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vonstroheim

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Everything posted by vonstroheim

  1. I have the same problem with Ray Smith's EHAM (freeware @ avsim) and I fixed it by disabling OpenVFR Terrain for the Netherlands. Some OpenVFR sceneries are free and are quite nice. Works fine in Germany and Austria, but in the Netherlands I have trees in Schiphol, just like you. OpenVFR: http://openvfr.freyt.de/magento/index.php/downloads/openvfr-terrain/openvfr-terrain-europe-793.html Maybe you don't have OpenVFR, but you have a similar landclass/vector scenery, like UTX...
  2. Merci ! Dank u ! Thanks ! Aircrafts: SimSkunkWorks Republic F84F & SkySim Mirage V.
  3. While waiting for FTX OpenLC and a debugged FTX Global Vector, here is some free solutions to improve FTX Global in Europe: I'm very impressed with "openVFR terrain". It's landclass, roads, coastline, etc... based on OpenStreetMap, just like FTX Global Vector + openLC is supposed to be. And there is a free demo for Germany, Austria, Switzerland, and Netherland. http://openvfr.freyt.de/magento/index.php/downloads/openvfr-terrain/openvfr-terrain-europe-793.html Austria near Klagenfurt (LOWK) with FTX Global only: Same with FTX Global + openVFR terrain: Netherlands near Valkenburg (EHVB) with FTX Global only: (also with NL2000 airports and SimSkunkWorks F84F) Same with FTX Global + openVFR terrain: More excellent landclass/vector based freeware that mix well with FTXG: J. Kelloggs' Denmark map (denmarkmapx-2_1.zip): http://www.jkelloggs.dk/scenery/denmarkmapx J. Kelloggs' Estonia map (estoniamapx-1_0.zip): http://www.jkelloggs.dk/node/600 Anthony Dyer' Scotland landclass (scotland lc.zip @ avsim) Aurnaud Clère's France landclass (lc_france.zip): http://www.gratisim.fr/arnaud-cl-les-sites-4?task=view For FS9 but "lc_france_std.bgl" works fine in FSX. Includes bits of Germany and southern Belgium) Don't forget to add a mesh! Here's a few suggestions: Raimondo Taburet 38m France Mesh LOD 10 (fra38xv3.zip @ Flightsim/SimViation) Raimondo Taburet 38m Alps Mesh LOD 10 (alps38xn.zip @ Flightsim/SimViation) or more precise Alain Ragot's 19m Alps Mesh LOD 11: v2 is here http://www.vf-air.com/MeshAlpes.zip v3 is lost, was called ALPES_LOD11_V3.zip Of course this is just a selection... More free mesh, vector and landclass to hunt for here and elsewhere: http://www.freewarescenery.com/fsx.html I'm still looking for a landclass for the British Isles... freeware... any idea? Some more readings about landclasses: http://simmerhead.wordpress.com/2013/01/13/review-fsx-landclass-battle/
  4. sorry wrong thread... moderator plese delete!
  5. Another FS9 classic saved by Steve's DX10 fixer and some easy alpha layer tweaking, the Junkers Ju-50 by Oliver Fischer (junkers_52_v2.zip @ avsim)... Seems to work well in P3D2 too... with nice VC shadows (this image courtesy of Daube, joyeux Noel!) :
  6. Well I doubt very much Coolsky and McPhat will approve, even if I ask them nicely... But I gave you the receipe already! I wonder if the FPS with the Freighter version are better, same or worse than with the PAX vesion? Maybe Coolsky managed to tweak a little bit the VC while working on the Freighter? Is it the same looking VC?
  7. Here is my dirty little secret: With DTXBMP and PSP I've made a black & white version of the blue cockpit, so I have a grey cockpit option for free (but not HD of course, and certainly not perfect). But it's nice to have the choice! Can't share of course... And since on my laptop the FPS are quite bad (as bad as the CS777), I reverted to the old low poly VC from an early beta version "DC9-30_VC_Low.MDL" (unfortunatly it's the version with the ugly artifacts, hopefully 80% of the time I have no artifacts). I've asked Epsen to include a low poly VC option in the last version of his DC9, but it didn't materialize... What a pity... I guess not enough customers asked for a VC with less clickspots and less gimmicks... But I have perfect FPS now, as good as with the default CRJ-700! Of course the blue/full version is much nicer, but 8 - 14 FPS is a show stopper for me...
