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Joe Flyer2

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Everything posted by Joe Flyer2

  1. I just wanted to give closure to anyone who runs into this thread. I suppose mr340's request went through! http://forum.aerosoft.com/index.php?/files/file/2686-airbus-a320-iae-jetblue-n615jb/ - Joe N.
  2. Is the Flight Toolkit website down? I keep checking and it says "HTTP Error 503. The service is unavailable." It has been like this for a number of days, now. I know HTTP Error 503 can be caused by a variety of reasons, but are you down for maintenance? Domain issue? I've tried multiple ways of access, only to be greeted with Error 503 across 2 computers and 3 Internet connections. Anything? Thanks.
  3. I still play MS Flight every now and then! No crime in that!
  4. And here is more from the family: http://gregconnellairshows.com/2016/05/from-the-family-of-greg-connell/
  5. Wow! It will certainly take time, but it is a step forward towards a cleaner future!
  6. +CG_Justin I am sorry to hear that. But yes, they do what they love. I envy that. +HighBypass Yes, I noticed that. At the top of the half loop-type stunt, you can see the aircraft hesitate for just the slightest moment, and then he proceeds downward. It twitches a little, and then suddenly banks to the sharp right, but I think Greg immediately tried correcting it back to the left, which is also evident. But by then, I believe something was terribly wrong, and he could not pull out of it in time. I really hope the NTSB figures out the real cause of the accident. I hope they do not come to a cheap conclusion like "pilot error", because the video disputes that. And Greg, after all of this time, would not just 'error' on a stunt like that. It seems like some control surface failure or something, but I didn't see anything fly off of the plane. The Wolfpitts was gorgeous, and Greg was awesome. It's too bad things came to this. Joe N.
  7. Best of luck, Phil! My prayers go out.
  8. I want to start by saying that a someone very inspirational to me has died. I get teary-eyed just thinking about it. Just so you have an idea of who he was... - http://gregconnellairshows.com/meet-the-pilot/ - https://www.youtube.com/watch?v=1MiwKe11jpM The funny thing is I barely knew him personally. I met him first at the Greenwood Lake Airshow in 2014, then again at the airshow in 2015. He was an act I particularly remembered, along with Gary Ward. They often performed together as a duet... Greg in his Wolfpitts Biplane, and Gary in his MX2 Monoplane. Greg was one of the most amazing pilots I had ever seen. But on May 14, 2016, at Peachtree Airport in Georgia, everything he had done in life... all he accomplished, all the crowds he pleased... it just came to an end. Performing a stunt with his mentor, Gary Ward, a stunt likely done many, many times over, something just did not go quite according to plan. Greg crashed, being killed by the impact. I recall staying up late on May 14 because of an FSX landing competition, and I was looking through news articles, when I saw news that there had been an accident at PDK airport. I browsed about it on the internet. When I saw "... pilot identified as Greg Connell", I swear my heart dropped. I put my hands to my head and said no, no, no, no. I don't know about anyone else, but he was one of my greatest idols, personally. Now that he is gone, I am left so stunned and confused as to why something so bad would happen to such a great person. I am hoping Gary Ward continues to perform Airshows. He is also one of my favorite. I am also left just staring at Greg's autograph I got from him ("To Joe"), and the picture of the Wolfpitts my father and I had taken. All I can say now is Rest In Peace, Greg. Fly free. I really miss you and hope you put on a show for the angels. I know you will.
  9. +HughesMDflyer4 Looking at the wonderful .gif you made, I noticed that (while I agree the lighting in DTG Flight school seems exaggerated) the scenery in DTG's simulator looks a lot crisper in terms of resolution. The ground looks much less blurry all around, which is promising. :wink:
  10. Tonight's the night! Astronaut Scott Kelly and cosmonauts Mikhail Kornienko and Sergey Volkov are returning to Earth from the International Space Station, Scott and Mikhail of which have spent the last 340 days up there! See the live coverage at NASA's website: https://www.nasa.gov/multimedia/nasatv/index.html#public ---------- Important scheduling: https://www.nasa.gov/feature/march-1-4-tv-coverage-of-astronaut-scott-kellys-return-after-yearinspace ---------- Some more fun facts: - https://www.nasa.gov/mission_pages/station/research/news/top_ten_1YM - http://www.howmanypeopleareinspacerightnow.com Let's wish them a safe flight home.
