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About IUBrian

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  • Birthday 05/14/1968

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    5 nm from KEYE and 1000 feet from a BW3

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  1. IUBrian

    Hyperthreading off works great!

    I posted in another thread, my experience with HT off in my new 9900k/2080TI build made all the difference. I was going from an old 2500k/560 TI build and FSX and was giddy at moving to P3D. Fired it up and thought WHAT, same microstutters as with FSX and a system as old as Stonehenge, even at 5.0!? Turned off HT and the smoothness was the thing of dreams. Definitely not placebo effect.
  2. As it's my home airport, I'm hoping KIND by Taxi2Gate comes out soon - it's a really beautiful airport, lots of glass in the terminal, plus a solar panel array that would like nice with PBR.
  3. I think it’s fair to criticize a commercial product for lacking features that were believed to be part of the program so people can make an informed decision about whether to purchase it. That said, I do wonder if the features that are lacking were in such demand and so (relatively) simple to address, why, in a free market, aren’t there more competitors willing to offer a competing product? I don’t know, but I suspect it may because more purchasers of AI traffic are like myself - it’s eye candy. I want to fly in and out of an airport that simulates a real world airport, in terms of airlines, GA, etc., but it’s not important to me that every livery or schedule is an exact replica of the RW - an approximation is good enough because I’m not really that focused on it, as opposed to my own plane. And I want something that’s relatively easy to use, proportionate to its relative importance to me. I recently switched from FSX to Prepar3D, and from mytraffic to UT Live, and UT Live meets my needs in that regard, and I’ve been quite happy with it. Again, I’m not dismissing the criticism as unimportant, especially if one feels the issues are significant enough that they feel misled in their purchase, or that it detracts from their own sim enjoyment, I’m just wondering out loud if it’s really that important for most people who buy traffic add ons.
  4. IUBrian

    Hyperthreading for P3D. Yes or no?

    Recently completed a 9900k/2800ti build and simultaneously switched from FSX to P3D. Originally OC’d to 5.0 with -2 AVX offset with HT enabled, I was a litttle disappointed with microstutters compared to my ancient rig and FSX. Turned off HT (and boosted the OC to 5.1 while I was at it) - microstutters all but gone, very smooth. As an aside, I have a Noctua DH-15, and it’s quite sufficient for my needs, and my chip was very easy to OC with Asus’ auto-tuning utility and little else. It’s stable running Prime 95 with voltage at about 1.28 at temps at 80 or less according to coretemp (that’s at 4.9 with the offset). I’m not saying Prime is the have all end all be all of stress testing, or that coretemp is 100% accurate (in almost every forum of any type I usually see any discussion of stress-testing or measurements devolve into “that’s not the best/most accurate way to...”), just that it’s at least a fair estimation and close enough for me to say I’m done tweaking and just want to fly. 5.1 at or around 1.3 is ok with me - don’t want to bother with trying to get a little less voltage or a little more clock.
  5. IUBrian

    What's your day job?

    Attorney, private practice, primarily criminal defense. Started simming in middle school on SubLogic's flight simulator for the Commodore 64.
  6. IUBrian

    Progress seems to be slowing for FSX

    There is another point that occurred to me regarding the relative lack of interest in flight simming amongst the younger generation, at least from the American perspective. I'm 47. My grandfather flew a B-17. My dad wasn't a pilot, but he had an interest in flying because of his dad that transferred to me. There was a glamour to the planes of WW2, and there were a lot more former pilots who could pass down the love of aviation. I don't mean there's a glamor to the war, but the role of the allied air forces was glamorized for a younger generation, and there was a direct connection to those who flew those beautiful planes. I think because of that there are lot more people who are roughly my age who grew up with an avid interest in aviation. Sorry I've strayed afield from the OP's original comment.
  7. IUBrian

    Progress seems to be slowing for FSX

    I'm ambivalent about whether visuals make a significant difference to kids when it comes to flight simulation. My interest in flight simulation is because I was always interested in flight, thus SubLogic's crude flight simulator on my Commodore 64 was awesome. But I was a kid who always loved airplanes, and always has. My three children, on the other hand, aren't interested in flight, and also laugh at me for flight simming - because it's "boring." I even engage them, try to let them fly some of the simpler planes, tak about how cool it is to "fly" something that very accurately models a real airliner. They don't care - not because the graphics are inferior, but because there's no "goal;" you're just flying from point A to B. I think the same thing is true with models. I used to make plastic model airplanes (and cars) all the time as a kid. In all respects model technology is far superior to when I was a kid, but the enthusiasm seems to have waned - like flight simulation, plastic model making has an enthusiastic but small market. I think if anything kids today have much more limited attention spans when it comes to leisure activities. I think that more than anything contributes to the lack of youth enthusiasm.
  8. IUBrian