  8. Looks like the SOH forum is badly hacked since yesterday... My deapest sympathy goes to the webmaster in charge.... Good luck (my day job is webmaster, i see a lot of ugly things in my logs, some kid hackers are really nasty these days, to put it midly...)
  9. You need to use the DX10 Toolbox program included in Steve package. It's a bit hidden, it's not in the main Fixer interface. In my PC it's here: C:\Program Files (x86)\DX10SceneryFixer\DX10Toolbox.exe Make a desktop shortcut since you're going to get addicted to this toolbox! To convert a FS9 aircraft to FSX, that's another story. But to convert an already FSX-DX9 compatible aircraft to FSX-DX10, here's a few tricks: Step 1 - Install the aircraft in SimObjects like you usually do - Open Toolbox / Menu "Aircraft" / option "Tag model as aircraft" - Select the aircraft you want to convert (select the aircraft folder name, not the cfg or mdl file) - Click OK. If there is some error detected, no big deal, say OK to each error, that's it Step 2 You usually need to convert old 8 bits textures to DX10 compatible textures: Open the toolbox - Menu "Textures" / option "Convert 8 bits textures" - Select each texture folder (one for each repaint) and the toolbox will convert only the 8 bits bmp files - Launch FSX and go for a spin with you old/new toy! In the main DX10 Fixer interface, you don't need to tick the box "8bit texture fix" since you just fixed them at step 2. This option is only for debugging, don't leave it on. Here you go! Works fine for quite a lot of FS9 aircrafts. Of course you'll have issues with gauges, propellers and glass, the usual stuff... But some FS9 aircrafts are already FSX DX9 compatible, like the B25J, the Yak-40, the Bell 412 (below) or the Falcon 50, so Steve toolbox works very well. Hovercontrol Bell 412 FSX portover, now in DX10 too! http://www.hovercontrol.com/cgi-bin/ifolio/imageFolio.cgi?direct=AAA_Hovercontrol_Helicopters
  10. Another one looking good in DX10 too: The FS2004/FSX Mitsubishi F-2A Type Package by Team FS KBT/ Hiroaki Kubota (Simviation) I know these fighters dont belong here, but this scenery is so nice: RAF Coningsby by John Young (UKMIL).
  11. Yes you're right, I reverted to your bkg.bmp, and looks like my sim is more stable... Another FS9 classic you can enjoy in DX10 thanks to Steve's fixer, the F-86 Sabre by SectionF8 (www.sectionf8.com)
  12. More FS9 portovers to try in FSX DX10 with Steve's Fixer! Here's an old classic, but still nice, even in DX10: Yannick Lavigne's Dassault Falcon 50: (aquitaine.simulation.free.fr) Now it's your turn to post your favorite portovers, with credits, images and link please...
