it to his house and he used some of his "business credit card mileage points" to "buy" me a ticket to fly back home to Las Vegas. He drove me to the airport, took me to the "VIP" check-in, then said have a nice flight home and left. I got to the gate and found out he had upgraded me to First Class. For a 1 hour 20 minute flight including gate and taxi time. One way. On a small Airbus, so First Class wasn't all that impressive to begin with. I looked it up on the airline's website and it would have cost $680. On a Tuesday night, departing Denver at 10 PM. There were only 6 other people in the First Class cabin with me at the time. Economy was only about 1/2 full. I got a free drink and an itty bitty bag of pretzels that were gone in 5 bites. 😄 I called him the next day and cussed him out for spending that much "money" to get me home. He said don't worry about it. His company let's HIM keep his frequent flyer miles even though they reimburse him for the trips he does for work, and my ticket didn't even put a dent in his mileage points. Last summer he took his wife to Hawaii for 10 days and his points paid for their First Class round trip airfare, hotels, rental car, and just about everything else. The average family today couldn't afford to do any "luxury" flying anymore without taking out a second mortgage on their house. 😂
  8. There's a reason it's called Business Class. The passenger's company is most likely paying for the ticket price. And the cost is just passed on to the company's customers. Unless someone is independently wealthy, they aren't paying for Dad, Mom, and the 3 kids to fly Business Class (let alone First Class) to Disneyland anymore. Those days ended a long time ago for the average "vacation" flyer.
  9. Cool. Question: If I'm the pilot of the airplane and skydive out of it, what happens to the airplane/sim? Will it crash the airplane or the sim session after the airplane crashes, etc? Can I get back into the airplane and continue after landing as the skydiver? Just trying to figure out what happens when I go from "pilot" to "skydiver" sim-wise.
  10. True. But if I sit in my recliner at home for 19 hours you'd still need a crowbar and spatula to get me out of it. 🤪
  11. Lots of different points of view in this thread. I've waited until now to kinda make sure everyone was done expressing their individual thoughts. Now I'll express mine. I've been a real-world pilot for over 40 years. That ended about 2 years ago when I got run over by a lady texting on her cell phone and I almost died. I did professional IT for almost 40 years now too. So I know how to make my computers run my flight sims "right" during my 35 years of flight simming. And there was a time when I COULD use expensive rudder pedals I owned while sitting at a computer desk with 7 monitor setups for hours on end flying my sims. Not anymore since the accident. Now I sit in a recliner with my computer connected to my 65" 4K UHD TV, using a (*cough*) "1-button for my brakes" joystick to fly. And yes....when I press that 1-button (the trigger on the joystick, actually) it does apply 100% braking in P3D. It will cause even the default F-35 to leave skid marks on the taxiway/runway during SLOW taxiing when I do it. So....is any of that PMDG's fault? Hardly. Would I LIKE an option to "disable" the possibility of me nuking my 747 brakes and tires because my only option now IS to use a joystick for braking? Of course I would. But that's not an option I have. Those who know me here know I get totally frustrated by sim users who won't take the time to learn how to use their own computers, Operating Systems, hardware, and the sims they buy. In that regard, I agree with most of Ephedrin's post above. P3D is not a GAME. It is not Tetris, nor Call of Duty, nor anything else that can be run on a "console" gaming platform. And it's not programmed to run on a Macintosh or any other Operating System other than Windows. So if you hate Windows and Microsoft, you really should find another way to spend your time. P3D is a simulation of real-world flying, and can get very complex in it's platform AND user knowledge requirements. The days of our flight simming being "plug and play" ended a long time ago if you want to use complex flight sims and addons. But at the same time I can also relate that some people simply CAN'T (or won't) upgrade to the latest and greatest hardware, and will be using "older" hardware...like a "1-button brakes" joystick. So be it. So...the question becomes, "Can the user MAKE that 1-button joystick work properly with the PMDG 747?" The answer to that is yes. Yes...Yes...Yes. Follow the recommendations of many of the experienced flight sim users (and PMDG development team members) who have told you HOW you can do it in this thread. It works. I've been doing it with the 747-800 (along with others here) with no issues whatsoever. You can land and taxi without nuking your brakes and tires while using a "1-button for the brakes" joystick. You own a state-of-the-art flight simulator...not a game. You bought an expensive PMDG state-of-the-art airplane for it. If you don't have (or can't use) state-of-the-art hardware with it, do what you MUST do to make what you ARE using work. But whatever you do, please don't complain that a developer like PMDG should "water down" their products to "fit" the hardware you are using. There isn't a "switch" or "setting" in the real 747 that would prevent me from setting the brake pads on fire and blowing out all the tires if I "abuse" the brakes in the real airplane. Respectfully submitted.
