Ramjett

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About Ramjett

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  • Birthday 10/14/1953

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  1. Ramjett

    TAS on cruise power charts & BMEP drop

    A little off the topic, but since Kyle brought him up, one of the chapters in his book "Fate is The Hunter" begins with a quote something along the lines of "A rulebook will not cushion the sudden impact of metal and stone". I always found that a good "course" to follow. Randy
  2. Bruce, I don't have the STEAM version so I am shouting in to the wind here, but I recently read in a forum somewhere that STEAM was having issues verifying the identity of computers connected to the owner STEAM accounts and locking their accounts. Is it possible that is the issue? Honestly I rather doubt it unless STEAM recently updated the FSX-SE installation. I do have STEAM, just not FSX-SE and I know the STEAM games I do have are constantly being updated when I connect. Using the disk version, however, ILS IOND 26R is there for me in the default GPS in the default B738 as an approach choice at KIAH and the Boeing turns on to the localizer and flies down the glideslope just fine. With Denver now showing up with missing runways I would almost bet your paycheck...not mine though 😀 ...that it is a problem in your install. Randy
  3. I use both FS2004 and FSX. For FS2004 I have REX installed but have never purchased the FSX version. In FS2004, using the REX textures, I have water textures the way I like them and...for those waterways I am personally familiar with...as close to realistic as possible. In FSX I am struggling, especially with inland waters like lakes and rivers, to see anything realistic. The waters all look very, very dark...bordering on black. And no, it's not missing textures. If you get close to the surface you can see some dark, dark blue color, so not completely black. I looked at the texture folder to see if I could replace the way the inland textures looked, but the only water texture file I could find was "water.r8", which I could not edit. I also use ORBX FTX CRM and thought perhaps it had altered the textures so I see more blackish water than bluish water, but I could not find a water texture anywhere in the ORBX files, so I'm thinking this is default textures used by ORBX. Here is what I should see when I approach Anderson Ranch Dam Reservoir in Southern Idaho... And this is how FSX looks... I'd like the second screenshot to look more like the real picture. Ideas? Randy
  4. I recently "discovered" FS EarthTiles in my search for a photoreal scenery application that worked easily with both FS2004 and FSX since I use both in my flying hobby. Creating FSX photoreal was a breeze, but like many in this thread, I found all my FS2004 photoreal showed up with grey textures. I searched all nine pages of this thread for the answer to the problem and never found anything that worked, so I went back to the user.rtf doc and read it page, by page, by page, especially the part about the .ini file format, as I was sure something was wrong there. That was when I noticed something I had missed each time before. When compiling the scenery for FS2004 the FS2004SDK copy of ImageTool that you place in the FSET folder must be renamed from ImageTool.exe to ImageToolFS2004.exe (just as you must rename the platform specific resample.exe to either resampleFSXSP2.exe or resampleFS2004.exe) for the scenery to compile correctly. Once I did that rename I have had 100% success compiling FS2004 Photoreal Scenery. it doesn't look as crisp as the FSX sceneries, but it is still exponentially better than default scenery. After adding in autogen with the FS2004SDK Autogen Annotator the result is very, very nice, even at ground level. Randy
  5. Ramjett

    Moments of Inertia (MOI)

    It does and I completely understand, but that still begs the question of which set of numbers is "more correct" in emulating the real world aircraft? What you need to have to "complete" your model and make your choice is input from someone who has flown a real world DA42 or at the least an entry from the DA42 POH that explains takeoff settings. For instance is a "no flaps" takeoff on a longer runway a normal procedure? What was your trim setting vs a normal "takeoff trim" setting? I get the impression you are using numbers that give the aircraft model a typical "flight simulator" profile and not a typical "real world" profile because using flaps and trim is "the way it's done" in flight simulator. Regardless, I'm glad the numbers worked, no matter which set you used. Glad I could be of help. Randy
  6. Ramjett

    Moments of Inertia (MOI)

    Ha Ha, got it. I had scrolled down to read the post and didn't scroll back up far enough. Thanks guys. Randy
  7. Ramjett

    Moments of Inertia (MOI)

    @idude, Let us know how they compare idude, if you will. I, personally, am curious. @lodestar, Thanks for the link to Tom's MOI post. Much appreciated. The second link to an FSDeveloper post speaks of a pdf document to download, but I don't see a download link anywhere. Probably just me "looking" but not "seeing". 😁 Randy
  8. Ramjett

    Moments of Inertia (MOI)

    idude, I did the MOI calculations two different ways for you. Try them both and see which one seems to best fit your project. First I did them using the formula in the ESP you linked which, as mentioned, is very "generic" in nature and a good starting point. Using that formula here are the values given your weight, length, and wingspan data... MOIPitch=3009.20494 MOIRoll=3267.191406 MOIYaw=5280.88774 These values will get you close, but I have been using a different method to calculate MOIs for a number of years ever since I discovered a "talking paper" on it by a gentlemen named Tom Goodrick. For the life of me I cannot find the link to his paper, but I did copy and save the pdf to my documents folder, so I constantly return to it to use his method instead of the ESP method and the aircraft almost without fail will fly better. First a little background so you understand why I use his method. Tom Goodrick collaborated with Professor Roskam who taught aeronautical engineering at Kansas State University. Professor Roskam has written several papers on the topic and gives lectures to NASA and to many aerospace companies, including and especially Beechcraft and Cessna. His method is based on dimensionless radii of gyration for basic aircraft types which are given in tables he publishes. Based on his formula these are the "revised" values I got... MOIPitch=2048.390333 MOIRoll=3207.050522 MOIYaw=5026.476015 Notice one thing, though, MOIP is less than MOIR is less than MOIY in both sets of figures. Tom Goodrick, using Professor Roskam's knowledge suggested that you should almost always see MOIR < MOIP < MOIY which is not the case here. However, I suspect this is because the wingspan is almost double that of the length in the aircraft. Anyway, hope this helps. Try both sets of data and see how she flies... Randy
  9. Ramjett

    Disc 4 for FS2004?

