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Avidean

Any news on P3D V2.5?

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I remember reading some time back that we would see v2.5 before the end of the year.

Well its only 3 weeks to go before the end of the year and there is no mention about 2.5

Not that I am complaining because I am very happy with it the way its is. I can live with the

glaring problems because I know its being developed.

 

I am hoping for an end to rotating clouds and water reflections being way out of position

being fixed in 2.5 and I still see wind socks sticking straight out.

 

Looking forward to doing a complete reinstall since I just through my addons into 2.4

Its starting to look like it need some cleaning up:-) Hopefully I'll get 2.5 before I feel

impelled to do a complete reinstall for my quite months of January and february.

Hopefully I will have an NGX too so I can learn something that I am interested in

over my winter break.

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My feelings are exactly like yours Dave. I have not heard anything else than what you have stated about the end of the year.

 

I don't even look forward really to simming at the moment because of the spinning and paper thin clouds. I would be a VERY happy camper if they can tackle that by end of year. My in-laws little nefew was at my house checking out my sim and he can barely read but he asked me why the clouds are thin and spinning :o  :lol: ....It is very very noticeable.

 

I also will be doing a full install when 2.5 gets released because I pathced up to 2.4.

 

Cross your fingers for a good Christmas present....Cheers

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I wouldn't be surprised if we never see a v2.5. There were still issues with v1.4 when it was abandoned, and my guess is that they now work on v3. Several developers have allready spoken about v3, and a vague mention of 64 bit in the P3D forums would indicate that focus is elsewhere.

 

That said, I have never had such a great experience in a simulator as in v2.4. On my very modest computer with an i7 2700K and GTX580 it runs very good. I have max autogen, some shadows and water reflections, lots of AI traffic (aircraft, airport vehicles, cars, ships etc) waves on the ocean etc. and still rarely see VAS usage above 3GB, even in ORBX regions. The only thing that bugs me is texture loading in mountainous areas. With 10m mesh installed you can see the textures loading all over the place. And yes, the flat clouds are annoying.

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I agree that P3D 2.4 is a good SIM, but I would be a bit angry if it was left unfinished.

I had already purchased version 1.4, then abandoned. Now 2.4 ... then? The 3.0? And also that will be abandoned to 3.4?

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I had already purchased version 1.4, then abandoned. Now 2.4 ... then? The 3.0? And also that will be abandoned to 3.4?

 

That's capitalism for you !  B)

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I would be surprised if we don't see a version 2.5. I don't think that 64bit version 3 is going to be available for quite some time...

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Software these days is a frustrating usability experience. Patching and upgrading phones, tablets and PCs is a never ending chore. On the other hand, plenty of software developers don't care about bugs and never fix things up, certainly something seen among many addon developers, so when having to choose between two evils, I'm happy that we're at v2.4. I wouldn't have dreamt of it the day I installed v1.1 on my computer.

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It would be a horror if 2.5 isn't in the works and they're moving straight to 3.0. The terrain shadows are still not fixed, the vertical clouds are annoying as heck, there are some Orbx-related bugs, the Vehicle Selection screen needs some revisiting to prevent OOMs, and I'm still waiting for the transparent ATC window. And in general, I think there's still a lot that can be done in 2.x in terms of eye candy and optimisation.

 

I think that many don't realise 64-bit will break all add-ons and that we will have to start over, and considering the amount of FSX add-ons since that platform has existed for so long without a true replacement, it will be a very slow migration progress. Wouldn't it be best if Lockheed Martin made 2.x as good as it can be before they overhaul the engine? 64-bit is in their roadmap and apparently they're working on it, it will come eventually.

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It would be a horror if 2.5 isn't in the works and they're moving straight to 3.0. The terrain shadows are still not fixed, the vertical clouds are annoying as heck, there are some Orbx-related bugs, the Vehicle Selection screen needs some revisiting to prevent OOMs, and I'm still waiting for the transparent ATC window. And in general, I think there's still a lot that can be done in 2.x in terms of eye candy and optimisation.

 

I think that many don't realise 64-bit will break all add-ons and that we will have to start over, and considering the amount of FSX add-ons since that platform has existed for so long without a true replacement, it will be a very slow migration progress. Wouldn't it be best if Lockheed Martin made 2.x as good as it can be before they overhaul the engine? 64-bit is in their roadmap and apparently they're working on it, it will come eventually.

 

standing ovation for this topic, it is perfect.

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Sure would be nice with a 2.5 version, but I'm not too optimistic.

 

As for legacy addons I couldn't care less that I have to start all over again. As long as I get a better and more immersive sim I'll gladly pay for it.

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I LOVE P3D 2.4.

Have Fsx running as well but it can crash anytime.

