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StoreyedTrain

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Everything posted by StoreyedTrain

  1. http://en.wikipedia.org/wiki/Lockheed_Martin_F-35_Lightning_II Look at "Program cost" in the column on the right. LM probably makes money on P3D because of a "tax cut" they can get because they are making an product for general educational purpose.
  2. Going by the posted pics, clouds should be fluffy at the bottom and sharp at the top or edges. In other words a combination of both techniques should be used, or rather a combination of the 2 renditions.
  3. StoreyedTrain replied to a post in a topic in The Prepar3d Forum
    Going to 3.0 would create an apocalyptic freeze in EULA spacetime. However LM probably has an applicable defroster device somewhere in their workplace .
  4. OMG we can buy 10 year old software that was heavily bugged on release which got never fixed for only 5dollar. Omg it`s like Oh My God. (Logical people would complain it`s not going for 1dollar (or less), where that 1dollar should be going to the "simmers-in-need-foundation") The only thing more ridiculous are the steamreviews that state "it got fixed, it`s so much better now". To burst some of your bubbles, ehhh "NO It Isn`t"
  5. I`m not advertising , i`m just showing a program that can show the amount of regkeys that certain programs use since the windows native regedit cannot do this. If you would look with A program like i suggested you would see what i mean with " .bgl , .bmp or .dds" files. The keys in the registry are registering every file in from your P3D installation as a separate package rather than like other games all files as a whole or a couple packages. I`ve currently deleted/uninstalled all these entries so i cannot show you. I`m waiting with reinstalling till 2.5 or until i know 2.5 is still going to take a long time. (In the mean time i`m appropriating my joystick for other purposes.)
  6. Yes i have, http://www.resplendence.com/registrar With this registry editor you can search and it will not show 1 find at a time but put all searchresults in a list. http://cdn.ghacks.net/wp-content/uploads/2014/07/registry-search.jpg (value name matches) Multiple programs/services are accessing the registry at the same time, i cannot imagine that that is helping performance in any way.
  7. I`m uninstalling P3D to upgrade and was just looking through the registry and had a little surprise. I`m using this registry manager, it`s free and ahell of alot better than MS`s native thingy. http://www.resplendence.com/download/RegistrarHomeV7.exe (free version) http://www.resplendence.com/registrar I`ve had some extra airplanes and scenery installed to both FSX and to P3D, since i only deleted the folder containing FSX`s installation all the regkeys were still there. So i searched for two locations 1st E:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X Which gave me a result of 1438 regkeys found. (quite much already) 2nd E:\Program Files (x86)\Lockheed Martin\Prepar3D v2 Which gave me a result of 42297 regkeys found. :o It seems that every .bgl and every .bmp and every .dds file and others are registered in the registry. My simple question is , WHY. :huh: What is it`s benefit of throwing every request through the registry, i can`t imagine that is its purpose, i can also not imagine it is the most efficient. (how to waste CPU time)
  8. Does the P3D "problem-output-file" i forgot it`s name, right now have problem entries telling "texture has no mips" above a certain texture size ? If not this could be handy to debug the content.
  9. It`s not just that. Every processor nowadays is a 64bit processor, 32bit only works because the CPU strips the top 32bit of the 64bit instruction so to speak, or adds 32 blank bits on top of the 32bit so it can pass through the 64bit CPU. (depends on how you look at it) Anyways since with the saturation of the CPU`s thread manager by P3D, because everyone sets their program to run as fast/complex as possible, it should gain a little speed but more likely speed predictability (better average) because the CPU has 1-2 less steps to do.
  10. Don`t be impatient, they went from 2bit to 32bit in 1.5 year. To go to 64bit shouldn`t take them that long then.
  11. 520 dollar for just a CPU and Motherboard is a lot of money ! Imho choosing scenery areas that work well (for example tropical islands instead of downtown New York) and choosing a fast airplane as in good for FPS, should give more bang for the buck than 520 dollars for 20 FPS. (you can get a lot of content/controllers for this money) Because there is still a good chance the oncoming software updates to P3D will get rid of some bottlenecks, in other words the chance is good that the difference between AMD & Intel will actually get smaller. (if you have the patience to wait it out offcourse)
  12. 1 of the area LM still needs to improve in is it`s update procedure. Afull reinstall which needs 20 gigabytes of data transfer at pretty every update is not something that is logical to be required. Updating should be progressed to get as close as possible to the convenience of having the program on for example Steam. It is nice that the necessary *.cfg editting is significantly reduced to a minimum, but when updating all that kind of hassle is somewhat still there. So it is completely understandable right now that someone wants to skip some updates sometimes to wait till about 3 updates later to patch everything up. Anyways i think LM is making good progress and i`m sure they are thinking/working about things like this as well.
