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Everything posted by Ramjett

  1. Ramjett

    CR-1 Software

    I purchased the Tri also about a month ago and the same thing...never got a download link. Not being one to give up, albeit the $6.99 price wasn't spendy by any means, I sent an email to them and got a very, very quick response...within minutes...with a download link that worked perfectly. Randy
  2. Normally I have seen the "X" placed where the runway numbers are usually placed, but being a prior Naval Air Station who knows? This is the first time I have seen the "X" where a "hold short" line would normally be. Maybe there is a plan to use 18/36 as a new taxiway so they haven't removed markings yet until the taxiway modification. I don't know that for fact, just a guess at this point. Randy
  3. Everything I am seeing...and I checked Navigraph Jeppessen Charts, AirNav, and even Flightaware (not sure where on that site you found two runways listed)...shows only one operational runway at PADK...05/23. On the Google Earth image there does appear the old 18/36 runway, but access to it is "x'd" out at the entry points and you have to remember, that imagery is from 2013. The very same Google Image image is also presented on flight aware, but no imagery date provided, but even then, it clearly shows the runway numbered 05/23 and the unused 18/36, so not sure where you found "stats" for a runway 7/25, the old numbering from many years ago. Randy
  4. I have long been a fan of MSE going back to my FS2004 PNW, SoCal, NorCal, Washington DC days clear through to MSE Idaho V3 for FSX. I use MSE less now, though, for two reasons, no autogen and no seasons. For awhile I fixed the no autogen issue in selected areas with autogen annotator, but to me there was something inherently wrong with flying over Idaho in the winter and seeing absolutely zero snow. MSE was always amazing to me as I flew. I could actually spot the rock my son and I named "Elk Poop Rock" and see the clearcut area where I hunted for elk in the fall. I could overfly my son's workplace and actually spot his vehicle parked in employee parking and see my beat up old 1971 Ford pickup outlined in the driveway at my house. I moved away from MSE after becoming tired of always having to add in trees and key buildings to add realism to my approaches, but I would return and spend hundreds of dollars on their products in a heart beat if they ever "solved" the autogen/season change issue that for me is a show-stopper. Randy
  5. Hello Father Bill,


    I hope you don't mind me sending a PM concerning the Milviz C310 Redux.  I purchased it today and find it a very pleasure in all respects.  I know from comments in the Milviz forum and here that a large majority...if not all...of the gauge work is your handiwork.  My utmost respect for your skill.  However, I have a dilemma.

    I don't know if you are aware of the group called FS Economy (FSE).  If not, it is a site that lets pilots "mimic" a "Mom and Pop" charter business, typically in small general aviation aircraft such as the 310, although some tube liners and bizjets are allowed.  Each aircraft available for use in FSE has a set of hard criteria that the pilots' simulation aircraft must match exactly or the flight the pilot plans is not allowed.

    The C310 is one of the aircraft available for rental, lease, or purchase and I have "purchased" one in FSE with my virtual cash earnings.  It is only natural that I would want to fly an exact as possible simulation aircraft so I have had my eye on the Redux for some time.

    Unfortunately, the "hard criteria" set in FSE is for a four fuel tank configuration, but those tanks are leftmain, rightmain, leftaux, and rightaux.  The Redux uses leftmain, rightmain, external1, and external2, as you will know.  Since the redux does not match the FSE "configuration" it cannot be fully fueled in FSE (FSE sets fuel levels automatically when you start the FSE Client, based upon its' tanks, not the simulator aircraft's tanks.

    I must say I found it odd that the Redux uses External1 and External2 because in the cockpit the fuel tank selectors clearly say Left/Aux/Right.  Have you been approached by this disparity previously and, if so, or even if not, would you ever consider "redoing" the gauges/configuration to reflect four tanks ;eftmain, rightmain, leftaux, rightaux?

    Again, I apologize for bothering you with this, but having corresponded with you in the past...and being a very grateful recipient of your help and advice...I thought "nothing ventured, nothing gained".