  13. Yes thanks to Sean from SOH I know how to start the wonderful Kirill Konovalov FSX native PT Tu-154B-2... But I still believe the old Vitamin FS9 Tu-154M has better textures and details... FSX Kirill's Tu-154B-2 landing gear FS9 Vitamin Tu-154M But this Tu-154M was never completely finished, some textures are missing in the VC, and systems are wrong... too bad... With a lot of efforts I could fix some area in the rear, but what's the point... Kirill version (at least the VC) is wonderful indeed. Here the FS9 Vitamin Tu-154M VC (rear) with my fixed texture "4vc.bmp" (will try to upload it somewhere... stay tuned!) To fix the rear cockpit texture, use this link, rename the JPG "4vc", and export as extended 32bits BMP file. Put in texture folder. http://img405.imageshack.us/img405/3595/1khr.jpg
  14. Ilyushin Il-18 by Bazis, Konovalov, Kravchenko, et. al. (34726-Il-18.zip @ avsimrus)
  15. FS9 Milton Shupe Avia 57 Floats in DX10 (flightsim):
  16. Color is quite ok, thanks Steve for your proposition. Maybe a suggestion: I reduced the size and weight of bkg.bmp from 1024x1024 pixels / 3,073 KB to 16x16 pixels / 1 KB. It loads way faster, and works just as fine... well so far... This is so much fun revisiting all my favourite FS9 portovers in DX10... Post yours too, with ext. and VC pics please! Here's the David Maltby Bac 1-11... DM Bac 1-11: http://www.dmflightsim.co.uk/
  17. I found my bug! I had modified the "bkg.bmp" file, you know, this is the default background texture located in the FSX root folder. Steve's version was too dark and too big for my taste, but I was very wrong to change it! Now everything works as intended ! Thanks Roy (for updating the B25) Nick (for the clever feedback) and Steve (for the DX10 fixer, it really fix it!). Even the Tu is ok! Same with the An-30! A new door just opened for me... endless hours trying my favourites FS9 aircrafts in DX10. This is the late Igor Suprunov Yak-40, ex FS9 payware, now freeware... Note: a FSX port-over version of the SD Yak-40 was made by Andrey Vinogradov: http://www.avsim.su/forum/topic/131582-%D1%8F%D0%BA-40-%D0%B4%D0%BB%D1%8F-fsx/page-9
  18. Thanks Nick! So I have to check what is wrong with my setup... maybe a Nvidia setting... I have an old GTX260M, maybe it's hopeless... but I'll keep trying! For the Tu-154M try this panel with FSX compatible gauges by Dimitri Danilov: 17784_PANELTu-154mFS9PS.zip @ avsimrus Then try this in the VC section of the panel.cfg, but you need also some regular PT Tu-154M or B2 gauges... Can't upload my panel, too much copyrights issues... //--------------------- captain -------------------------- [Vcockpit01] Background_color=0,0,0 size_mm=1024,1024 visible=0 pixel_size=1024,1024 texture=$vcpanel Background_color=50,50,50 gauge00=XmlEffects!AutoSmoke, 1,1,1,1 gauge02=Kingair!Vsi, 403,629,108,94 // STT_RP_TCAS_V0_19L!IVA_81A_VC gauge06=154_b2t!IKU-1A, 409,836,101,102 gauge07=154_B2t!2UV-5, 522,627,110,90 gauge08=154_B2t!Agr-72, 529,523,98,89 // es_154b2x_1_0!LS_AGR_72 gauge09=154_b2t!2AUASP, 404,529,106,85 // pnk_154b2x_1_0!AUASP gauge12=154_b2t!UVO-15, 114,778,98,83 gauge13=es_154b2x_1_0!Pressure1Gauge, 324,956,23,74 