February 23, 200719 yr A hardware question, for the hardware forum, together with the search function. It's all cake!Allcott
February 23, 200719 yr Hi.The best way is to get a Gameport to USB converter from RShack for about $17.00. That said you can connect and select the Gameport controller in your FS Menu but does not work very well. Make sure you increase your Null zone to cover the Noise region for the Gameport. TV
February 23, 200719 yr Author >A hardware question, for the hardware forum, together with>the search function. It's all cake!>>>AllcottAlready did searches. Duh!
February 23, 200719 yr >>A hardware question, for the hardware forum, together with>>the search function. It's all cake!>>>>>>Allcott>>Already did searches. Duh!>Curious, I got 104 hits alone from the refined search termusb gameport rudderAllcott
February 23, 200719 yr Author >>>A hardware question, for the hardware forum, together with>>>the search function. It's all cake!>>>>>>>>>Allcott>>>>Already did searches. Duh!>>>>>Curious, I got 104 hits alone from the refined search term>usb gameport rudder>>AllcottGood job! Now read them all and report back the best answers.
February 23, 200719 yr Assuming that you have checked your Axis Assignments, per chance are you flying an aircraft with the yaw damper engaged? The rudder will barely move visably if it is enabledGood luck:RTH
February 24, 200719 yr helloplug the pedals into the game port.Plug the other two plugs togetherinstall the CH analog driverscalibrate the toe brakes in Fsuipc
February 24, 200719 yr Hi:I agree that the USB to Gameport adapter from Radio Shack is a good device for a somewhat faster gamport responsiveness if you don't have a highly sophisticated host joystick that you are attaching the rudders onto.I say "that you are attaching the rudders onto" because I believe that nearly all rudder pedal sets must be attached onto a joystick in order to get onto the correct controller axis.After connecting properly, one must then go into FS and deactivate the otherwise unused axes and buttons on the gameport joystick (which is the "host" device for the gameport rudder pedal).If your gameport joystick has a number of complex buttons (or worse yet extra axes on it), sometimes it will use a custom driver which either replaces (or pops up in) the Win XP Game Controllers user interface, and the USB gameport adapter's 3 types of configurations selected by its onboard switch may not be able to properly alias the controller to appear to Windows as a standard gameport controller device.Only a very few older gameports on motherboards and/or soundcards will fail to give you an adequate gameport function, so it is always worth trying out what you have already available if the budget is limited; if it works, but is too slow, then try the Radio Shack adapter.I do the same thing now and then with the Radio Shack USB adapter when I fly helis (for airplanes I prefer my rudder twist on my Saitek X-52 HOTAS).I keep the gameport on my Soundblaster Audigy "disabled" in the Win XP control panel to save the polling hit on my system, and I plug/unplug the USB to gameport adapter as needed.Have Fun!:-)GaryGB
February 24, 200719 yr HelloI have my gameport CH pedals connected directly to the gameport on my turtle beach santa cruz i then plug the other two plugs together this gives me the toe brakes back., i use a USB CH yoke and USB throttle quadrant , I sometimes swap the yoke for a Saitek Evo Force.The CH pedals DO NOT need to be attached to a joystick to work but the two spare plugs do need to be plugged into each other to get the toe brakes to work.
February 25, 200719 yr >>>>A hardware question, for the hardware forum, together>with>>>>the search function. It's all cake!>>>>>>>>>>>>Allcott>>>>>>Already did searches. Duh!>>>>>>>>>Curious, I got 104 hits alone from the refined search term>>usb gameport rudder>>>>Allcott>>Good job! Now read them all and report back the best answers.>Why would I? I already know the answer! ;)Glad you got it sorted. Vista won't really support Gameport devices, although it will identify them.Allcott
February 25, 200719 yr >The CH pedals DO NOT need to be attached to a joystick to work>but the two spare plugs do need to be plugged into each other>to get the toe brakes to work.That sounds interesting maddog. So you just plug the AuxPort and Joystick plugs together do you?I presume the gameport then provides the 3 axes necessary - R toebrake, L toebrake, and rudder. Which software do you use to calibrate it - CH or standard XP?--Bryn
March 1, 200719 yr I could have sworn that this forum was called the: MS Flight Simulator Hardware Discussion forum. Craig ASUS A8N- nForce SLI Chipset SATA RAID Dual PCIe MOBOAMD ATHLON64 3500+ CPU w/ HT TechLG GWA-4161 DVD/CDSeagate ST3160811AS 160GB Barracuda 9 7200RPM 8MB SATA II 3Gb/s NCQSeagate ST3160811AS 250GB Barracuda 9 7200RPM 8MB SATA II 3Gb/s NCQEVGA 7950 GT KO PCIe 512mb nvodngov19147-[Guru3D.com] drivers SB Audigy 22G Corsair PC 3200 400MHZ Dual Channel DDR Super Alien 500W P/STrack IR3 w/vectorCH Yolk & RuddersFS Genesis Terrain MeshActive SkyRC4
March 4, 200719 yr Any comments on my questions maddog? I'd be interested to hear more about what you are doing and how it was achieved.--Bryn
March 20, 200719 yr Bryn,I tried what Mad dog suggested and it works like a charm! For years I've been having analog CH pedals and because they work, I don't want to buy a USB variant. I had an old Flight Stick plugged into my game port just to be able to use the pedals, but today I followed what Mad dog wrote with good success.Simply connect the Aux and Joystick ends together, plug the pedals into the game port and install CH drivers. I couldn't get this to work with Win XP only. CH drivers are a must. Anyway, choose CH Pro Pedals when in Control panel/Game Controllers, calibrate the pedals, start FS and assign the three axes: rudder, left brake, right brake. I fine tuned everything in FSUIPC and voila!, toe brakes at last! :)Thanks, Mad dog!Regards,Jure
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