  12. I always wonder about these long-haul flights. Pay either $10,000 for a First or Business Class ticket with a reclining bed, or sit in an Economy Class seat for 19 hours collecting blood clots in your lower extremities. 😊
  13. The OP joined the forums 10 days ago and had only 6 total posts when making the original post here. Like Dan implied, he is probably inexperienced with real-world flying, as I'm honestly not sure if his quote above means he thinks a Boeing FMC doesn't have a Direct To function at all (not true), or maybe he thinks Boeing should be the one to determine how one of their aircraft can decide what route to fly from point A to point B without having to ask ATC permission first (which isn't how it works either). Not a slam in any way against the OP, but I agree with Dan he needs to learn the PMDG aircraft using the tutorials and user manuals that came with it. And he probably also needs to become more familiar with realistic flight planning and how getting from point A to point B in a real airplane really works. Or....he can go VFR direct from LAX to JFK in the sim if he really wants to. It is a simulator after all. I've flown my PMDG 747 under the Golden Gate bridge numerous times already (please don't tell the FAA. That Radar Contact FSDO guy is already PO'd at me for refusing to due go-arounds because of stupid AI...) 😁
  14. But it's like going to a Republican Party website forum and posting, "Hey all! I started a poll in another "Chat" forum to see how many people are Republican, Democrat, Independent, or just don't Give A D*mn. The results should be interesting. Please go there and vote!" No. Quit bugging me in a forum that already indicates which "product" I chose to use. It's equivalent to...and reeks of...trolling. 😎 😂
  15. ORBX OpenLC products do NOT contain VECTOR data...it is Landclass only. UTX contains BOTH Landclass and Vector coverage for the UTX area. People are confusing Landclass and Vector products here. If you are already using ORBX Vector, it will conflict with the vector in UTX if both products cover any of the same areas. You can use ORBX OpenLC South America for your Landclass, but will have to choose between EITHER using ORBX Vector or UTX for any overlapping Vector graphics areas. For instance, I do not use ORBX Vector but do use ORBX OpenLC South America and UTX Tropical America and Carribean. If you want to do that, simply put all your UTX products BELOW all of your ORBX products in your sim's scenery library list. It will all work fine together then as long as you don't have ORBX Vector installed (or activated in the sim) then.
  16. What's the point of this kind of poll notification in the P3D forum? It's just a "my dog's better than your dog" invitation for people to like one computer program over another. If I want to see who, what, where, when, and how many other people are using a different flight sim than me, I'll just go to THAT sim forum to read stuff there. No offense intended, but "my" P3D forum already has enough posts in it for me to read now. I don't need to see other posts here about different flight sims in THIS forum.
  17. What everybody never mentions in these threads is that your Screen Size and Type, and Screen Resolution plays a dramatic role in the amount of AA you "need" in P3D or nVidia Inspector. I don't use nVidia Inspector anymore. No need to because of the "screen" and "screen resolution" I use. I run P3Dv4 on my 65" Curved Samsung 4K UHD TV using the P3Dv4 resolution setting of 4096 x 2160 with one GTX1080 (not even a 1080ti) with an HDMI3 cable from the GPU to the TV. In P3D, FXAA is set to "Off", AA is set to (only!) 8MSAA, and Texture Filtering is set to Anisotropic 16x. Even on the 65" display, the 4K resolution setting negates any need for ANY SSAA-level settings in P3D (or SGSS settings in nVidia Inspector), while still allowing a P3D 16x Anisotropic setting (for things like photoreal coverage areas) without over-taxing any of my hardware (confirmed by watching my CPU and GPU percentages using Task Manager while running P3D). There are no "blurries" or "jaggies" requiring increased AA settings, for either the outside scenery or the gauges on cockpit displays, etc. And all this works while running P3Dv4 with the Texture Resolution set to 4096 x 4096, Dynamic Lighting enabled, using a PMDG aircraft, and having REX SkyForce, ActiveSky for P3D (both using 4096 textures), and a plethora of scenery addons set at their highest resolutions (ORBX, numerous complex addon airports, AI addons, etc). Recommendations for things like nVidia settings can not realistically be made UNTIL the Screen Size, Screen Type (4k or not?), and the in-sim Screen Resolution settings are determined...along with the available hardware used. There simply is not a "One Size Fits All" answer that exists.