    It is not critical that this change, if you are willing and able to do it, happens.  I can still use the REDUX in FSE.  I can just never put fuel in the Externals, though, only the mains, so my range is essentially cut in half with it and the immersion of handling takeoff on mains, switching to aux at a point during the flight, and then back to mains for descent and landing is "lessened".

    Your friend,

    Randy Tyndall

    1. n4gix


      Randy, I believe you intended this to be a "PM", but it doesn't really matter.

      There is a technical reason for my use of "External1" and "External2". It is because the base code of the sim (FSX or P3D) forces the "Aux" tanks to be used first, and will not allow the Main(s) to be selected until the Aux(s) are empty. This renders the fuel tank selector to be essentially useless.

      So you are saying that you cannot load fuel from the sim's normal interface?

    2. Ramjett


      Yes sir, I did mean this to be a PM.  Once you have read this you may delete it as moderator from wherever I really posted, unless you think the discussion (if visible to others) could help others.

      I understand now the reason for the tanks used.  Not sure I can really explain how the mechanics of FSE and the FSE Client connection works.  Basically, there are no "generic" aircraft to fly in FSE.  Each one has a specific registration number, installed equipment, location (last place the aircraft landed), and fuel tank configuration (including fuel state).  These are "persistent" in FSE.  In FSE, the C310 fuel configuration is as a described with left and right aux tanks instead of externals.  So if the aircraft last landed at Boise with 75% fuel (Mains filled and the rest in the Aux tanks) the aircraft can only depart from Boise with 75% fuel.  No matter what the actual sim fuel state is (i.e., the aircraft loads in FSX with 50% fuel when you start FSX), as soon as you "start" a flight in FSE with the FSE Client the fuel load is automatically placed at the last known FSE configuration, 75% in my example.  However because the sim aircraft has externals and the FSE aircraft uses Aux tanks, FSE can only put fuel in the Mains.  The sim, will place fuel in the Externals, but FSE will not "see" or use it, even if you do within use the externals in FSX.  Essentially, FSE will see you in transit, but using no fuel anytime you on on the externals.  So, when you land with FSE will "think" you didn't use enough fuel for the flight and not allow the flight to complete and be accepted.

      The redux can still be used in FSE, you just have to remember to only fill the mains.  You can, through "fudging" fill the externals, but at some point during your flight you must pause and transfer all fuel in the esternals to the mains through the sim "fuel and payload" interface.

      Clear as mud, right Father?

      Anyway, thank you for your time, your contributions to the sim world, and for the Redux.  She is a marvelous bird.  I became a fan of the C310 after watching several YouTube videos posted by a gentleman who calls himself "310 Pilot" based out of Aurora, IL.

      Thanks again father...God Bless and Keep you sir.