  11. Really quick question to staff: Okay, I know neither of the DTG Flight sims have been released, but would it be appropriate to sort of prematurely start a DTG Flight Simulator forum? I'm not sure whether you usually choose to start the forum when/after products are released, but I just figured that since there are multiple DTG sim threads on Hanger chat, maybe a new DTG forum would reduce clutter on Hanger Chat. Really just a suggestion. Let me know what you think.
  12. Hi all, As an aspiring pilot, I am truly curious about where many of you have come from on your treks to through aviation. Take it as an interview, of sorts. What is your past in aviation? How did you get here? Which, if any, colleges/universities did you attend? Did you originally plan to have anything to do with aviation? I have recently been looking into universities that offer aerospace engineering programs; I am near certain that I want my career to pertain to aerospace engineering. Speaking of which... are there any astronautical engineers out there in the AVSIMosphere? If you have a PPL, where did you go to get it? Were you always certain you wanted a pilots' license? Is flight simulation just a pastime amongst unrelated professions, or are you a full-blown aviation expert (or somewhere in between!)? Full-time pilot? The most important one for me... what brought you to aviation? Did you have relatives who were involved, or was it a self-discovery? I have a story of my own if you'd like to hear it.
  13. Wow! It reminds me of the "Rocket Launch Air Cover" mission in FSX!
  14. Well, as I got back into school this year there was certainly a bigger lull in the amount of flight simulation I was able to do. Now, don't kill me, but I've owned X-Plane 10 Global for a while. However, it wasn't until I built a PC a month and a half ago that I really started using X-Plane 10, because my prior hardware, while quite decent in some respects, was not fully capable of masterfully running X-Plane 10. With that, I run X-Plane 10 on pretty high settings with HDR and what not, and I have been all around quite pleased with the flight model, autogen scenery, and continuous support of the sim. However, XP10 is certainly lacking in a few things that FSX does not lack (of which I will not go into). With that, I wanted to install FSX on my computer. I'm surprised I have not ripped my hair out yet (okay, for an explanation on that, just read this: http://www.avsim.com/topic/483598-games-for-windows-marketplace-fsx-and-me/) So, right now, the SDK is probably the least of my worries. But I really appreciate Jim Young's answers (and patience!). Once FSX is actually fully functional again, I will deal with the SDK. But what with school and everything right now, I'll have to wait a few days more. Joe.
  15. I already like you. :wink: Some really great things I'm hearing on this thread! By the way, the studio team sounds like a great group of people. I am still left with a few lingering thoughts, however, back on the simulator topic: - I recall you mentioned that third-party developers were also taking part in some aspects of the new sim? If so, which developers? Are they new or would the community be familiar with them? (or are you obligated to not say?) - Complexity. I know you've discussed an amount about user accessibility and a refurbished UI (which I am pleased to hear about), but in terms of literal aircraft functionality in the later simulator (not Flight School), what aircraft would be expected (general aviation like in Flight School, or also "heavy metal" and fighter jets)? And an important follow up: if commercial aircraft are incorporated, to what extent would they be functional? In other words, will there be some aircraft that approach the complexity of, say, PMDG or Aerosoft aircraft (which is why I assume, along with the studio team, third-party developers are helping), or will default aircraft have a similar functionality as that of a default FSX 737-800? Well, then again, this brings up the whole topic of user accessibility and not forcing them to "study the aircraft operations for 6 weeks" (myself guilty!). Thanks again, and sorry for badgering you with questions! Best regards, Joe.
