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cslawrence

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Everything posted by cslawrence

  1. I've had it happen a few times recently, but the 777 on P3D (haven't tried in FSX) will suddenly go full throttle not too long after I initiate a descent. VNAV will be enabled, I'll set an altitude in the MCP, and push the ALT knob to initiate the descent. Not too much later (within a minute or so) the throttle will advance to full on its own and I have to bring the throttles back manually. I looked in the FCOM and couldn't find anything describing this behavior, but I may not have been looking in the right place. Am I hitting a bug or is this expected behavior? If it's the latter, what's going on here?
  2. cslawrence replied to tcas_climb's topic in PMDG 777
    You're right! I don't get anything but 2.1 audio, but I get full 5.1 with the NGX. Bug? Edit: submitted a ticket on the support portal
  3. I'm having this issue as well, though it isn't an issue I've had with the NGX. I'll go back to the VC and it will take around 2-3 seconds for all the textures to load up.
  4. cslawrence posted a topic in PMDG 777
    The level of detail in this bird is incredible. I have been reading up quite a lot (more than I probably should) leading up to this release, and when you get down into the technical grit of this plane, you really see the work they have done. Everyone needs to do a cold/dark start at least once. Where I saw the detail was the electrical system. Turn on the APU, watch the APU feed the whole bird, start the engines and watch the generator on each engine take over, the bus tie close, and (if you're running engine 1 and running the APU) the APU continues to power the 'right' side of the aircraft, while engine 1's generator powers the 'left'. Watching all of that orchestrated on the electrical display is fantastic. I've only had about an hour of time with this plane so far, so I'll continue poking at various systems, but so far I'm really impressed. It should also be noted that this soundset is the best I've ever heard.
  5. cslawrence posted a topic in PMDG 777
    Duplicate post...disregard.
  6. That (presumably) IIS web farm is chugging along and appears to have hit a snag. I was able to check out and have an order number and order code, but I don't have a download link yet either. Calm down everyone, I'm sure the sysadmins are on it working to get it back and running. We'll all get our hands on it soon enough. PMDG want us to have this just as much if not more than we do.
  7. cslawrence replied to mcbellette's topic in PMDG 777
    I'd be curious to know how much cost actually plays into an ADF receiver on a 777...it's basically a glorified AM radio. I wonder if it has more to do with the fact that NDBs are dying off.
  8. The video, as I recall, came out after all the picture previews, similar to what we're getting now. The video showed, from the VC, the NGX from holding short of the runway to a take-off run and initial climb. There was a subsequent video demonstrating the HUD. I was of course amazed at the detail, but what really stood out to me was that it SOUNDED like I was in a 737 in addition to looking like one.
  9. cslawrence posted a topic in PMDG 777
    Ryan (or anyone from PMDG), If the NGX was any indication, no doubt you'll have some nice 777 video previews lined up for us at some point down the line. The thing I remember vividly after seeing the first NGX video was the sound. I feel like the sounds are some of the most underappreciated aspects of your work by fans of your stuff. Would you guys be willing to go over how you develop the sound packages you ship in as much detail as you do the model and the VC? I'm especially curious with the sound package in the 777, as some of the sounds it makes, to me at least, would seem incredibly difficult to replicate (though, I'm positive you'll have faithfully recreated them in the end). Not asking for trade secrets, I just want to get a sense for the amount of work that goes into creating a realistic representation of something as complex as an aircraft soundset in a product where, let's face it, you and your customers demand so much in terms of realism.
  10. I usually just call the airport's ATIS telephone number. That gives you the current ATIS audio.
  11. Thanks for the update Ryan. On a slightly more personal note, I submitted a ticket yesterday about activation, and it would keep me from flying with SP1c and your brand new tutorial. With SP1c being worked on, is that likely to delay response time on support incidents?
  12. Robert, is it fair to say then that since FSX is still the primary platform, there won't be a product available for another sim that isn't available for FSX?
  13. It did work, yes. Thank you very much for your help.
  14. Thanks a lot. Didn't really know what to call it so a search in the FCOM didn't help me, figured I'd pick the brain of someone who already knew how to do it.
  15. So let's say you're flying the Janesville Five arrival into KORD. Link: http://dtpp.myairpla...6JANESVILLE.PDF If you're flying the Mason City (MCW) transition, you're told by the chart to expect to cross 15 NM west of JVL at FL180. I can do the math on it to figure out roughly what altitude I would cross at 15 miles out, and then continue that math to enter in an altitude value for JVL, but there has to be a better way. Can someone educate me real quick on how to input this in the LEGS menu? Thanks!
  16. Anyone from PMDG have any ideas?
  17. Nope, I did not. That's why I'm so perplexed by this.
  18. Same repaint of the same model, yes.
  19. Hi all, I seem to recall Ryan or someone else saying that scheduled maintenance failures would stick after closing FSX and reopening it. I've skimmed the introduction document and found the part where it says "It is worth noting that in the PMDG 737NGX the current state of failures is always saved. If you have a particular failures mode saved, and various failures are already active or armed to become active, they will remain as such when you load the flight that was saved in that condition" (PMDG, 0.00.48). This is confusing to me, as I'm not sure if I have to save my panel state every time I want to have the maintenance timers carry over when I load up FSX, or if they are saving each time. Either way, whenever I reopen FSX and load up the NGX, maintenance timed failures are always disabled. Any help would be appreciated!
  20. Yes, that also happens to me, and it is exactly what the video posted a couple of posts back shows.
  21. What are the specs on your system?
  22. I don't know if anyone else has noticed this on the PMDG FB page, but the picture banner of the NGX has changed from cruise to approach a while ago, and now is a picture of the NGX touching down. We're close.
  23. Hey PMDG Dev Team, great work so far. Can't wait to see it in its final form. Don't let these squabblers get to you. They are the most vocal and make us all look impatient, but the reality is that most of us are sitting patiently and share your goal of having the most complete and realistic add-on ever created when it is ready. You're often getting criticized by the whining crowd, so I wanted to put a positive spin on this thread before it got locked. :)
  24. This is a classic question from someone who genuinely wants to know what is involved in making an incredibly complex add-on, with that question directed right at the people who do it. Instead, everyone else chimes in with what they think the answer is. It's no wonder Ryan and the rest of the team sound like they are getting fed up with this forum.
  25. Anything Carenado. They make great aircraft, high quality textures, great sounds (and accurate I might add), feels like you're actually in the cockpit of the thing. Adds a completely different experience when coupled with something like ORBX scenery.

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