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lulupaca

Wishlist for the next MD11 patch

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Here's a couple of suggestions that I think would make a few people happy :( if they were implemented with the next patch.- Better handling of wind shifts (even with FSUIPC's "wind smooth" on)- Take-off trim settings (I believe this issue is being addressed) Does anybody have any more suggestions to add to the list?

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"- Better handling of wind shifts (even with FSUIPC's "wind smooth" on)"Yeah, I'm sure many more than a few people would be happy if they figured out how to fix that without making it fly like one of the default airplanes. Wow... that would be something.Meanwhile, revisit your FSUIPC settings. The problem is almost not a problem for me anymore... gotta be agressive with the settings and turn off any turbulence features.

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I would like to see the following:1) Correction to takeoff trim settings.2) A fix to prevent flight-idle from inhibiting spoilers and ABS on touchdown (landing with ATS disconnected).3) Smoother pitch changes by the autopilot.4) New glideslope logic allows the G/S to be captured from above. At present, the aircraft leaves it's current pitch mode irrespective of scale deflection and dives!5) Fade in and out of the "electrical sound" (When power is connected to the bus).Lastly (and this is not really a fix), I would love to have a zoom panel, like in the 744. There's a bit of wasted space around the displays and I would prefer it to be filled with larger, high-res displays.Regards,Martin Neep

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5) Fade in and out of the "electrical sound" (When power is connected to the bus).
Martin,those sounds do not fade in or out on the real aircraft. However some additional sounds are planned for start-up and shutdown with the generators to make it even more real.Regards,Markus

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I would like to see the following:1) Correction to takeoff trim settings.2) A fix to prevent flight-idle from inhibiting spoilers and ABS on touchdown (landing with ATS disconnected).3) Smoother pitch changes by the autopilot.4) New glideslope logic allows the G/S to be captured from above. At present, the aircraft leaves it's current pitch mode irrespective of scale deflection and dives!5) Fade in and out of the "electrical sound" (When power is connected to the bus).Lastly (and this is not really a fix), I would love to have a zoom panel, like in the 744. There's a bit of wasted space around the displays and I would prefer it to be filled with larger, high-res displays.Regards,Martin Neep
Martin,If I may add to your list:6) Correct alignment of CDI course in VOR and APPR ND mode, making it independent of crosswind component.Regards,Harry

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"- Better handling of wind shifts (even with FSUIPC's "wind smooth" on)"I concur with Dan, to add if you

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"- Better handling of wind shifts (even with FSUIPC's "wind smooth" on)"Yeah, I'm sure many more than a few people would be happy if they figured out how to fix that without making it fly like one of the default airplanes. Wow... that would be something.Meanwhile, revisit your FSUIPC settings. The problem is almost not a problem for me anymore... gotta be agressive with the settings and turn off any turbulence features.
Dan,could you post your FSUIPC settings please?Thanks

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Martin,those sounds do not fade in or out on the real aircraft.
Oops, forget that one then. See, this sim is too realistic for it's own good :(

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And my little suggestions are:1) 3D cockpit: Pointer of Brake Pressure gauge not visible at night time2) 3D cockpit: At daytime the sky is shining through the overhead panel sections3) 3D cockpit: Audiopanel. No NAV Radio Ident possible. Ident button not to push. Buttons don

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I'd like to be able in virtual cockpit to look across and see a copilot in the other seat. After all he does talk to me a lot ('80Kts, 'Spoilers Deployed' etc.)Years ago this was provided by Captain Sim in the Legendary 707, he was sitting there reading the checklist.I think it would add greatly to the realism. Maybe also the possibility to get out of the seat and go through the cabin, like in the JustFlight Lancaster.Chris G

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I'd like to be able in virtual cockpit to look across and see a copilot in the other seat. After all he does talk to me a lot ('80Kts, 'Spoilers Deployed' etc.)Years ago this was provided by Captain Sim in the Legendary 707, he was sitting there reading the checklist.I think it would add greatly to the realism. Maybe also the possibility to get out of the seat and go through the cabin, like in the JustFlight Lancaster.Chris G
Hi Chris!As I understand it, one could have FsCrew as F/O and for walking around in the flightdeck,one could choose between Active Camera (FS9), or Walk and Follow (FS9 and FSX)Pax cabin, had PMDG excluded, because high priority of perfomance as I understood it./ Leffe :(