  13. Copying isn`t stealing. Stealing is taking what is irreplaceable.
  14. This could be some sort of lod-bias problem. Because i have had this same sort of issue with Unrealengined games when i played with the shadow resolution settings in the config files. The cause could be it is trying to load shadow-mips/texturesizes that are inexistant (it is trying to load a 1024x1024 texture-mip when the highest available is only 512x512, or something), so to make them appear you would need to lower the max shadow texture mip/resolution. It seems then P3D uses a different shadow texture set for dusk than for day conditions. I think it should be fixeable with some cfg edits or settings changes. btw you don`t have any mentions of textures not being loadable in the ContentErrorLog.txt ??? You should, Well everyone should always have this log set to being generated in the Prepar3D.cfg by adding this line it can make finding the probs causes very much easyer [Main] ContentErrorLogging=1
  15. tbh Only PMDG knows how to make a real virtual airplane.
  16. Couldn`t it be that some panels in the cockpit have a 20x per second updaterate and the sim is told to wait for them. Maybe if you quote-out (put // in front of line) some gauges in the panel.cfg of the aircraft you can find the one/ones that are causing the slowdown. Make sure you make a copy of the panel.cfg first. And maybe you can also turn on [Main] ContentErrorLogging=1 in your Prepar3D.CFG file. That will output some information to a file (Mydocuments\Prepar3D\ContentErrorLog.TXT) that might be usefull to find the problem.
  17. About 64 bit, simply put. I have about 300+ games on my PC (thru Steam) wherefrom only 2 or 3 are 64 bit, and the only game that ever crashed because OOM is FSX, EVER. No other program based on Unreal, Source, IDTech, enzzz has ever crashed because OOM. FSX OOMs because it is crappy programming/ideology, not because it is 32 bit. (it is actually so bad (inefficient) programming i would not be surprised it even OOMs with 64bit) 64 bit can however increase bandwidth between CPU and GPU which can lower FPS dips, which have been proven by the games that are 64bit already.
  18. The difference is going to be very BIG because Mantle fixes what has been the biggest problem with FSX/P3D, the amount of drawcalls problem. btw FYI not everyone uses a Nvidia Titan... GPU, about half the people use AMD hardware so YES it would be useful.
  19. Oftenly after clocking stuff down, lower latency tables for example for memory are used. It is a known that FSX and P3D run slow because of the sheer amount of instructions thrown to the processors rather than the size of the instructions. (lower latencies therefore might give more benefit than more mhz) Also maybe because you clocked your GPU down it is not going through powermanagement as often and last but not least because it has been seriously warm the last couple days maybe the GPU is not being limited/clocked down by overheating protection.
  20. Lets look at it positively. No selfrespecting plane/scenery builder is going to release anything anymore for FSX to only help Dovetail who snatched the useable codelicense from before them, but probably mainly for P3D because the developer then has it all under their own control. This will mean the amount of addons for P3D will jump up, feedback to LM will go up and P3D will get better even quicker. I see a pretty good extra case now to really dump the mess FSX was (programming wise) once and for all. As Flight was already conclusively dumped.
  21. OMG I just put AffinityMask = "-G", and the program still worked, and all the cores were fully loaded !!! Is it just me or are there more people that are getting a bit tired with all the AffinityMask-topics all the time. Why does everyone always make a new topic instead of using an old one, and why not post in the tweaks/settings section ?
  22. People don`t have difficulty in understanding, people just have difficulty in not taking themselves too seriously. People want to keep believing their "sim" is the real thing, when everything you do is just game.
  23. Just imagining another party. What if Valve bought it ? Aaah, 1 can only dream.
  24. Someone said there would be a big announcement at E3. After E3 no such announcement was made. So people are discussing about what should have been announced and whether it might have not been announced because E3 is Entertainment and as a "serious" simmer thy should not feel entertained to begin with. And so on, and on and on .......
  25. So in other words it has to be LM someway somehow. They found out they have quite a potential market with P3D and because they cannot sell to the masses because of the agreement they decided to buy the rest, including MS Flight. Why Flight, not because of the flight-model, not because of the scenery quality. But solely because of netcode for multiplayer, and MAINLY because Steam/Xboxlive implementation, since a lot of the software structure in Flight is similar to P3D this would be much easyer than developing everything from scratch, and LM does have a lot of money. However because LM is a government contractor they also like to stick another name on it instead of looking like they spend tax-money on entertainment purposes, which the public would perceive as wrong. So they created a "coalition of the willing" or in other words a "Joint-Sim-Front" with another simpartie(s) to create a new brandname or use another to be able to market it.

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