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markadeane

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  1. Out of context, that sentence is one of the most unhinged things I've ever read!
  2. I can't find the archived webpage now, but the Reality XP Airbus looked amazing from a graphical standpoint. The screen reflections and light casting on the underside of the glareshield looked so far ahead of its time in the 'early noughts'. I put hundreds of hours into the Wilco series airbus products around the same time, and they were respectable enough. It is amazing to think how far we've come!
  3. This reminds me of that hokey old gag about the aircraft maintenance write-up: PILOT: Autoland on this aircraft is excessively firm MECHANIC: Autoland not fitted on this aircraft
  4. Hi Bob, You could also use the skyvector.com website, which has enroute charts for the whole world. Go to that website, then at top right, click "World Lo". You'll then be able to move around the world map to locate your desired airport pair, and see the various routes and waypoints you could enter between the two. Once you get a little more confident, I'd recommend going to www.aip.net.nz, where you can get all of our Aeronautical charts for the various airports. This will help you with locating the Initial approach fix for a given approach. Most airports have a specific page of "Standard Route Clearances" which show the usual routes used between there and other commonly flown destinations. At a bare minimum you could pick the first waypoint in the clearance, then depart visually to that point. I agree, it's a fun aircraft. What they've done well, they've done very well. It does need some polishing on a number of key areas that directly affect the usability, and it's easy to get the autopilot in a muddle if you go clicking the wrong button at the wrong time, but for the money it's a good proposition.
  5. G'day Bob, If you don't have navigraph nav data installed, then it's possible TOONA isn't in the simulators native database. It falls on route Q718 which isn't typically used for arrivals into Auckland. If you don't wish to load a STAR then I would suggest GITUK then LENGU as an alternative for RWY 05R. If you're going to 23L, you could just go direct to EMRAG
  6. The thing that caught me out originally was turning the nosewheel steering ON using the switch that Chris has circled. if you have the other settings he has outlined all set then you should be fine. The Q400 has perhaps the best taxiing characteristics of any FS aircraft available!
  7. Thanks Bernd this is a cool find!
  8. I have to ask, and forgive me if this is common knowledge, but my stars don't look anything like that. Is there a mod or some CFG variable that makes them really stand out like that? Nice shots! Mark
  9. I would venture that it is partly down to the mixture of "3D" clouds and 2 dimensional sprites that are constantly facing the viewpoint in the sim. Because they swing around to stay facing you, the edges of the sprites move unnaturally and this detracts from the sense of speed. That and the fact that clouds fade out relatively far from the viewpoint as you fly through them.
  10. Imran, If you get a windshear warning on takeoff it's grounds for an abort I believe. I've not yet seen one in the sim but for my job I get to jumpseat on commercial flights regularly, and in the briefing it's stated as being so. If you listen to the ASN ATIS and it warns of windshear X miles from the airport, all I can say is be ready for the possibility! Mark
  11. Jaime, I still recall the first time this went off at me during beta testing. This was going in to Zurich and it was moderate turbulence below about 13,000 ft from memory. When it went off, I kinda froze for a stunned second or two before the brain kicked in to gear and I went around! Since then I've encountered it once again only, but it's a nice - if rarely seen - feature of the PMDG 777.
  12. Vernon, the Nav Display includes a turn path predictor (looks like a dog's tail wagging) that gives an indication of the projected flight path for a given angle of bank. Without getting fixated on this instrument, and using it with reference to the runway extended centreline, it can be used to give you an idea of whether your turn is going to roll you out on centreline or not. Bottom line though: Circling to land is a visual maneuver, and the techniques you've outlined are designed as guides only. If you get too fixated on timing the maneuver rather than actually flying it, you will usually end up in a pickle!
  13. Morning all! I upgraded my monitor to a new Samsung, which has allowed me to up my FSX resolution to 3840X2160. Since then, I have been unable to use my wheel mouse to interact with knobs on a number of addons (PMDG, Realair, A2A) in full screen. If I go to windowed mode it works fine, but if I switch back to full screen, I lose that functionality again. Wheel mouse is functional in other apps, no other config changes made. I'm using the generic PnP windows driver, as I just plugged in the monitor and away it went, not sure if that's relevant though. The few topics I've found either didn't match my circumstances or a fix wasn't identified. I'm hoping some of the hardware gurus here might be able to offer some advice? Thanks in advance! Mark A SOLVED: After tinkering around I reduced my windows text size from 150% to 125% and the issue appears to be resolved. Unfortunately this makes the monitor very hard to read but let's call it a tradeoff!
  14. What texture set is this? Looks fantastic!
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