  16. Welcome Martin, Thank you so much, as others have said, for putting time into getting back to the community. It is extraordinarily appreciated! We don't always see developers reach out to us! I also thank you for creating this thread, because I myself am guilty for unknowingly reposting redundant information! :smile: Just a side complement... I really thing the name "Dovetail" fits the sim world a lot better than "Microsoft." :wink: Anyway, on with a few questions if you can spare more time (I can imagine work + a thread like this will be hectic): - I've heard of a potential Xbox One release. I've always been a PC simmer and I intend to stay that way, but I know others who are interested, and I am genuinely curious how you might pull this off. Would a console version of DTG Flight Simulator essentially be "watered down"? What would be expected of a console release? Is there going to be a console release at all, or am I talking gibberish? This is a curious question. - This is a broad question, but under what code language/languages (unless flight sims have some sort of native language) would a flight simulator of such complexity be comprised of? Is it more a matter of coding each individual part or putting together, to an extent, "pre-coded" puzzle pieces of sorts (i.e.: moving micro surfaces on a model around to form macro surfaces). I've been enthused with coding for quite some time. I can't comprehend how difficult it can be to make a flight simulator. - How many people are on the DTG flight simulation development team? Are different aspects of the simulator developed amongst specific groups/people, or does everyone collectively work on one aspect at a time? That's it for me right now. I really look forward to the simulators and I'm glad you've continued to invite third-party support, as well as reaching out to the community! Many thanks! Joe.
  17. I was browsing about DTG and the new flight simulator, and I came across this little post: http://www.winbeta.org/news/dovetail-games-flight-school-flight-simulator-will-soon-windows-10-pc According to them and a quote allegedly from the DTG CEO, Paul Jackson, a program entitled "Flight School" will be released soon, proceeded by the DTG Flight Simulator later this year. This article was published only yesterday, so let's see how the story develops and how Dovetail responds! UPDATE: Or you can just go to the Dovetail website. Check it out! http://www.dovetailgames.com/products Quote: "After acquiring the rights to develop and publish new titles utilizing Microsoft’s genre-defining flight simulation technology back in 2014, Dovetail Games recently announced that it will launch two brand new flight simulators in 2016. Dovetail Games Flight School is first to arrive, and is set to release in April 2016. Flight School is a carefully crafted and rewarding experience designed to teach would-be pilots the basics of flying a light aircraft as well as the essential premises of flight simulation. It will offer newcomers to flight simming an engaging and accessible introduction to aviation, whilst also being highly realistic and authentic. Players will learn to fly in iconic training aircraft, undertaking a series of tutorials and training missions, which will provide the perfect introduction to the genre. There will also be a Free Flight mode, for those players who want to head off and explore the entire world." Sure, it isn't too much information, but it's enough to get a simming enthusiast like me going!
  18. Wow, this thread has exploded. But yes, I have heard Dovetail is really taking pride in the soon-to-be-revealed simulator.
  19. +france89 Unigine v2 is its own software. It is very much developed, and I have been following it for a few months. I'd love to see it implemented in real-world-based games like GTA or Call of Duty. It'd be even better in a Flight Simulator. Even though flight simulation is one of its features, it is not really the primary focus (one of a couple others) of businesses who use Unigine v2. The engine has a lot of potential, and is extremely appealing both visually, feature-wise, and performance-wise, but the company should work on getting it a little more world renowned. It really is a topic worth discussing elsewhere, particularly because it has been used for flight simulation, and has the potential for a future in that. But even in that situation, flying would be one of multiple of Unigine's purposes. http://unigine.com/ +HiFlyer I also want to make it clear I did not support the MS Flight program. As frustrating as the format was, the price for all of the aircraft and scenery, in the longrun, began to look very unfeasible, at least for me... which made the program even worse. Looking back at my post that you quoted, I suppose I might want to approach differently. In some situation, I really do not want the same format as flight. I am a believer, so I suppose a great simulator is worth the wait . I've sided with you. From, Joe N.