  18. I do the same thing. I don't care that the Radar Contact guys cusses me out and takes my pilot's license away during the debriefing after I park. 😎 I still use the traffic zapper thing though in some instances. Primarily on the ground when I get behind an aircraft on a taxiway and it stops short of the runway but then will never get the tower to clear it for takeoff. This happens when the AFCAD file has the Hold Line for the runway short of where the ATC will ever issue takeoff clearance. In those cases, I zap the aircraft in front of me and taxi OVER the hold line until ATC will give me takeoff clearance (or "taxi into position and wait" onto the runway). And if you are like 4th in line, you will have to do it for EVERY aircraft in front of you...or else just taxi through all of them with your crash detection turned off. But you do get to see the interior of some nicely designed AI aircraft that way sometimes. 😁
  19. OK, my bad. Hazards of written communication. But your reply WAS after you quoted TWO issues in Jabloomf's post. Jabloomf said: 1. "But the fact that Vector doesn't recognize the add-on.xml method just emphasizes how out of date that Vector is." and.... 2. "I mean when is the "frozen water" bug going to be fixed?" Your reply wasn't clear that you were only responding to the second frozen water issue. I thought your reply was for BOTH issues. My apologies.
  20. Yes, that's one of them I read before too. I couldn't locate it using the ORBX forum search tool. There was another post also where Nick also said something to the effect that PILOTS hadn't provided fixes for some reported issues for over a year.
  21. Yes...no...and maybe. 😀 There are utility programs you can use that will allow you to start a series of simulator addons and other utilities in a sequence using a "one-click" method. But depending on the type of flying you want to do at the time...and what you are loading...it may actually cause you more grief than it is worth. If I was just going to be doing a "local area" flight with no flight plan taking me to a distant airport, then it would normally work. Sometimes not so much if I'm doing a more "complicated" flight with a complex aircraft, flightplan, and a series of other addons and utilities. For instance... This is the MANUAL order of how I start my P3D sessions using the "addons" I use (and why)...IF I am making a long(er) cross-country flight with a PMDG aircraft using a flight plan. I won't use a "one-click" loader for this: 1. I go to the online SimBrief site to create the flight plan. Then I save it in a PDF format to use (or I have to keep my web browser open to see it after I start P3D). After creating the PDF, I close my web browser. 2. Open the PDF flightplan file and minimize it to my taskbar. 3. Start LittleNavMap, load the saved flightplan to it, then minimize to taskbar. 4. Open Navigraph Charts, review the flight plan with the charts to identify any issues, then minimize it to the taskbar. 5. Open REX SkyForce, then minimize it to taskbar. 6. Open ActiveSky for P3D, then load the flightplan, review it in ActiveSky, then minimize it to taskbar. (NOTE: I only use SkyForce for some of the textures. I use ActiveSky for the weather engine and textures I don't use from SkyForce). 7. Open Radar Contact v4.2, load the flight plan, make any needed changes in the GUI for the flight, then minimize it to the taskbar. (NOTE: I don't START Radar Contact until well after P3D has finished loading and I am ready to get the Radar Contact Weather Briefing and Clearance for the flight. Radar Contact is not "running" already while P3D...or anything else...is still loading). 8. Open FS RealTime, then minimize it to the taskbar. Note I have FS RealTime set to NOT automatically start updates as soon as P3D loads. I also wait to start it manually like Radar Contact above. See below for why. 9. (Optional depending on my starting/destination airports): Start the LorbySI Remove Ai Sleepers program (so I won't get drowned in AI airplanes at someplace like London Heathrow as soon as P3D starts). 10. THEN I manually start P3D. Why not do all of the above using a "one-click utility" method? Because if I DID use that method, none of the addons that require I load a flightplan for the flight (LittleNavMap, ActiveSky, and Radar Contact) would get the flight plan loaded during the "one-click" process (I would have to manually load all of those flightplans anyhow AFTER I started the sim). And using a "one-click" method would cause many of the addons to start "doing stuff" as soon as P3D started...BEFORE my PMDG aircraft completed it's initial loading sequence (which takes 15 - 20 seconds depending on which PMDG aircraft I am using). I want the FIRST thing to happen when I start my P3D to be that P3D allows time for a full initialization of the PMDG aircraft, without anything ELSE happening in the sim (just like PMDG recommends...and that is why in #8 above I don't let FS RealTime start an automatic total reloading of the scenery, etc, to change the time in the sim until AFTER the PMDG aircraft is fully initialized. THEN I will MANUALLY "connect" FS RealTime and let it do it's thing). And if I can load the flightplans into all the addons that need them BEFORE starting P3d, review them before P3D starts, and amend anything needed then, I don't have to have my flying session already running to do all that after P3D loads. After my PMDG aircraft is fully initialized, then after FS RealTime reloads the scenery (if it does to change the time to where you are at in the sim world), THEN I can start the flight knowing that nothing has interfered with anything else loading...something that can EASILY happen if you are using a "one-click" loading process for multiple complex addons. There are simply certain combinations of addons that should not be "one-click" loaded using the utilities that we are talking about. Forums are loaded with "problem posts" about the flight sim or something like an addon aircraft not loading properly. The above is one of the many ways that can happen. Bottom line: The "one click loading utilities" will work a lot of times. But they can also bite you in the butt if you aren't careful using them. 🤣
