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StoreyedTrain

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About StoreyedTrain

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  • Birthday 07/07/1974

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  1. FOV/Zoom is just 1 aspect of the problem which simracing does relatively good. Also MSFS does this, you can adjust this inside the cockpit. For curvature and stretched projection there is no sim that does this properly. When you see a perfect circle in the middle point of your screen, moving the circle to the corner of your screen by turning your head should not change it`s shape but still be a perfect circle to you because you are still 90 degrees angle in relation to the circle`s centre. If you have a flat screen the circle should get a little wider so it appears to yo in the same shape.
  2. In menu`s you can just switch reshade off to see them as normal. Reshade is not perfect though but in for example race games i notice on tracks that are about 1 minute per lap that i`m easily 0.5 second quicker because i see the corners where they are instead of where they aren`t. The only real solution is if AMD/Nvidia/Intel would have setings in their GPU`s to compensate forthis ingame and the menu`s would be rendered in the "normal" flattened way. Btw maybe using only one screen from the VR settings could work also, maybe someone could make a single eye VR mod. (VR has the compensation/rectification i believe)
  3. The answer is to use Reshade and the shader Perfect Perspective by Fubax. With that shader you can bend it "straight" again. (humanely logical) https://reshade.me/forum/shader-presentation/3916-distortion-correction-conformal-perspective It`s an insult to humanity to sell screens like that and not have the tools in your GPU settings or Game to compensate for the distortion caused by every game using a form of Merkaartor projection as a standard.
  4. @Anyone with an 6900XT (or other card with 16GB Memory) How much memory does MSFS usually use from the 16GB of the card ?
  5. There are more USB power management settings than the Power window shows normally. This describes how you add them to your power window through a registry change. (its safe, it just unhides it) https://www.tenforums.com/tutorials/108194-add-usb-3-link-power-management-power-options-windows.html https://www.tenforums.com/tutorials/108197-add-hub-selective-suspend-timeout-power-options-windows.html There is a 4th USB setting called "Setting IOC an all TD`s" which is not documented on tenforums which imho after reading about it is about checksums being added to every USB message yes or no only a checksum per batch of messages, checksums are nice for when you move data to for example a USB stick, but not so nice when it`s streaming data like music or a high speed hardware controller because of latency issues that adding that information generates. This setting solved my audio problems by turning it to "disabled" Turn on all hidden powerconfig options (there`s many) can be done with a script, but i wouldnt go this way. https://gist.github.com/raspi/203aef3694e34fefebf772c78c37ec2c (on the bottom of this page there are some other suggestions as well.) If you know how to do the first 2 tenforums suggestions then you`ll understand how to manually do all the others, ergo set to all options under the registry location below the Attributes value to 0 HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Power\PowerSettings
  6. Actually i hope they do a "low hanging fruit world update" once. Like do all the desert/tundra/ice-areas in 1 world update, since they dont have trees/buildings/roads/other-infrastructure, its essentially just a mesh+sattexture update, and the airports are mostly simple. But yeah South East Asia is an essential area/hub to be updated, very busy with airtraffic always.
  7. I still dont understand how these kind of problems throw you all the way back to the desktop instead of back to the menu. If the game wouldnt take so long to load in the first place it would be easyer to debug/deal with, but this way it is just superirritating.
  8. Also where 3rd party developers want to start adding stuff. It`s logical that a 3rd party dev waits till the area has had a WorldUpdate before making their airport or aoi/poi otherwise they need to do their work twice, they more than likely asked Asobo to do USA and Europe first, because that is where most of their interest is.
  9. I think they`re doing USA, Europe (and Japan) first because it makes the lives of the ORBX`s and Aerosofts much easyer. Otherwise those would need to wait for the world update before they really can start making products for the most flown area`s. The more fun to discover, desolate area`s will probably come last.
  10. Good fun, However making it like an AI plane with a schedule between some harbors would make it truly epic. All the ingredients should be in the sim since for example the Icon can already float. Asobo should look into this, since we already miss some AI planes which are according to them difficult to schedule into the game, might as well add some missing ships instead, also handy for when helicopters would become available.
  11. Mach goes down at same throttle when you get higher and therefore in thinner air. Ergo denser air makes you able to put more pressure with your prop or jetengine, so denser should be faster ??? (i would think) Ofcourse until the density resistance on the wings + fuselage starts overruling the "grip" of the propulsion.
  12. What about Greenland and Antarctica, would that look much better as well ? I really hope they fix the crazy terrainelevation glitches in those regions sooner than later (waiting for all other regions to be upgradiented first).
  13. Sort of answer 2 i think. They dont make photogrammetry pictures (like 3D pictures) but just shoot 2D pictures or maybe even video, and run a program on it to compare one frame/picture with the next frame/picture and then infer that something has height/depth. If they run that algorithm on less detailed base pictures it would start making mistakes, and/or the algorithm needs to be improved.
  14. Maybe everyone could post which graphics card they have, just for FYI sake. Mine is an AMD RX 5600XT.
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