  20. +Jim Young Also, not to drag on, but I really don't want to come across as someone who has done something illegal to obtain FSX, because I by all means am not. I can very much prove this if that's what you'd desire, because like I said before, I want to maintain a proper reputation to you and professional relationship, and to do this, I want there to be no hot water from this thread. In all trueness, it is at your discretion: if I need to prove something or clear something up, please let me, and I apologize once again, as I take issues such as pirating very seriously, especially with the detriments they have to the economy and businesses (ie: PMDG, Aerosoft, FSDT, HiFiSim, many more) who are just trying to serve the community prime products. From, Joe N.
  21. +HiFlyer Perfectly understood. I'm the kind of person whose a bit more on the defensive side, so I'll be sure to add that to my bio... :smile:. Also, just backtracking a bit, I really am curious about the release date of DTG's Flight Simulator. Sort of branching off of what I said before (better say it now before I forget), and also adding to what some people have said. 2016, as much as I'd like to believe it, seems like a rather unrealistic year. I mean, for a company like Microsoft, it took two years to pump out the FSX Standard. But 6 years later (after a rather tedious development), Microsoft Flight was released, but we all know what direction that program went in. Now, what's enviable about DTG, thinking about it now, is not necessarily just the revival of FS, but the amount of time their aspiring to do it in. I mean, like I said before Microsoft had the people, resources, and $$$, but DTG is an altogether smaller company. On top of that, they likely weren't able to focus on the new FS until the release of Train Simulator 2015 and FSX:SE. So that leaves us to the beginning of 2015, which means DTG would have less than two years to work on the new FS if the release it in the time they've allotted. This leaves me to an inference: they'll might actually follow a somewhat MS Flight format. I'm not talking about the $20 DLCs or/and "arcade" feel (which I understand), but rather a fairly large area for simmers/pilots to fly in... plenty of area to get a flavorful taste of the new FS, and then perhaps DTG would release more (hopefully free or alarmingly low-price) DLC for more areas + planes within the trailing months and maybe years of initial release. As frustrating as this might be to some people, it is, in my personal opinion, better than waiting another year, two, or maybe even three for the rest of the world to be available (as much as we'd like it all at once). Now, I can be completely wrong. Perhaps I'm underestimating DTG, perhaps they've got more to work with. But I am simply doing what this thread was designed for: speculation . In other words, if it is necessary for DTG to do this in order to release something in 2016 (if that's what they want) and it ends up being a partial release in the making, then I say this: Somewhere to fly is better than nothing if it means not waiting another year or so for the hype to reach a lul. Afterall... it's better to space out your summer homework than do it all at once! (that's my take on it, at least) :wink: From, Joe N.
  22. +Jim Young I very sincerely apologize if I came across that way. I don't want there to be any wrong feelings. I understand now, and I am done. I wasn't trying to impose the effect that I was playing a game, because I was being honest when I said I didn't want to waste your time. Looking back at it now, it appears that's what I've unknowingly done. Reputation is something I value greatly, and I don't want to leave a poor impression. If there is any disciplinary action that you see necessary, please go ahead. I want to make it clear that I respect you for your responses and dedication to this site. My membership is something I would like to keep and maintain, considering AVSIM has been an invaluable tool for me in the past, and the community here is really friendly . Being a young member, I want to continue to build a great reputation on AVSIM, and hopefully help others out when they need, as I've tried to do before. Thank you, Joe N.
  23. +Jim Young That's not quite what I meant by unique situation. I meant, is there anyone else on AVSIM who has FSX Acceleration who has had my specific set of circumstances (correct version of FSXA and SimConnect, but still not cigar)? If none come to mind, don't bother looking, as I don't want to waster your time. Oh, and by the way, I did not try to install FSX SP2.

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