  6. Absolutely... Go the the VATSIM Main Web Page and find the button at the top called "Members" and click the downward arrow to see "Events" Click that button and a list of events and descriptions including date, time, and location will appear Those will be global in nature, not Western Hemisphere Regional. If you want specifically that go to the "ATC" tab at the top and click the down arrow. From the list that populates select "Regions" and pick a region in the area you are interested. Then follow the links to that region and somewhere on that regions homepage will be an event link. Randy
  7. Ah yes, but I wonder if someday it will be a factor? It's known that the 64-bit simulators handle things much, much better than FSX or FS2004, but I suspect the developers...seeing an open-ended market...will throw more and more "eye-candy" in to the pool to get that guy or gal "on the fence" to buy their scenery. Girls waving goodbye from customized terminal interior shots, the guy in 16C who keeps getting up to go to the Loo. Purchase by download an in-flight movie to watch from a selectable cabin seat while "Otto" gets you to Dubai. Firefighters practicing crash response with realistic looking flames pouring from the practice hull in the "pit". Pretty soon, you'll all be singing the same song we are and trying to come up with your own version of a "flux capacitor" to power up and go bigger, better, farther, higher with an Intel i21 octa-core and a nuclear power supply. If it starts to hum better head for the hills... LOL. And the Devs know you'll buy it...we're all hooked in one form or another, be it 32-bit, 64-bit, FSX, FS2004, xPlane11. The Devs see potential and they will tap it, regardless of how it works on your system. Randy
  8. Hey Colin, thanks for the reply...and to Scoob...sorry for the quasi-hijack of your thread. Back to Colin...I am by far not any sort of "expert" in the realm of scenery objects. To use a keyboard analogy, I am more of a two-finger, hunt and peck kinda guy when it comes to objects. I, too, have a very, very large Scenery Object Library that goes back to the days of Rwy12 when they suggested creating a "Static Object Library" under "Addon Scenery". My SOL is gigabytes full as well. Luckily, using both EZ-Scenery and Instant Scenery I can see at a glance when I have identical scenery objects in various places and from time to time I "purge" the ones not needed and make sure I have the original zip, the opened zip (in documents), and the installed zip in SOL. You seem to be describing that the specific two trucks in Scoob's screenshot "change" liveries from session to session. if so, you have a remarkable system because as far as I know a scenery object comes with one livery and one livery only determined by the GUIDTexture relationship. But, like Scoob, it is missing textures that cause a bump under my skin, so, like him I'll spend no more time worrying about it. Sidney Schwarz has long since moved on to newer platform scenery development I believe and has left FS2004 far behind, so asking him will be pointless I believe. Odd that KPDX_2010 is the topic of discussion here as just recently I tried to help another user of KPDX_2010 solve the "undulating" taxi motion of aircraft on the taxiways and runways. Turned out Pete used "Bituminous" for their texture in ADE, which is "oil-soaked" hardened ground, so acts as if you were taxiing "off-airport" in a field. Randy
  9. Thank you...wish I knew why cbrown's were red and grey? Randy
  10. I did some more looking on my system. I found three instances of FinneyGround_Vert_Logisitics.bgl...one is the zipped original download, one is the unzipped file in my documents section where I store all my scenery downloads in case I ever have to reinstall them, and the final one in FS9/Addon Scenery/Static Objects Library/Scenery. A corresponding texture folder is in each of the three above locations paired with the scenery folder. In each one is a texture bitmap called Ford_Box_Van that displays in MCX when I call up the bgl file... It looks like this... and the rwy12 thumbnail used to display the object when placing it looks like this... So...white on white is correct for my system, but that only furthers my confusion as to why it displays red/grey in cbrown's KPDX? Really curious what color it displays now in yours, scoob? Randy
  11. Glad you fixed it Scoob, Not sure why mine show white on white based on cbrown's comment. It's possible I had the old SS KPDX installed and didn't completely remove it when I installed KPDX_2010. I don't know? The bgl is reading...and finding...a texture for those trucks from somewhere, otherwise they would be all white (what my FS2004 shows when textures are missing), including tires and windows. I find it odd that your textures appear in the FinneyGround_VERT_Logistics.bgl texture folder and mine in the Portland_KPDX_Terminal_Objects_EZ_Pete.bgl texture folder, but as I explained, that bgl is simply referencing an object bgl located somewhere else, probably the FinneyGround_VERT_Logistics.bgl. I'll have to look at it with MCX. At any case, I'm happy with "white" and extremely glad you sorted yours out as well. Randy