gauge14=es_154b2x_1_0!Pressure2Gauge, 347,956,23,74 gauge15=es_154b2x_1_0!Pressure3Gauge, 370,956,23,74 gauge18=NN_pnk_154m_v1_36!ISD_2,420,950,80,76 gauge19=pnk_154b2x_1_0!UVID_F,528,858,108,99 gauge20=154_b2t!UM-1K, 113,872,104,107 gauge21=154_b2t!KUS-730-1100, 2,812,94,82 gauge22=STT_Clock_V2_0!Clock_M_1, -6,916,105,90 gauge25=154_b2t!ITE1T-3, 924,500,104,94 gauge26=pnk_154b2x_1_0!USH-3, 831,862,172,158 gauge27=pnk_154b2x_1_0!USH_DB, 835,664,162,131 gauge28=154_b2t!Eup-53, 677,657,101,88 gauge29=pnk_154b2x_1_0!Tablo_1, 22,655,80,137 gauge30=pnk_154b2x_1_0!Kontrol_Lamp, 160,994,21,21 gauge31=pnk_154b2x_1_0!Tablo_3, 231,456,152,34 gauge32=pnk_154b2x_1_0!Tablo_2, 124,609,80,60 gauge33=154_b2t!Eng1_Revers, 699,604,85,22 //gauge34=154_b2t!Eng1_Revers, 815,604,85,22 // no reverse on engine 2 gauge35=154_b2t!Eng3_Revers, 935,604,85,22 gauge36=pnk_154b2x_1_0!Tablo_3, 231,543,153,35 gauge37=pnk_154b2x_1_0!Tablo_201, 63,636,40,20 gauge38=pnk_154b2x_1_0!Tablo_Trim_B, 650,853,55,66 gauge39=pnk_154b2x_1_0!Tablo_Trim, 695,851,47,46 gauge40=pnk_154b2x_1_0!Tablo_6a_b, 879,810,41,21 gauge41=es_154b2x_1_0!LowPressureLamp1, 315,928,12,12 gauge42=es_154b2x_1_0!LowPressureLamp2, 342,928,12,12 gauge43=es_154b2x_1_0!LowPressureLamp3, 370,928,12,12 gauge44=pnk_154b2x_1_0!Tablonn_71, -4,527,85,53 gauge45=pnk_154b2x_1_0!Tablonn_72, 73,511,85,55 gauge46=pnk_154b2x_1_0!Tablonn_73, 149,528,85,53 gauge47=pnk_154b2x_1_0!Tablonn_74, -6,567,89,50 gauge48=pnk_154b2x_1_0!Tablonn_75, 74,550,84,52 //--------------------- overhead and radar-------------------------- [Vcockpit02] Background_color=0,0,0 size_mm=1024,1024 visible=0 pixel_size=1024,1024 texture=$vcpanel_01 Background_color=50,50,50 gauge00=groza!ICU, 0,0,324, 350 gauge01=kln90b!Kln90B, 0,868,433,151 gauge03=pnk_154b2x_1_0!AZS_RazvKol, 19,789,20,31 gauge04=NN_pnk_154m_v1_36!AZS_KOLESO, 19,831,19,39 gauge05=NN_pnk_154m_v1_36!AZS_FARY_Kr, 104,795.6,16,32 gauge06=NN_pnk_154m_v1_36!AZS_FARY_F, 135,795.6,16,32 gauge07=NN_pnk_154m_v1_36!AZS_FARY_Pol, 756,14,17,37 gauge08=NN_pnk_154m_v1_36!AZS_LAND_TAXI_F, 135,831.7,16,32 gauge09=NN_pnk_154m_v1_36!AZS_LAND_TAXI_Kr, 102,831.7,16,32 gauge10=pnk_154b2x_1_0!AT_Pult, 432,1,108,209 gauge11=pnk_154b2x_1_0!AZS_Bustery, 324,287,87,49 gauge12=NN_pnk_154m_v1_36!ARK15_1_Pult, 437,815,189,205 gauge13=NN_pnk_154m_v1_36!ARK15_2_Pult, 628,815,189,205 gauge14=NN_pnk_154m_v1_36!KursMP_pult_1, 820,759,201,129 gauge15=NN_pnk_154m_v1_36!KursMP_pult_2, 820,890,201,129 gauge16=NN_pnk_154m_v1_36!COM_1_fr, 1,599,200,91 gauge17=NN_pnk_154m_v1_36!COM_2_fr, 1,692,200,90 gauge18=NN_pnk_154m_v1_36!RSBN_Pult_2, 0,443,197,155 // 1,443,185,152 gauge19=NN_pnk_154m_v1_36!TKS_Pult, 201,468,180 gauge20=NS_TC_154m_25!CO-72M, 202,605,195,176 gauge21=NN_pnk_154m_v1_36!KursMP_Select, 1,357,200,85 gauge22=STT_RP_TCAS_V0_17L!TCAS_Pult, 542,1,172,174 //gauge02=NN_pnk_154m_v1_36!ABSU_Pult, 323,1,108,282 gauge23=154_b2t!PU-46, 324,145,107,140 // NN_pnk_154m_v1_36!ABSU_Pult gauge24=154_B2t!PN-5, 323,1,106,140 // NN_pnk_154m_v1_36!ABSU_Pult //gauge25=154_b2t!Pn-6, 431,0,61,209 //--------------------- copilot -------------------------- [Vcockpit03] Background_color=0,0,0 size_mm=1024,1024 visible=0 pixel_size=1024,1024 texture=$vcpanel_001 Background_color=50,50,50 gauge00=154_b2t!Pkp-1d, 646,87,159,140 gauge01=154_b2t!2pnp-1, 649,245,150,139 gauge02=154_B2t!US-I-6, 526,119,104,87 gauge03=154_b2t!UVO-15, 527,222,98,83 gauge04=Kingair!VSI, 814,195,105,96 // STT_RP_TCAS_V0_19L!IVA_81A gauge05=NN_pnk_154m_v1_36!ISD_2, 537,321,80,76 gauge06=STT_VBE_V1_02!VBE_1, 816,298,105,96 gauge07=154_B2t!Ups_2, 90,5,104,88 gauge08=154_B2t!Upz-154, 218,3,104,88 gauge09=pnk_154b2x_1_0!USVP, 23,162,106,109 gauge10=pnk_154b2x_1_0!RSBN_PPDA, 16,272,121,108, gauge11=STT_Clock_V2_0!Clock_M_1, 21,415,109,96 gauge12=154_B2t!Gear_Ind_2, 350,-2,119,63 gauge13=154_b2t!Predkr, 386,75,41,18 // tu154m!FlapL gauge14=es_154b2x_1_0!FlapsSpoilersLamps, 233,100,253,20 gauge15=154_b2t!KUS-730-1100, 528,32,97,79 //--------------------- ADI/HSI -------------------------- [Vcockpit04] Background_color=0,0,0 size_mm=512,512 visible=0 pixel_size=512,512 texture=$vc_Gau Background_color=50,50,50 gauge00=154_b2t!Pkp-1d, 0,1,256,256 gauge01=154_b2t!2pnp-1, 1,249,256,256 gauge02=154_b2t!Pkp-1d, 255,1,256,256 gauge03=154_b2t!2pnp-1, 255,249,256,256 //--------------------- copilot -------------------------- [Vcockpit05] Background_color=0,0,0 size_mm=2048,2048 visible=0 pixel_size=2048,2048 texture=$VC_panel01 Background_color=50,50,50 gauge00=STT_VBE_V1_02!VBE_1,454,0,361,358 gauge01=Kingair!VSI, 0,0,451,448 // STT_RP_TCAS_V0_19L!IVA_81A //gauge02=STT_RP_TCAS_V0_19L!TCAS_Sound_Sys, 1,1,1,1 gauge03=154_b2t!2AUASP, 1168,0,232,232 gauge04=154_B2t!US-I-6, 1759,1283,290,288 gauge05=154_B2t!2UV-5, 1598,0,261,256 gauge06=154_b2t!2AUASP, 1168,0,232,232 gauge07=154_b2t!UVID-FK, 0,449,303,288 gauge08=154_b2t!ITE1T-1, 0,739,191,196 // es_154b2x_1_0!ITE_1T_1_c2 gauge09=154_b2t!ITE1T-2, 0,937,191,196 // es_154b2x_1_0!ITE_1T_2 gauge10=154_b2t!ITE1T-3, 0,1134,191,196 // es_154b2x_1_0!ITE_1T_3 gauge11=154_B2t!Agr-72, 1402,0,192,205 gauge12=pnk_154b2x_1_0!USH-3, 1608,1575,440,473 gauge13=pnk_154b2x_1_0!USH_DB, 0,1331,274,275 gauge14=154_b2t!IKU-1A, 854,0,311,346 gauge15=154_B2t!Ups_2, 1862,195,186,194 gauge16=154_B2t!Upz-154, 1862,0,186,194 gauge17=154_B2t!Gear_Ind_2, 663,1723,327,235 gauge18=154_b2t!UVO-15, 1763,996,285,285 gauge19=NN_pnk_154m_v1_36!ISD_2, 425,1374,145,143 gauge20=NN_pnk_154m_v1_36!ISD_2, 277,1374,145,143 gauge21=pnk_154b2x_1_0!RSBN_PPDA, 992,1738,311,311, gauge22=STT_Clock_V2_0!Clock_M_1, 1828,789,220,206 gauge23=154_b2t!Predkr, 455,404,90,45 // tu154m!FlapL gauge24=es_154b2x_1_0!FlapsSpoilersLamps, 455,359,450,45 gauge25=154_b2t!KUS-730-1100, 194,739,193,200 gauge26=es_154b2x_1_0!Pressure1Gauge, 97,1611,34,90 gauge27=es_154b2x_1_0!Pressure2Gauge, 