P3D is far more stable for me and anything extra will

be nice but it serves me well at the moment for what I need-practicing my landings!

Jay

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Im pretty sure their not going to skip to 3.0. They must be almost ready to test a 2.5.

 

Maybe we can get someone that was a beta tester to touch on this for us. 

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I think that many don't realise 64-bit will break all add-ons and that we will have to start over, and considering the amount of FSX add-ons since that platform has existed for so long without a true replacement, it will be a very slow migration progress. Wouldn't it be best if Lockheed Martin made 2.x as good as it can be before they overhaul the engine? 64-bit is in their roadmap and apparently they're working on it, it will come eventually.

 

So what? That's the price of advancement. I'm perfectly fine flying 2.4 while waiting for 64-bit addons to be released.

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I wouldn't be surprised if we never see a v2.5. There were still issues with v1.4 when it was abandoned, and my guess is that they now work on v3. Several developers have allready spoken about v3, and a vague mention of 64 bit in the P3D forums would indicate that focus is elsewhere.

 

That said, I have never had such a great experience in a simulator as in v2.4. On my very modest computer with an i7 2700K and GTX580 it runs very good. I have max autogen, some shadows and water reflections, lots of AI traffic (aircraft, airport vehicles, cars, ships etc) waves on the ocean etc. and still rarely see VAS usage above 3GB, even in ORBX regions. The only thing that bugs me is texture loading in mountainous areas. With 10m mesh installed you can see the textures loading all over the place. And yes, the flat clouds are annoying.

 

Your computer is no where modest. That 2700K is super.. there's not much of a difference to the newer chips.

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So what? That's the price of advancement. I'm perfectly fine flying 2.4 while waiting for 64-bit addons to be released.

 

Good for you, but I'm not fine with 2.4. I want to have both terrain and cloud shadows on, a transparent ATC window that was promised since 1.3, the issues with some Orbx textures fixed and the vertical clouds gone.

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Good for you, but I'm not fine with 2.4. I want to have both terrain and cloud shadows on, a transparent ATC window that was promised since 1.3, the issues with some Orbx textures fixed and the vertical clouds gone.

 

I was more referring to 64-bit development and not any bugs in the current product. I am fine, for the most part, with the current offering though.

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Good for you, but I'm not fine with 2.4. I want to have both terrain and cloud shadows on, a transparent ATC window that was promised since 1.3, the issues with some Orbx textures fixed and the vertical clouds gone.

I don't think you have to worry about ver 1.5. We are all to quick to forget that we are not the main target market for Prepar3D. Their are a lot of companies paying a hell of a lot more money for their Professional and specialized Prepar3D programs than we do. These programs use the same core coding that we are lucky enough to enjoy. The guys at LM are really "Rocket Scientist" LOL! and they are not going to blow up multi million dollar contracts over minor program issues. The beauty of all this is that we get to enjoy benefits of top notch programing for a fraction of the cost others pay for professional use.

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+1 Lots of major errors still requiring fixing including R6025 runtime errors and CTD when not using tessellation, vertical spinning clouds, oversize autogen, broken terrain-shadowing, no water movement or texture above 1000ft.

 

All of this should have been picked up in beta-testing many months ago.

 

Great game but still with annoying issues.

 

Looking forward to all the fixes in V2.5!

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Really surprised no one mentioned proper SLI support. Microstutters still exist, and it really takes away from an immersive sim experience..

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Really surprised no one mentioned proper SLI support. Microstutters still exist, and it really takes away from an immersive sim experience..

 

LM has already said that they did everything they could to make Prepar3d v2 SLI ready. Now it's up to NVIDIA to provide a SLI profile for Prepar3d. Which in my opinion they will never do...

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I held off jumping in until 2.4. Some things I like, some I don't. Addon Clouds and water I think actually look better in FSX. That's a lot of territory so I'm not ready to dump X. 2.4 also has a more saturated, gamey look to it. Would like to be able to tone it down a bit. On the plus side I love the cloud shadows and object shadows, and it seems to run smoother than X. I think 2.5 could be a stellar sim.

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2.4 also has a more saturated, gamey look to it.

 

That could be due to HDR lighting. I have that switched off.

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Looks like at long last the rotating/vertical cloud issue has been resolved - that was the one biggy for me that was ruining immersion, now that is seemingly resolved I can rest easy and enjoy my Christmas :) 

 

Next on my list would be improved VC shadows - too jagged and wobbly at present - I assume this is down to the sketchy AA support. If that could be addressed then my flight simming would finally be distraction free (other than the wife calling me every 10 mins to put the bins out etc.)

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Where have you got the idea that the rotating clouds issue has been resolved? As far as I am aware, that is still an issue....together with vertical clouds and vertical jet contrails.

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