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manuthie

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Everything posted by manuthie

  1. Might someone with beta access be so kind to post a few screenshots of the European autogen?
  2. Do you know, if the C90 and B58 will get a visual overhaul to match the quality of the new aircraft?
  3. My guess would be that it doesn't show XP11's new rendering engine at all. The fog for instance doesn't look anything like this shot from the X-Plane website.
  4. You should definitely try Andras Dense Forest files because - pretty or not - X-Planes forests can be rather dense. I would almost go as far as to call it a "solid sea of green".
  5. There are some shots of the new default planes as well in ihmo for default planes they look very nice.
  6. Here is another one that seems to be more complete
  7. Did anyone else notice that the new lighting engine seems to have the added benefit hat the world isn't dull anymore? have a look the the screenshots at http://www.x-plane.com/aircraft/cessna-172sp/. I already noticed this in the in the video from FlightSimCon 2016. have a look at the scenery at 13:47 in the video FlightSimCon 2016 where they show old and new rendering in comparison.
  8. I think it's funny how oh so many screamed "just release it - we take it as it is" before it was released. Now they released it and there are bugs (wich had to be expected imho) and some people are now angry that they released it (not that I didn't see that coming :wink:). You just cant please everyone I guess. The best thing for them to do might have been to release it when they felt was ready for prime time but still call it beta to lower eveyones expectaction.
  9. It's about time Austin hires you for XP11 develpment :im Not Worthy:
  10. While X.Planes trees don't look very nice individually I think as a whole they work quite well
  11. Lot's of trees and not much else :smile:
  12. I have been considering the GTX 960 4GB myself. So would you recommend it for X-Plane. What are your settings and what kind of fps do you get (without OSM if you know the figures)?
  13. click and drag How about adding a survey to the post (not that I know how to do it)?
  14. Since this is supposed to be a change log of Austin and the scenery stuff is done by Ben I guess these are only changes that Austin himself coded. No reason to worry.
  15. Well - it does indeed take up a lot of disk space - this was more of an experiment. In my opinion the biggest problem with photo scenery is that often the color is very pale or it has some sort of nasty color cast.
  16. Ok - thanks for the clarification :smile:.
  17. One more question - is this an extension to the X-Plane autogen or is it basically a scenery file with objects placed in a fixed way like what the osm scenery does?
  18. Awesom job there. One thing I was wondering - do all autogen objects have to have the same footprint size? Because often there is a large empty space between roads and maybe if there was autogen with a bigger footprint these gaps could be filled a little bit better. Or maybe one could even create an autogen object with several houses in it to make it look less sterile.
  19. 15-20 fps with a Radeon HD 7870 (close to maxed out settings). Thanks for the compliment and thanks for your great effort on those German airports. You obviously developed quite some skill doing this.
  20. I did - and in my humble opinion EDDF is now X-Planes best default airport by a mile For some more (very large) images go here.
  21. New Version of the default X-Plane EDDF airport from the latest beta. This is just a reference for another thread so I don't have to waste everyone's bandwidth without a warning.
  22. As a matter of fact the last two are photographs. But the rest of them look fantastic nevertheless.
  23. I just downloaded the beta and checked my home airport (EDDS). Janov created a new Version of this airport which is now in the sim and its so much better then the original Aerosoft version. This must have been a lot of work and shows what can be done with the lego brick system. A huge thanks to Janov for doing this .
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