Everything posted by Peacedivision
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ORBX just released P3D v3.0 installers for Global and OpenLC Europe
Took FOREVER to get my account to load, but the download is finally started.
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EZdok - Do I Need a Camera or Track IR?
No need for a camera or TIR, I use EZdoc mainly for the smoother mouse look panning bound to a mouse key, view hotkeys and a little bit of dynamic movement.
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FSX Missing Invisible Water and Scrambled Planes with FSWC and Shader 3 MOD
Thought about this one a bit more since i use SM3 but havent had to mess with it for a while. If you want to completely get rid of it, try the following. Restore your original ShadersHLSL subfolder in the root of FSX Restore your original WaterConstants.Xml in the root of FSX Remove ALLOW_SHADER_30=1 from FSX.CFG Delete all shader subfolders in Appdata \ Local \ Microsoft \ FSX Restart sim and report back.
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FSX Missing Invisible Water and Scrambled Planes with FSWC and Shader 3 MOD
As far as I know, FSWC is NOT shader model 3 compatible. Not sure the exact files it modifies but my guess is that is the problem.
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favourite aircraft in FSX (at May, 2014)
Hasn't changed in a long time, PMDG NGX and the VRS bug.
- Flightbeam announces Denver (KDEN)
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Kai Tak for FSX ?
Be careful. if you pick up Flytampa Kai Tak you will end up buying all their other scenery, might get expensive.
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The best driver to nVidia for FSX
GTX 770 on 327.23 no problems, the previous non-beta release was a total mess for me but 327.23 has been rock solid.
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AES pushback problem solved.
I had no problems so far but I will say I had not tested every configuration. So far testing your settings and everything seems great so thanks again!
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AES pushback problem solved.
Thanks. Will test when I get home. The normal aes repair worked but I would prefer minimal changes to the aircraft config.
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What do you consider as an indispensable addon for your FSX experience (other than payware aircaft)
EZdok and FSCommander
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Orbx is up to something.
UTX is the same way if you enable the smallest residential and rural roads. I hope they offer a similar tool to control the road density. If not at least I can keep using UTX for their covered areas and let the FTX vectors fix up the rest of the world.
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Orbx is up to something.
Its official. Global vector data & a partnership with PILOTS http://www.orbxsystems.com/forum/topic/64669-orbx-announces-ftx-global-vector-and-iceland-free-demo/
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Orbx is up to something.
It does with about 10 seconds worth of cfg edits. On my phone or I would link the thread. Head over to the unofficial orbx forum on avsim to find the fix.
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No Vector Road Lights with UTX
the ftx global vector lights are not working in your pictures. Only the lights annotated around houses in the landclass textures.
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No Vector Road Lights with UTX
Can confirm now also that using the UTX tools to enable/disable roads doesn't effect the terrain.cfg at all. So once your cfg is edited to add the vector lights to UTX roads you can turn them on/off with the UTX tool as you like. Near KSFO with more UTX roads enabled. Major urban and rural.
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No Vector Road Lights with UTX
Huge improvement I think and better FPS without the UTX road lights. Download Los Angeles. I only use the UTX Major Urban roads with no road encasement. let the autogen fill in the rest. Thanks again!
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No Vector Road Lights with UTX
ORBX and UTX have an active interest in NOT supporting each other, so its not very surprising. UTX wants to sell their products and Flight1 wants to sell GEX. ORBX has hinted they have a vector roads/water/coastlines product in the works so why would they support UTX? Glad the users figured it out in the end.
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No Vector Road Lights with UTX
Woot it worked, just had to add lights to "ALL" the UTX road entries, urban and rural. Thanks guy, the community strikes again!
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No Vector Road Lights with UTX
Tried the terrain edits above and still no lights on my UTX roads, so maybe something else wrong with my FTX Global install :(
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Where Is Your 777 Now?
Just landed KLAX 25R
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lights
Hiit numeric pad "3" turn off ezdoc for 1 sec. click lights. turn EZdoc back on
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Out Of Memory
Well I watched the night/dawn/day transition with smoothing=0 and it seemed normal to me. ground tiles switched from night to day as the sun came up, about a minute later ai and airport textures switched to day. Seemed like it always has.
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Out Of Memory
Don't know yet, that's why I'm parked watching the sun rise
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Out Of Memory
Wow dunno how you figured that one out but seems to work haha. I haven't had any OOM problems yet but always good to have a bit of overhead. Previously parked at OMDB with the 777 running was seeing about 2.6gb used. Down to 2.28 with that one tweak. Sitting on the ground now an hour before dawn to watch the transition and make sure nothing looks weird. Thanks!