133,1611,34,90 gauge28=es_154b2x_1_0!Pressure3Gauge, 169,1611,34,90 gauge29=pnk_154b2x_1_0!UVID_F,194,942,303,343 gauge30=154_b2t!UM-1K, 291,1520,370,436 gauge31=154_b2t!Eup-53, 305,449,229,228 gauge32=pnk_154b2x_1_0!Tablonn_71, 663,1644,115,77 gauge33=pnk_154b2x_1_0!Tablonn_72, 780,1644,115,77 gauge34=pnk_154b2x_1_0!Tablonn_73, 898,1644,115,77 gauge35=pnk_154b2x_1_0!Tablonn_74, 1016,1660,115,76 gauge36=pnk_154b2x_1_0!Tablonn_75, 1133,1663,115,73 gauge37=pnk_154b2x_1_0!Tablo_1, -10,1732,150,315 gauge38=pnk_154b2x_1_0!Kontrol_Lamp, 141,1705,23,22 gauge39=pnk_154b2x_1_0!Tablo_3, 291,1958,300,90 gauge40=pnk_154b2x_1_0!Tablo_2, 137,1913,152,138 gauge41=154_b2t!Eng1_Revers, 1898,650,150,45 gauge42=154_b2t!Eng1_Revers, 1898,697,150,45 // 154_b2t!Eng2_Revers missing gauge43=154_b2t!Eng3_Revers, 1898,743,150,45 gauge44=pnk_154b2x_1_0!USVP, 1306,1691,300,361 gauge45=pnk_154b2x_1_0!Tablo_Trim_B, 140,1776,90,135 gauge46=pnk_154b2x_1_0!Tablo_Trim, 3,1641,90,90 gauge47=pnk_154b2x_1_0!Tablo_201, 97,1710,40,22 gauge48=es_154b2x_1_0!LowPressureLamp1, 4,1612,26,26 gauge49=es_154b2x_1_0!LowPressureLamp2, 32,1612,26,26 gauge50=es_154b2x_1_0!LowPressureLamp3, 60,1612,26,26 gauge51=154_b2t!UM-1K, 1851,391,197,197 //--------------------- Lights -------------------------- [Vcockpit06] Background_color=0,0,0 size_mm=1024,1024 visible=0 pixel_size=1024,1024 texture=$vcpanel_02 file=vcpanel02.bmp Background_color=50,50,50 gauge00=pnk_154b2x_1_0!AZS_RazvKol, 19,789,20,31 gauge01=pnk_154b2x_1_0!AZS_KOLESO, 19,831,19,39 gauge02=pnk_154b2x_1_0!AZS_FARY_Kr, 104,795,16,32 gauge03=pnk_154b2x_1_0!AZS_FARY_F, 135,795,16,32 gauge04=pnk_154b2x_1_0!AZS_FARY_Pol, 164,797,17,37 gauge05=pnk_154b2x_1_0!AZS_LAND_TAXI_F, 135,831,16,32 gauge06=pnk_154b2x_1_0!AZS_LAND_TAXI_Kr, 102,831,16,32
  19. Thanks guys for your feedback... I'm not trying to fix these FS9 aircrafts, these were only some examples. I'd love to fix any FS9 aircraft in DX10... Lots of aircrafts are not yet recompiled with FSX, like the Tu-154M (the Tu-154B-2 was indeed ported to FSX by Kirill Konovalov, but the B2 is not as sleek as the M version, every Tupolev fan will tell you that!). The list of FS9 candidates are endless: Dassault Falcon, Comet, VC10, Caravelle, Trident, Bac 1-11, Convair 880, etc... I'm suspecting this is not a texture issue, for instance there is no glass texture in the Samdim Antonov, so no alpha layer to play with. The glass opacity is (I think) coded into the MDL file. Steve's Toolbox do access and change the MDL file for the external regular textures (so they don't show white in DX10). What I think is that Steve couldn't find a way -- yet -- to hack the glass opacity inside the MDL file. My hope is that a fix is possible, and I'm sure if Steve look into it, he'll find it! Maybe MAAM Sim did find the trick and recompiled their MDL file accordingly. So it can done! Rear view of the Vitamin Tu-154M, she's so sexy...
