JSkorna
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Greetings Mr. Jim.
I'm using FSet, for my new scenery project. My previous projects I used SbuiderX, which is a nice background, but compiling method.My issue with FSet is pricesely that part. I want to compile Day, night and a blendmask (wich I have already edited) , but cant figure how to properly edit the .INF file in way that does the compiling with those 3 sources. I managed to make it with DAy textures only, using the lines below…
Can you please give some support on how to wright the proper lines for this… Thank you so much, in advanced for any support.
kind regardsAlexandre
[Destination]
DestDir = C:\fset\Addon Scenery\FSEarthTiles\ARPLuandaGround\scenery
DestBaseFileName = ARPLuandabase
BuildSeasons = 0
UseSourceDimensions = 1
CompressionQuality = 100[Source]
Type = Custom
SourceDir = C:\fset\work\ARPLuandaGround
SourceFile = arpLUANDAground.bmp
Lon = 13.2096791267395 ;for top left and bottom right is: 13.2521724700928
Lat = -8.84310364723206 ;for top left and bottom right is: -8.88254821300507
NumOfCellsPerLine = 5941 ;Pixel is not used in FSX
NumOfLines = 7353 ;Pixel is not used in FSX
CellXdimensionDeg = 7.15255737304688E-06
CellYdimensionDeg = 5.36441802978516E-06
PixelIsPoint = 0
SamplingMethod = Point
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Hi Alexandre,
FYI: For technical developer questions - "FSDeveloper" - might get you the answers you are looking for more quickly - it's a great site... We don't usually get that deep into development questions around here...
https://www.fsdeveloper.com/forum/
I think you are missing the "MultiSource" line to specify how many sources "Resampler" will look for...
Here's a working example I used a while back - for P3D - includes both sat imagery and mesh for the airport in question - blend and water masks as well....
Regards,
ScottQuote[Source]
Type=MultiSource
NumberOfSources=4[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "SCO_KIWI_PH_SU.BMP"
Variation = June, July, August, September
Channel_BlendMask = 3.0
Channel_LandWaterMask = 4.0
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 43.9690981832518
ulxMap = -69.7233581542969
xDim = 5.36441802978516E-06
yDim = 3.86136261511932E-06[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "SCO_KIWI_PH_WI.BMP"
Variation = December, January, February, March
Channel_BlendMask = 3.0
Channel_LandWaterMask = 4.0
NullValue = 0,0,0
SamplingMethod = Gaussian
ulyMap = 43.9690981832518
ulxMap = -69.7233581542969
xDim = 5.36441802978516E-06
yDim = 3.86136261511932E-06[Source3]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "SCO_KIWI_PH_B.TIF"
SamplingMethod = Gaussian
ulyMap = 43.9690981832518
ulxMap = -69.7233581542969
xDim = 5.36441802978516E-06
yDim = 3.86136261511932E-06[Source4]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "SCO_KIWI_PH_W.TIF"
SamplingMethod = Gaussian
ulyMap = 43.9690981832518
ulxMap = -69.7233581542969
xDim = 5.36441802978516E-06
yDim = 3.86136261511932E-06[Destination]
DestDir = "D:\Program Files\Lockheed Martin\Prepar3D v4\ORBX\FTX_GLOBAL\FTX_FTXG_AIRPORTS\Scenery"
DestBaseFileName = "SCO_KIWI_PH"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
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