  12. Scoob, Unfortunately I do not have a solution, but I have narrowed things down for you a bit using some of the tools I have available to me. And, just as an aside, they display correctly for me... Hopefully someone else more skilled than I can finish the search with info I have turned up. The trucks in question are within the BGL file named "Portland_KPDX_Terminal_Objects_EZ_Pete.bgl" and have a GUID of "7642d976e1a1d09fe8363ab860a3cae5". I found that by using Instant Scenery 3's scan utility. Unforunately, when I open that bgl with MCX it tells me there are no objects there, which means that bgl file just looks for the real object bgl in another location and applies it to the scenery I would suppose, but doesn't tell me where that file is located. i used MCX to open several of the more obvious files listed in Sidney's pdf text of the libraries used, but never saw this specific truck. If I had found it...and I will keep looking...MCX would have told me what textures were used and, once known, you could search for them on your system. By the way, in regards to Sidney and Pete's amazing KPDX scenery, which I use, there is one glaring mistake. The gates along the C-Concourse are backwards. Most terminals I have been to in real life and seen in FS2004 and FSX have the odd numbered gates down the right side of the concourse as you "walk" from the terminal area to the farthest gates and the even numbered gates down the left side. Portland's gates are numbered oppositely, even down the right side and odd down the left side, so Sidney and Pete's gate numbers are incorrect. I had a friend who is skilled in GMAX change that for me so the gate numbers on the outside of the concourse and the markings on the ramp surface are correct. Hope you sort this out and hope this has helped in a small way Randy
  13. Beautiful shots, as always, Aharon. The issue with CYDA is that the runway numbers were changed to reflect the current magnetic declination in the area. The default airport in FSX is numbered 02/20. The fix for that is easy if you have ever used Airport Design Editor (ADE) from scruffyduck. I just corrected the runway to read 03/21 and changed the approaches to match the new runway numbers. By the way, there are no approaches to runway 03 in place in default FSX, but there is a current RNAV approach to 03 that exists so I added that too. All done courtesy of current charts and ADE. You really should download ADE and get familiar with it. I use it pretty much on a weekly basis to fix airports that have new runways not in FSX, renumbered runways, new taxiways, new approaches...a whole gamut of things are possible with ADE. I even correct airports that have had a name change. The one that comes to mind is KFCA, Glacier Park Int'l, in Montana changing to KGPI. I also used ADE to correct the many, many runways in Alaska that have changed numbers or moved (to work for the VA you and I belong to). Randy
  14. Recently I ventured south of the US/Mexico Border in FSX Boxed Edition and discovered an odd texture issue. Some of the ground textures as seen from the air as I neared the Yucatan Peninsula starting displaying the word "WINTER" in red and "SPRING" in green. As I continued south into South America the green "SPRING" pretty much disappeared, but the red "WINTER" displayed everywhere I looked until I crossed the Amazon. Not every bitmap displayed the red or green words, but I could look in exterior view and see numerous displays in a complete 360 circle around my aircraft. This anomaly does not...at least hasn't yet...appeared in the US or north from there. Can't speak for Europe/Africa/Asia/Australia yet...haven't been there. The only change I have made to the region was to install the free ORBX SA Landclass, but that is a mesh file with no textures associated with it. Any ideas and, while I am posting, is there a way to find out which bitmap is being displayed when I see that? Randy
  15. Found this article over at HeliSimmers... https://www.helisimmer.com/editorial/goodbye-hovercontrol/ Randy