    Progress seems to be slowing for FSX

    To say "it doesn't say much for the platform when it takes so many years to produce a half decent model of anything of even minor complexity" begs the question; compared to what? How long should it take? Look at the "Call of Duty" series - the game is released every year, but by alternating studios, Treyarch and Infinity Ward for example, so that a developer is on at least a 2 year development cycle, with a game that earns numbers exceeding Hollywood blockbusters, and studies that can afford to employ a development team proportionately. Flight Simming inevitably will be more of a niche market - it's awesome for us, but more many people it's boring. It's never going to have the degree of popularity of the big console games, nor will the revenue justify the type of development teams that big budget games from Bethesda, EA, etc. can justify. And even those studios can be years between major releases. Frankly, given the return on investment I think the add-ons released for FSX, even in terms of development time, are remarkable. My point being, I think the relatively small user base is the reason for "limited" development, not the other way around.
  9. IUBrian

    Progress seems to be slowing for FSX

    In some respects I believe that abandonment of FS by Microsoft has been a blessing. If they were continuing to develop it, they would have the financial incentive to continue to make "new and better" iterations to FS that weren't backwards compatible, like EA Sports coming out with a new Madden or FIFA every year with only incremental changes. Would developers have been able or willing to create the spectacular add-ons that are now being made if the base platform was changing every two years? It may be argued that it would have been preferable if development had stopped with a 64 bit platform, but I think the stability of the platform has been beneficial from that standpoint.
  10. IUBrian

    Progress seems to be slowing for FSX

    Completely disagree - it seems to me that if anything, development has picked up; based upon my observations every new development project for P3D is developed for FSX, or perhaps conversely, they're developed for both platforms concurrently. And scenery? Whereas before there seemed to be a handful of developers capable of making high quality airports, the number seems to have quadrupled in the past couple of years, and the regions covered have likewise expanded, not to mention more general scenery add-ons. P3D may be driving it, to some extent, but it's not the entire explanation. The past year seems to have exploded . As to aircraft development, it may have slowed, but I believe that's more a consequence of the demand for high quality aircraft with incredible fidelity that require more time to develop. If the acceptable standard was pretty but simplistic aircraft models you'd probably see more.
  11. My comment is less helpfull than an observation. I switched to DX10 almost by accident; I had OOM issues that I thought DX10 would fix; it didn't - it was another issue altogether. But my switch to DX10 was otherwise painless and easy, and after identifying the issue that caused me to switch, I preferred the look of FSX in DX10. It is better - but not Meg Ryan in When Harry Met Sally better. I think that's probably true across the board - one can chase flight simulator Nirvana, be it through tweaks, upgrading hardware, changing platforms, but I think most of the changes are inremental as opposed to revolutionary. I reached that point a few years ago - consistent frame rates over 30; that makes me drool, with my 2500k at 4.5 and 560 TI. But I enjoy my sim, and enjoy spending my time adding airports and scenery enhancements, sitting down, and taking off. Maybe in two years I'll upgrade everything, do the clean install, maybe change platforms. But for now maybe ignorance is bliss. Not really advice, but if you're happy with DX9 and have consistent performancce, that's probably good enough.
  12. You'll probably get 100 replies, but I think the consensus is in terms of FPS you shouldn't see a significant difference, plus or minus. There's certainly nothing that I've ever read that a frame rate cut in half is a potential consequence attributable to the particularities of your system. However with the incredible number of variables it would likely be difficult to troubleshoot with the community short of posting your cfg, nvidia inspector settings, and Steve's DX10 settings. I suspect the more experienced users may have specific suggestions, but I know for myself when I've had unexplained performance issues the first step is starting with a clean cfg.
  13. IUBrian

    Imaginesim Atlanta 2016

    That was kind of my thoughts; looking at the screen shots it didn't look significantly different at a glance to the prior version - it may be, but I wasn't moved. And with high quality airports coming out almost every other week at 33% less, it seems a steep price to pay. Unlike others, I'm not dissatisfied with the previous version. By the same token for a flytampa or flightbeam price, it better be the same quality, and while I freely acknowledge they don't have to give a discount to prior customers, it doesn't seem like a compelling upgrade. I'm not bagging on the developer, it's just my honest assessment - I'm willing, and hoping, to be proven wrong.
  14. IUBrian

    Imaginesim Atlanta 2016

    My question, legitimately, is what is different from the prior version, both in terms of the actual airport and the software?
  15. I stumbled on this on Netflix yesterday; I saw someone posted about this movie a couple of years ago. It's actors recreating several famous plane crashes based upon the cockpit voice recordings. It is macabre, but as a makebelieve flightsim airline pilot, I found the dialogue very interesting, seeing how the flight crew interacted, sometimes tragically missing vital clues, other times acting with amazing calm and competence. The "cockpits" used are crude, but the point of the movie was the people. It also made me realize that thanks to products such as the PMDG NGX and FS2Crew, I actually had a fairly good understanding of what the flight crew were doing and saying. It's sort of an airline pilot horror movie - I have to admit there was at least one time I jumped. If you watch it, I'd suggest not googling the content first. Although I remember two of the crashes, one because it was about 60 miles away from my home and the other because it's quite famous, it was interesting watching it "blind," not knowing what was happening or what was going to happen.