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StoreyedTrain

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  1. http://en.wikipedia.org/wiki/Lockheed_Martin_F-35_Lightning_II Look at "Program cost" in the column on the right. LM probably makes money on P3D because of a "tax cut" they can get because they are making an product for general educational purpose.
  2. Going by the posted pics, clouds should be fluffy at the bottom and sharp at the top or edges. In other words a combination of both techniques should be used, or rather a combination of the 2 renditions.
  3. StoreyedTrain replied to a post in a topic in The Prepar3d Forum
    Going to 3.0 would create an apocalyptic freeze in EULA spacetime. However LM probably has an applicable defroster device somewhere in their workplace .
  4. OMG we can buy 10 year old software that was heavily bugged on release which got never fixed for only 5dollar. Omg it`s like Oh My God. (Logical people would complain it`s not going for 1dollar (or less), where that 1dollar should be going to the "simmers-in-need-foundation") The only thing more ridiculous are the steamreviews that state "it got fixed, it`s so much better now". To burst some of your bubbles, ehhh "NO It Isn`t"
  5. I`m not advertising , i`m just showing a program that can show the amount of regkeys that certain programs use since the windows native regedit cannot do this. If you would look with A program like i suggested you would see what i mean with " .bgl , .bmp or .dds" files. The keys in the registry are registering every file in from your P3D installation as a separate package rather than like other games all files as a whole or a couple packages. I`ve currently deleted/uninstalled all these entries so i cannot show you. I`m waiting with reinstalling till 2.5 or until i know 2.5 is still going to take a long time. (In the mean time i`m appropriating my joystick for other purposes.)
  6. Yes i have, http://www.resplendence.com/registrar With this registry editor you can search and it will not show 1 find at a time but put all searchresults in a list. http://cdn.ghacks.net/wp-content/uploads/2014/07/registry-search.jpg (value name matches) Multiple programs/services are accessing the registry at the same time, i cannot imagine that that is helping performance in any way.
  7. I`m uninstalling P3D to upgrade and was just looking through the registry and had a little surprise. I`m using this registry manager, it`s free and ahell of alot better than MS`s native thingy. http://www.resplendence.com/download/RegistrarHomeV7.exe (free version) http://www.resplendence.com/registrar I`ve had some extra airplanes and scenery installed to both FSX and to P3D, since i only deleted the folder containing FSX`s installation all the regkeys were still there. So i searched for two locations 1st E:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X Which gave me a result of 1438 regkeys found. (quite much already) 2nd E:\Program Files (x86)\Lockheed Martin\Prepar3D v2 Which gave me a result of 42297 regkeys found. :o It seems that every .bgl and every .bmp and every .dds file and others are registered in the registry. My simple question is , WHY. :huh: What is it`s benefit of throwing every request through the registry, i can`t imagine that is its purpose, i can also not imagine it is the most efficient. (how to waste CPU time)
  8. Does the P3D "problem-output-file" i forgot it`s name, right now have problem entries telling "texture has no mips" above a certain texture size ? If not this could be handy to debug the content.
  9. It`s not just that. Every processor nowadays is a 64bit processor, 32bit only works because the CPU strips the top 32bit of the 64bit instruction so to speak, or adds 32 blank bits on top of the 32bit so it can pass through the 64bit CPU. (depends on how you look at it) Anyways since with the saturation of the CPU`s thread manager by P3D, because everyone sets their program to run as fast/complex as possible, it should gain a little speed but more likely speed predictability (better average) because the CPU has 1-2 less steps to do.
  10. Don`t be impatient, they went from 2bit to 32bit in 1.5 year. To go to 64bit shouldn`t take them that long then.
  11. 520 dollar for just a CPU and Motherboard is a lot of money ! Imho choosing scenery areas that work well (for example tropical islands instead of downtown New York) and choosing a fast airplane as in good for FPS, should give more bang for the buck than 520 dollars for 20 FPS. (you can get a lot of content/controllers for this money) Because there is still a good chance the oncoming software updates to P3D will get rid of some bottlenecks, in other words the chance is good that the difference between AMD & Intel will actually get smaller. (if you have the patience to wait it out offcourse)
  12. 1 of the area LM still needs to improve in is it`s update procedure. Afull reinstall which needs 20 gigabytes of data transfer at pretty every update is not something that is logical to be required. Updating should be progressed to get as close as possible to the convenience of having the program on for example Steam. It is nice that the necessary *.cfg editting is significantly reduced to a minimum, but when updating all that kind of hassle is somewhat still there. So it is completely understandable right now that someone wants to skip some updates sometimes to wait till about 3 updates later to patch everything up. Anyways i think LM is making good progress and i`m sure they are thinking/working about things like this as well.
  13. Copying isn`t stealing. Stealing is taking what is irreplaceable.
  14. This could be some sort of lod-bias problem. Because i have had this same sort of issue with Unrealengined games when i played with the shadow resolution settings in the config files. The cause could be it is trying to load shadow-mips/texturesizes that are inexistant (it is trying to load a 1024x1024 texture-mip when the highest available is only 512x512, or something), so to make them appear you would need to lower the max shadow texture mip/resolution. It seems then P3D uses a different shadow texture set for dusk than for day conditions. I think it should be fixeable with some cfg edits or settings changes. btw you don`t have any mentions of textures not being loadable in the ContentErrorLog.txt ??? You should, Well everyone should always have this log set to being generated in the Prepar3D.cfg by adding this line it can make finding the probs causes very much easyer [Main] ContentErrorLogging=1
  15. tbh Only PMDG knows how to make a real virtual airplane.

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