  16. I have been repainting aircraft for a number of years now. Some go very well, others are very difficult to get through. It's is usually...though I must say not always...a plus when an aircraft developer provides a paint kit for use with their model. But, like repaints, some kits go well, others not so much. So, to the developers...think about the "little guy" from time to time. For all the years I have been repainting almost every one of my liveries has started with a "base" aircraft with white skin or a "base" aircraft with metal skin, yet rarely do aircraft developers or paint kit developers provide either option in a "ready to paint" format. I understand the power of Paint Shop, but not everyone can afford the price and have the wherewithal to breakdown that PSD paint into it's layers to get to the underlying base. Almost every kit I have downloaded when one is available for a model I have purchased or downloaded has a "livery" already in the kit that must be removed before any new repaint can be done. Personally, I use Paint.net and GIMP 2.8 almost interchangeably and both have the ability to breakdown a paint kit texture into the various layers. Both will open a .psd texture file, but I swear, sometimes trying to decipher what each little tiny layer is on a 4096X4096 Pixel texture can be daunting. One of the textures I just worked with had 111 layers!!! Some can't be opened at all by Paint.net because of memory issues with that large of a file. I just spent fours days almost 8 hours per day breaking down a manufacturer's paint kit into a Base White and Base Metal set of textures without losing the amazing panel line, rivets, oil smudge, dirt, etc layers...which are important to me in my personal work, so thank you, but... Were those 32 hours worth it? Absolutely. Now I have a starting point for just about any livery I will ever want to do for the aircraft. What is frustrating is that both the base white and base metal skins I now have are probably exactly the same "start point" that the developer's texture artist started with to create the 6 different liveries that came with the aircraft. Was it really necessary to provide a paint kit that had one of those six liveries in place in the layers? Not really. Base white and/or base metal without any of the airline coloring, registration numbers, logos, etc in place makes much more sense to me...but what do I know? Randy
  17. Hammer, This is a known problem with the TDS 737 series. A quick Google search would have found you the answer. When I read your post I remembered there was something "different" about the TDS B737. The model has a center of gravity that is so far forward that it is difficult to rotate the aircraft without adding in an obscenely large amount of trim with the trim wheel or a button on your joystick or the default FSX Hotkeys to get the trim in the "takeoff" zone. Just tried taking off with no trim and hit 250 KIAS at the end of the runway with no rotation possible despite full up on the joystick. Whenever I fly one of their aircraft I always open or look at the throttle quadrant. Notice the green band on the trim wheel on the left and right edge of the quadrant? Put the white "blip" in the center or slightly down from center region of the green band and she will rotate at 120 to 140 knots easily. This is a normal part of any takeoff checklist, but with other aircraft models not always as critical as it is in the TDS. Randy
  18. Hey Aharon, I kinda guessed by you forum name who you were😃 Just finished my first "semi-successful" flight in the CS B707-300. I say semi-successful because I got everything...I thought...properly set up for a flight from Boise to Denver and made the flight just fine using the CIVA INS, hit all my waypoints, managed speed and altitude, pretty much flawless approach to 35R on the TOMSN arrival. But...I killed all the passengers. I thought I had the all pressurization panels set up correctly and the panel said my cabin altitude was 6,000 feet, but they died anyway. Energency oxygen came on by itself and the LH Bottle light illuminated right around 18,000' MSL during the climb and nothing I could do changed anything. Pax were already dead so I just continued on to Denver to make sure I could handle the rest of the systems. Now back to the books to keep from killing passengers every flight before I try to do some ASA Vintage Aircraft flights... LOL Randy
  19. I stopped using Captain Sim when they sent me a "No support for FS2004...Get the FSX version" to a ticket I submitted for the FS2004 version of the C-130. I have since moved to FSX as well, but still use FS2004. Still, for $12.00 each I couldn't resist and bought the B707 base, the C-130 All in One, and the B-52 Driver. Even with a "No support for FSX...get the P3Dv4 version" reply to any tickets I would submit the price was good. Randy
  20. Good to see I am not the only one with a key interest in the older tubeliners and the INS. Don't stop at Jetliners, though. I have many of HJG's wares, but also have a great many of the CalClassics and the Carousel-IV-A INS works well in them as well. You must be taking shorter hops than me. 😂 Even with a two CDU system I am constantly during the en route portion adding in the next series of lats/longs or dialing in a VOR and inputting it's lat/long to update the C-IV-A. In the Concorde with the C-IV-C it's a constant flow of movement between all three CDUs, entering, updating, checking. For a real hoot, search the Library for the "Bubble Sextant" and navigate by the stars. Yep, it works in Flight Sim and the Celestial Navigation Tables are still current on the web to get the declination, azimuth, and prominent stars or planets. The US Military Aviation community still teaches it to their navigators and there is still a provision for aircraft, while navigating celestially, to be as much as 20 miles off course between hourly fixes before ATC will jump in and provide correction. Randy