  22. ADD TO ABOVE POST Before anyone goes bonkers, I am NOT "trashing" ORBX. My comments above are OBSERVATIONS...just like any reviewer would make when reviewing a product and posting a review about it. Do I think ORBX needs to do a TOTAL "fix" or "upgrade" of Vector? No. But if they aren't going to make SOME areas of it equal to the HIGHER quality vector data available in other payware products, then ORBX should at least provide me the ability to turn OFF the geographical areas I don't want Vector to try to cover for me. Vector has always been a hands-tying product. It forces the user to use ALL of it's vector data, even in areas where the user may already have HIGHER QUALITY vector data available (like the paid for data used by Ultimate Terrain, etc). So, if I want to use Vector's data for Africa, I have to NOT use Ultimate Terrain for North America, Europe, and every other UT area I already own. Not being able to do that is one of the main problems with Vector, and always has been. Allow the user to "turn off" separate areas of Vector so they can use higher quality vector data in other places of the world they already own. Then I'll gladly accept whatever level of "free, open source" vector quality Vector would display in Outer Mongolia and elsewhere outside of my Ultimate Terrain coverage areas. 😎
  23. LMAO! OK, let's make sure we clarify it. I said, "The way I read the ORBX moderator posts in the ORBX forum, ORBX has given up on Vector and Pilot's". I agree in restrospect that may have been worded poorly. 1. ORBX itself has not "given up" on providing support for Vector. And I would certainly hope not, in as much as they still sell Vector on their OWN commercial site used for all ORBX products now (using FTX Central). And they HAVE to now...because if you go to the PILOTS website, Vector isn't even a product available from PILOTS anymore. PILOTS obviously abandoned it. How or why that happened, I can't say for sure. But obviously PILOTS doesn't provide the product Vector anymore, nor provide support for it anymore (Stephan hasn't been seen in the ORBX forums for a LONG time now). So yes...ORBX now provides "support" for Vector (the ORBX forums are still full of support request posts for it). But ORBX can't even get support from PILOTS anymore for Vector. THAT IS WHAT ORBX HAS GIVEN UP ON...getting any future support from PILOTS, both in "fixes" or "upgrades" to Vector. And I have not seen anything indicating ORBX plans on doing it for Vector. ORBX seems totally happy that the product works "as is" with all of the other ORBX products. There seems to be no incentive to "fix" any/all the vector anomalies that exist in Vector caused by the "open source" quality of the vector data used. 2. I just did a search of the ORBX forums looking for the post(s) where some of the moderators DID say ORBX was unable to get PILOTS support for Vector anymore (Nick made one of those posts in the past). Interestingly, I can't find "those" posts anymore. So I would be really interested if someone made a new post asking about it in the ORBX forums (like DJJose suggested in his above post). What would happen if someone asked if PILOTS is ever going to upgrade or "fix" the Vector database anomalies? Or "upgrade" Vector? Or is ORBX actually planning on doing it? That was SPECIFICALLY PROMISED in the past by both PILOTS and ORBX...but has yet to happen (will it ever?). As ShawnG said in his post that I quoted, the "work arounds" ORBX used in the past to make Vector work with ORBX's OWN region products won't work anymore due to P3D changes. So, what is in store for the future? It appears ORBX is leaning towards developing products now that won't require ANY "outside" vector graphics support. Like True Earth. They announced they will be using True Earth technology for the U.S. eastern seaboard area. Not a typical ORBX region that would include it's own vector scenery. They just released True Earth southern England for X-Plane (with a P3D and probably even an AF2 one to follow shortly) that requires no separate vector graphics support. "PILOTS" Vector is being supported with ORBX "band aid" fixes today. Either PILOTS dumped Vector and left ORBX high and dry, or ORBX dumped PILOTS and got stuck with Vector and no further support from PILOTS for it. And it appears it is on the road to complete abandonment by ORBX for use in future ORBX products. ORBX still needs to "support" it because it is still marketed as (sic) "...the vector product used by ORBX for all of our developed products...". But that appears to apply to PREVIOUS ORBX releases, and not the direction ORBX is taking with their new releases. And please don't say that future Open Landclass releases prove that is wrong. ORBX even says in their own forum that Vector is not a requirement to use any OpenLC product. If any of my assumptions are incorrect, I will gladly retract them if an ORBX official clarifies the future of the Vector product. Will there be fixes to the free open source data that have been reported by the users of Vector (errors in the data even in North America and Europe)? Will there be updates to Vector as a whole? Or will it remain a worldwide "open source" level of data product that is not as accurate as other payware vector products? Yes...I know that there is not "payware quality" vector data for the WHOLE world. And that it would not be feasible for anyone to try to get payware quality vector data for the whole world. But implying Vector's data is "as good as" some other payware vector products that DID pay for higher quality data for places like North America and Europe areas is absurd.
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