    I've used good old Colgate toothpaste on mine a couple of times when it was "acting up" and it always seemed to work. It has to be the old style non-whitening no "fresh breath" crystals kind. Smear a healthy amount around the disk, then press "not lightly, but not hard either" with your fingertip, always smearing from the inside to the outside of the disk...never around the disk in a circle. Once you have a good coat of toothpaste over the entire surface simply rinse it off with cold tap water...don't "rub" it off. When done dry it off with a clean electrostatic resistant rag or...best if you can wait...let it air dry. I've done it to Disk 4 and numerous XBox 360 disks and it always seems to work. Randy
  10. Ramjett

    New airport from Flightbeam

    MYNN ???
  11. Ramjett

    KAP140 Autopilot Tutorial

    Frank, Not sure if you were asking for help with the KAP140 or just expounding on it's realism virtues. In either case, I found that the videos I found didn't really help me, It always seemed to be "I don't know how to do it and you do, so I don't understand what you are doing" scenario for me. I'm kinda dense that way... When I purchased the A2A Cessna 172 I discovered quickly that I had no idea how to use/set/engage the KAP140 Autopilot it came with. The manual didn't really cover it in very much detail. I finally went to Honeywell and downloaded the real deal pdf manual and instruction documents here... https://www.bendixking.com/HWL/media/PDF/PilotsGuides/PG-KAP140.pdf Not sure which model is used in the Redux, but all three styles of the KAP140 are discussed in the linked document. Since then I have had zero trouble. I especially like that if the NAV 1 receiver "loses" a VOR signal, which it does a lot in the mountainous regions I have been flying in, the KAP140 automatically reverts to "HDG". Now all I have to do is remember to set my heading bug to my OBS bug... The manual starts discussing Approach Mode on page 20 and covers about 6 or 7 pages of different types of approach captures. Randy
  12. Ramjett

    When Planes Collide - 2 Dead in Crash

    At first, given the time of day, thought sun blindness might have been contributing, but based on the shadows, no. Terrible, terrible accident. My heart goes out to all affected by this. Randy
  13. Ramjett

    ATTENTION TO DETAIL!!

    Something, though, doesn't look right. Shots 1 and 5 show a different main gear than the rest. Shot 1 definitely shows dual mains and all the rest (that show a wheel) show singles. Shot 5 shows gear doors on the engine "housing" and others show the door attached to the gear. Most decidedly not the same aircraft in all the shots I believe, unless the KingAir comes with "options". Impressive, though! Randy Edit: Just went to the Beechcraft page and the real deal does show duals with engine cowl gear doors, so what are the shots in 2, 3, and 4 of...an option?
  14. Ramjett

    strange issue

    Diego, No need to reformat your C:\ drive. After reading this thread and including my fix I went to FS2004 and flew the Level D, the PMDG B747, and the PMDG B737NG (all for FS2004, not FSX). Of the three, the PMDG B737NG was displaying exactly the same symptoms as your Level D. I was constantly flying an "arc" between waypoints. Did some looking and found an old thread that indicated the magdec.bgl file, over time, has a tendency to corrupt itself...much like me in real life. I have been reluctant to use Herve Sors navdata fix because it breaks the default FS2004 flight planner and I use that tool for a couple of aircraft that use that plan to input to the nav device I use...or whenever I use celestial navigation and I have to print a map of my route to plot star readings on (yes, celestial nav is possible in both FS2004 and FSX). However, I got to thinking, surely his nav data includes a "new" magdec.bgl file (it does), so I downloaded his installer and ran it to a dummy FS2004 location so it wouldn't hurt my actual install. Next I "threw away" the magdec.bgl file I explained about above and removed that entry from the addon scenery library. Then I took his magdec.bgl dated December 2017 and placed it in the proper location FS9/Scenery?Base/scenery and have done three test flights, once with each aircraft, and they all show perfect routes and tracking in the nav displays. Try that first...it worked for me. Randy
  15. Ramjett

    strange issue

    I've had the same thing happen in FS2004 with the B737NG from PMDG. The ND would show me way right of the flight path flying what appeared to be an arc from waypoint to waypoint. Not seen it with the B747 from PMDG or the Level-D (both for FS2004), but haven't flown them for a while. It got so bad one time I was headed west and the ND showed me pointed eastward. The thing that fixed it for me was making sure the updated magdec.bgl file was in it's own scenery folder in Addon Scenery (not in FS9/Scenery/BASE/scenery), activated the way a normal addon scenery was, and placed in the number 1 priority above all other addon sceneries. Randy