  21. Two moments for me that come to mind, both involving Iceland. In 1988 I was in the U.S. Air Force and had orders to be the Chief of Transportation for Air Forces Iceland on the Air Force side of Keflavik Naval Air Station. Left Mountain Home AFB in September and had flights from Boise to Denver to Chicago to Philadelphia where I would catch the contracted "Rotator" that flew service members to Iceland and back. The "Rotator" was a direct flight eastbound because of winds, but almost always required a fuel stop at Goose Bay westbound...because of winds. Anyway, on the flight from Denver to Chicago and on to Philly the DC-10 was packed with NFL Film crews and quite a few Philadelphia Eagle players who had just played against the Denver Broncos the day before. Quite an enjoyable flight and a lot of interesting football stories that day. Just as an aside, it was the same scheduled flight that a few months later in July 1989, the whole world would see the news coverage of the crippled DC-10 trying to make the landing in Sioux Falls, Iowa. Second iceland story. As Chief of Transportation I got the call when distinguished visitors would come to Keflavik for one reason or another. It was my task to arrange rentals and baggage transportation and a host of other things a Captain in the Air Force is not usually expected to do. ZZ Top was scheduled to do a USO Show for the Navy and they rode the "Rotator" like every other service member and their families was expected to do. They got off the plane after a six hour flight and spent quite a while in the lounge, signing autographs and just mingling with the crowd. As the de facto head of the Passenger Terminal i just kind of hunkered around on the fringe of the crowd and watched. I also had a ticket to their concert...I thought USO Shows were free...not in Iceland for the Navy. As they were getting ready to head to the various vehicles that were going to take them to Reykjavik and their hotel when three Shore Patrolmen (Navy Cops) walked up to Billy Gibbons, had a few hushed words, and then they all disappeared behind a locked door. A short time later they all walked out and and got escorted back to the single boarding jetway at Keflavik NAS, got back on the "Rotator", and flew on it back to Philadelphia. The were kicked out of Iceland for trying to sneak marijuana in to Iceland in the equipment trunks. I had to eat the cost of the ticket I held for their concert...they were pretty upset about being asked to leave Iceland by the Commanding Officer, NAS Keflavik. Randy
  22. Sadly, there are those of us who cannot run xPlane11 or P3Dv4 on our systems. I know, the age of the Dinosaurs died long ago, but Jurassic Park cost millions to build and a high end system to run P3Dv4 or xPlane11 is my "Jurassic Park". Just as sadly, I own several...talking several here...FS2004 and FSX "legacy" products and, as we all know, CS will not support the FS9 stuff at all. Their suggestion used to be "Buy the FSX version and we'll try to help". Can't wait for my first "Buy P3Dv4" suggestion from them... 😈 They could at least still provide customer support for the products we bought from them to get them financially to the stage where they could go "P3Dv4". Ford Motors Corp still supports my 1985 Ford F-150 4X4 thank goodness. Randy
  23. I have always preferred a simple "T" hanger...yes, I misspelled it on purpose...I'm a rebel. 😄 Randy
  24. A little off the topic, but since Kyle brought him up, one of the chapters in his book "Fate is The Hunter" begins with a quote something along the lines of "A rulebook will not cushion the sudden impact of metal and stone". I always found that a good "course" to follow. Randy
  25. Bruce, I don't have the STEAM version so I am shouting in to the wind here, but I recently read in a forum somewhere that STEAM was having issues verifying the identity of computers connected to the owner STEAM accounts and locking their accounts. Is it possible that is the issue? Honestly I rather doubt it unless STEAM recently updated the FSX-SE installation. I do have STEAM, just not FSX-SE and I know the STEAM games I do have are constantly being updated when I connect. Using the disk version, however, ILS IOND 26R is there for me in the default GPS in the default B738 as an approach choice at KIAH and the Boeing turns on to the localizer and flies down the glideslope just fine. With Denver now showing up with missing runways I would almost bet your paycheck...not mine though 😀 ...that it is a problem in your install. Randy
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