  20. Yes Steve's Fixer fix portovers in DX10! I can now fly my favourite portovers in FSX! But there is a slight glitch I cannot solve... Help wanted... Glass cockpit is missing, inside or out... Sometimes it's no big deal, sometimes it's a show stopper. Any idea? Here's some screen captures that says it all... This is Roy Chaffin's RCS B25J. Lots of cockpit glass..., all lost in DX10, and it shows... Here in DX9 Same in DX10: Virtual Cockpit in DX9: VC in DX10 All FS9 portovers seems to be affected. It's not a texture issue, I tried many hacks with the alpha layer, useless... Here's the Samdim An 30 in DX9... ...and in DX10, must be quite windy inside... In the "Vitamin" Tu-154M, there is also an issue with the gauges, maybe a semi-transparent layer on top of gauges that doesn't show properly in DX10... so sad... Here in DX9 ... and in DX10... Any comment or help appreciated! RCS North American B25-J: www.roychaffin.com/rcs-panels.html Samdim Antonov An-30 v3: 44620-setup-sd-an30.zip @ avsimrus.com Vitamin Tupolev Tu-154M with VC: 23722-154-vit.zip @ avsimrus.com
  21. vonstroheim replied to a post in a topic in MS FSX | FSX-SE Forum
    Hi Fred! To celebrate the release of the Falcon 50 FSX update, I've made a Canadian Forces repaint... Hope you like it... I'm still a bit new at this repaint thing...It's available so far only for the registered users of the Sim-Outhouse Web Site: The SOH web site: http://www.sim-outhouse.com/The repaint: http://www.sim-outho...ks.php?catid=39The base Falcon 50 for FSX or FS9: http://aquitaine.simulation.free.fr/ (téléchargement section)
  22. When installing a new repaint, for this plane or any other (only in FSX), no need to copy texture from the default texture folder, just add a texture.cfg file in the new texture folder containing theses lines:[fltsim]fallback.1=..\texturefallback.2=..\..\..\..\Scenery\Global\texturefallback.3=..\..\..\..\..\..\Scenery\Global\textureAnd for the crew to show (from the outside), turn on the lights !
  23. vonstroheim replied to a post in a topic in MS FSX | FSX-SE Forum
    NEWS UPDATE : The Dassault Falcon 50 made by Yannick Lavigne, Rob Young and Fred Banting still looks very good in FSX. With a little team of dedicated simmers we made the FSX conversion recently and it was published just in time for X-Mas at Aquitaine Simulation (in the "Téléchargements" section). This is the 1976 version of the Falcon 50, complete with analog gauges and ash-tray for pilot and copilot... And remember, it's a port-over, so no DX10 texture, no bumps map, no FSX SDK 3d model, etc... But the VC is quite nice, wonderful actually, the passenger area is included too, the plane is very easy on FPS, flight dynamics are pretty good, overall Lavigne, Banting and Young made an outstanding job back then. And the trijet layout is so exotic...Enjoy! Happy new year..."FSX Panel conversion made by Ludovic "vonstroheim" with Eric Dantès for the FS9 version, André "esmdu" for the virtual cockpit fix, Philippe Wallaert for the new xml gauges, and Don "fxsttcb" Bodenstedt for the overhead panel and avionics expertise. Conversion made with the authorization of all original creators."
  24. Yes it's a pitty there is no Dassault bizjets around in the Payware market. I believe there is no restriction imposed by Dassault-Aviation or their Falcon branch, like it's the case apparently with Gulfstream. There is a nice freeware Dassault Falcon 50 made by Yannick Lavigne, Rob Young and Fred Banting. It was made way back in 2001, and it still looks very good in FSX. With a little team of dedicated simmers we made the FSX conversion recently and it was published just in time for X-Mas at Aquitaine Simulation (in the "Téléchargements" section). This is the 1976 version of the Falcon 50, complete with analog gauges and ash-tray for pilot and copilot... And remember, it's a port-over, so no DX10 texture, no bumps map, no FSX SDK 3d model, etc... But the VC is quite nice, wonderful actually, the passenger area is included too, the plane is very easy on FPS, flight dynamics are pretty good, overall Lavigne, Banting and Young made an outstanding job back then. And the trijet layout is so exotic...Anyway, my point is that a payware Dassault Falcon 50EX (the glass cockpit version from the 80's), or the 7X variant would quite a welcome addition to the "six-pack" freeware version. I'd buy it right away!"FSX Panel conversion made by Ludovic "vonstroheim" with Eric Dantès for the FS9 version, André "esmdu" for the virtual cockpit fix, Philippe Wallaert for the new xml gauges, and Don "fxsttcb" Bodenstedt for the overhead panel and avionics expertise. Conversion made with the authorization of all original creators."

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