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wreck1463

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  1. Anyone having trouble mapping the throttle axis? I use FSUIPC, and when I move the joystick throttles, the engines respond momentarily, but go back to 0. While this happens, the actual throttle levers in the plane never move. If I use the mouse to move the throttle levers, they stay where I leave them. I can then use the joystick throttle levers to temporarily change the engines again, but they go back to where I left the actual levers with the mouse. Same issue if I "unmap" the throttles in FSUIPC and use the MSFS default control mapping.
  2. My apologies, you are absolutely right. I have no idea how I managed to goof up my installation so bad (perhaps some linda editor bafoonery?) Sorry for making you spend time on that!
  3. That would have been an easier way. 🙂 The DC-6 module in your downloads section does come with the two folders, DC-6 and DC-6B. As mentioned above though, there are no lua scripts in the DC-6B actions.lua. I spent a few hours last night flying instrument approaches in the DC-6 while flipping switches and manipulating the autopilot thanks to your program and module. I can't thank you enough for how much this improves the immersion in the game. Well done! Donation incoming. 🙂
  4. I believe I've fixed most of my issue. The DC-6 module comes with the folders DC-6 and DC-6B. The actual PMDG aircraft itself uses DC-6A and DC-6B. I changed the Modules/linda/aircrafts/PMDG DC-6 folder to PMDG DC-6A. I then changed the ident.lua file in that folder to read simfolder="PMDG DC-6A". I then changed the Module/linda-cfg/aircrafts/PMDG DC-6 folder to PMDG DC-6A. Finally, the actions.lua file under Modules/linda/aircrafts/PMDG DC-6B was empty, so I copied the one from the PMDG DC-6A folder, and all seems to be working. I'm still having the issue where button assignments are showing up black when they shouldn't be, and now even green when they should be black, but they all work in the sim.
  5. I should clarify for my last sentence in the previous post, all the default functions showed up black even though they were working. This is the case before I assigned any dc-6 module functions. I then assigned the first function specific to the DC-6 module, and the default functions still work, but the dc-6 functions do not.
  6. I may not have explained my situation well enough. I do expect (and want) the default functions to show up as green. What is happening instead, is that simply by installing the DC-6 module, all of those functions show up as black (as if they had been individually re-assigned over themselves). This occurs without changing anything at all in the DC-6 module. Let's say we're starting from a clean slate. Only P3D and Linda installed. I assign some default functions to the default aircraft. Everything is fine. Now I install the PMDG DC-6, and the DC-6 Linda module. I start P3D, and load a default plane. Everything is fine, and the functions show up as green. Now I load the DC-6. Linda recognizes the DC-6, and switches to that module. I have not assigned any aircraft specific functions. All of the default functions that I had assigned previously (in the default aircraft) are showing up and working, but they all show up as black, not green or even the faded green. Any DC-6 function such as extend the retractable lights also show up as black, but do not work.
  7. I have installed the DC-6 module, and I'm having problems with the aircraft specific functions. The dc-6 is detected and synced by LINDA. I've noticed that all of the default FSX controls that I've assigned in the fsx default profile show up as Black instead of the slightly grayed out green that is typical in the aircraft specific modules (even though I have not assigned them individually in the DC-6 profile itself). Some of those functions that are assigned to the default fsx profile appear to work on the DC-6, however none of the specific DC-6 functions seem to work (for example landing lights extend or retract). As far as I can tell all of the other modules I have installed are working correctly I'm using LINDA ver. 3.0.12.810 Prepar3d ver. 4.5.12.30293 FSUIPC ver. 5.152 Thanks, Mark Hager
  8. The beeping you are referring to is called the cabin altitude warning horn. Fun fact of the day, it's the same horn that is also used for the takeoff configuration horn. For example, try to take off with the parking brake set and you will hear the same horn that you have been hearing at altitude. In real life training for the 737 they make sure you know this.
  9. I solved this by going in to the FSUIPC5.ini, going to the profile that I use for the DC6 (I call it "Four Engine Prop"), and removing the line "Flaps=-16384,16383/16" from the section called "[JoystickCalibration.Four Engine Prop]"
  10. Thank you VERY much for your help, the patch works as advertised. I wish I got this kind of customer service everywhere! This is an excellent program, and it's made me much happier being able to use my multiple joysticks on my complex addons. Thanks again, Wreck
  11. I can't seem to get it to work in any way other than the way #1 you described. I've tried it on different buttons to make sure there wasn't something wrong with the "trigger" button on my CH yoke. So for button one, on press, I have Global shift. Button one, on release, I have global shift, but it still operates as your way #1. Pressing it a second time "unshifts" the controllers. I've tried assigning the same thing for button one on the shifted 1 page and unshifted page, then I tried it with button one set up this way on all three pages, still operates as way #1. I've also tried all those setups with global shift set up "on repeat" also, still operates like way #1. I'd really like it to operate as your way #2, but I can only seem to do that with local shift. Sorry if I'm being a pain, but I would like to be able to keep a hand on the yoke to hand fly, while shifting what the other joysticks do (and be sure that they aren't shifted if I'm not holding the trigger). Thanks for your help, and thanks for the program! -Wreck
  12. I'll second RAYP's request for two global modes if possible. Thank you very much by the way, for an amazing program. It's brought my cockpit experience to a new level of fun. -Wreck
  13. Scot, I'm having an issue with the shifting. I'm using version 2.5.7. What I'm trying to do is have a button on my CH Flight sim yoke (left trigger button) be a shift key for all other joysticks. This works fine if I "toggle" global shift, but what I'm looking to do is have the other joysticks also shifted while holding down the trigger, and not shifted while I'm not holding it down. You seemed to describe how to do that in your edited post, but no matter what combination of global or shift(1) or shift(2) I try, I can't get this to work. I've tried different combos of repeat, release, neither of those, unshifted, etc., but can't make it work. Any idea what I might be doing wrong? EDIT: It appears that "on release" has no effect on Global shift. For example, with the trigger I'm trying to use, I set "on press" to toggle the smoking sign, then I set "on release" to also toggle the smoking sign. Works as I would think it should, even pressing the button rapidly in succession, the smoking sign always flips up then immediately back to the original position. If I press and hold the trigger, it flips once and stays until I release (as I would expect), even if I push another button on another joystick while holding it (and the function on the other joystick works while the trigger on the yoke is being held). It seems that Global shift is only toggling with the on press function. Any way to change this?
  14. Spook, Don't ruin this for the rest of us. If you are so sure they said they were going to provide a release date, show us the quote.
  15. Elevator must've been in a nose up position, while the other one wasn't I guess.
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