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exodus1977

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Everything posted by exodus1977

  1. Do the AI Ships (located in the library here) work in P3D v3.3?
  2. I have a Thrustmaster HOTAS Cougar (F-16 stick/throttle) and was wondering if anyone has aircraft specific control setups for some military aircraft? I have the Aerosoft F-14X and F-18 Superbug, running P3D v3.35 (current). Anyone have some stick/throttle proflies for these jets that they'd like to share? Thanks-
  3. I recall it was a German company that had an app (free and payware) that many people here use, that lets you setup P3D (aircraft, location, time, etc) and launches P3D with that setup....can't recall the name....
  4. I have the paid version of Macrium and can attest that it is a great hard drive "imaging" program. (I use other software for selected backups, as opposed to creating images). That said, I do have a question for those in the know. At one time I was creating sequential backup images of my C: drive at various stages of software (and flight software) installation. At times I'd roll back to an older image. Oddly, I ran into some activation problems with P3D and PMDG. I couldn't figure it out at the time, but now question whether it had to do with re-imaging my C drive. With the caveat that the USB stick has to have the capacity of the data on your hard drive. Otherwise, the USB just serves as the "rescue disc." I have a NAS box on my network and save disc images there (since my C drive averages about 300 gigs of used space). An additional hard drive attached to your computer does the same thing. Reboot with the USB rescue and select the image (on a network attached storage device, other hard drive, etc.) you want to install to C, and it does the rest.
  5. Not to go off topic, but how did you fix it? I haven't flown in a couple of weeks but recall seeing spinning clouds in 3.2. I can't stand it.
  6. Yea, I'd also like to know what this is and if it has to do with the "spinning clouds" issue. Didn't find anything in the learning center on the p3d site.
  7. What 3rd party aircraft carrier was that?
  8. Coming from a gtx 680, this should be a nice bump in performance.
  9. That fsx@war looks very interesting. I had heard of it a while ago but never really followed it. I love the idea that they are trying to put together a dynamic campaign. I've always wanted to fly fsx (of course now P3D) that had a dynamic campaign like good old Falcon 4.0. With the entire earth modeled in P3D, you could do some really incredible things, like international military supply chains (air, sea and land), troop levels, ammo levels, etc. Anyway back on topic...sorta... does anyone make a good U-2? Not a fighter, but certainly military and tough to fly. My understanding is the "coffin corner" on it at altitude is something like 5 or 10 knots.
  10. ahhh, would you look at that. I may have to get that. Does it have AI planes that you can dog fight against?
  11. I've been wanting to try the VRS Superbug F/A-18... especially for some dog fighting. But, it seems the tac pack doesn't support the current version of P3D.
  12. I have to say that this tweak looks particularly amazing in the west with mountains.
  13. I wonder how he would know this? In other words, where the data comes from? If you get a new orbx product, it comes with a triple or quad installer. Does the installer send data back to orbx regarding your machine?
  14. A permissions problem? Maybe run REX as admin.
  15. How does one go about comparing files such as what carlito777 did?
  16. Looking back at the "learning curve" that Lockheed went through for the past few years developing P3D into what it is today, it could take DTG some time to get where they ultimately want to go. By comparison, every time P3D had a major code overhaul, things get broken and then patched until they work. In essence, DTG wants to release a v1.0 product this year that does most everything that P3D v3.1 does right now (minus the 3rd party support). The 64 bit support is a great goal, but it is just that right now... a goal. I'm honestly not sure who will come out with a 64-bit version first.
  17. I've been on Win10 since it came out. Works great with P3D and all the various add-ons I've thrown at it.
  18. How is the head tracking with the Rift? You know how TrackIR can sometimes lose track/cut out if you move too far away from the camera sensor? Does the Rift has this issue or does it track head movement differently?
  19. I was wondering how many people fly with the failure settings on? And if so, do you use the P3D failure settings or those that come with a cockpit, like the PMDG 737-- where you can set random failures and service failures.
  20. I'm not in front of my system at the moment, but I didn't think that the academic version had "weapon systems." You seem to have that option in your picture. Isn't that just limited to the pro version?
  21. I've seen them, but never had a "problem" with them, such that they were the only cloud types during my flight. I'm more pleased that the "rotating cloud" issues seems to be gone in v3, but that is a different subject. As for "popcorn clouds," couldn't some users with this "problem" and some without this problem use historical weather data in ASN and fly from the same location/date/time, with similar settings, and take pictures and compare?
  22. I don't, but thanks for the link, interesting program that I didn't know about. Does it work with v3?
  23. I just bang on the keyboard until I get what I want
  24. I'd like to get my scenery mesh back in v3 but haven't seen any word on an update--and as far as I can tell, the current version won't install in v3.

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