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And my little suggestions are:1) 3D cockpit: Pointer of Brake Pressure gauge not visible at night time2) 3D cockpit: At daytime the sky is shining through the overhead panel sections3) 3D cockpit: Audiopanel. No NAV Radio Ident possible. Ident button not to push. Buttons don

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I would like to add some notes for mayby the next update:- When power up the aircraft i mis the double wheep with the lady say: "AutoPilot"- At the FSX version there is some APU sound from outside, but in the FS9.1 version there is no sound at all on the outside.- Mayby it is the setting in my config, but the windsound and aircraft sounds are so loud that i can't hear my FS2crew al the time. Our is this something i need to put in the FS2crew forum?I hope i put some sense here because it's rather late here in the Netherlands.Well keep up the GREAT work!Peter

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For myself1) the fix for the takeoff roll on both versions.2) EPR added to the engine gauges in FS9 version (if possibe)3) fix for the changing loudness of sound when looking left or right in 2d for FS9.4) Dome light in VC mode less subtle.5) Nothing to do with pmdg but navigraph writing better approaches to stop the 'ok, I'll shortcut to that fix' lol That one is already fixed in most cases by Dan and Planepath bloke (sorry, can't remember the name, doh!)6) and NO, I'm NOT going to say wingviews in FS9 Michael lol :( Everything else is simply perfect in my humble opinion.John Ellison

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For myself1) the fix for the takeoff roll on both versions.2) EPR added to the engine gauges in FS9 version (if possibe)John Ellison
What fix for take-off roll??I have EPR in my FS9 EAD. Are you flying the GE variant? Fly the P&W and it'll be there.

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My only request was a simple one, but I'm not sure if it can be done now. I asked a long time ago for the marker idents to fade in and out as they would on a real aircraft. At least all the ones I've heard do. Maybe the MD-11 doesn't?Also, was the Stall CAWS warning from the old DC-9/MD-80s not carried over to the MD-11? Not that I plan on stalling, but I'm curious?

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- When power up the aircraft i mis the double wheep with the lady say: "AutoPilot"
This one is already planned for an upcoming update.
Also, was the Stall CAWS warning from the old DC-9/MD-80s not carried over to the MD-11? Not that I plan on stalling, but I'm curious?
There's no callout on the real aircraft when stalling the MD-11.Regards,Markus

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3) fix for the changing loudness of sound when looking left or right in 2d for FS9.
Hi John,Are you refering to the inflight wind sound? The wind sound volume effect when moving eyepoint is a hard coded "feature" of FS - I don't think there is any way to stop this effect.Cheers,

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- At the FSX version there is some APU sound from outside, but in the FS9.1 version there is no sound at all on the outside.
Hi Peter - hmm, there shouldn't be an APU sound in any version! We still haven't worked out how to do this properly, so it's on the "to do" list. What you heard in FSX is more likely a quirk of that version. When it happens next time press "Q" twice to reset the sounds, that should make the FSX behaviour the same as FS9!
- Mayby it is the setting in my config, but the windsound and aircraft sounds are so loud that i can't hear my FS2crew al the time. Our is this something i need to put in the FS2crew forum?
We spent alot of effort getting the MD-11 sound mix to be as close as possible to the real thing - one important requirement is that all FS and PMDG sound volume settings are set to default values for the most realistic sound performance. The wind should not sound overpoweringly loud, maybe you changed the FS sound volume settings in the past for another aircraft? Anyway, you have full control over the wind volume setting by going to the FS9 or FSX sound menu and adjusting it to your tastes. Cheers,

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Cheers Armen for stating the FS9 sound hard coded issue, didn't realise that, thanksAnd to Chris... yep, just realised it's not on the GE model lol..... case of foot in mouth :( I'd better add the ASX/ASA wind issue but I know this is a work in progress.John Ellison

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Hi,like others already say the following:1 - Autobrakes when performing manual landing;2 - G/S logic improved (sometimes she climbs like a rocket to catch the G/S)3 - smoother AP reactions especially during Autoland and in wind sheer conditions.Thanks :(

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Meanwhile, revisit your FSUIPC settings. The problem is almost not a problem for me anymore... gotta be agressive with the settings and turn off any turbulence features.
Hi Dan, yes I have turbulence turned off and have FSUIPC set to change the wind at 1deg/knot each 5-10 sec or so. Still the pitch mode can't keep up with the wind shift when I'm climbing through strong wind layers. Many times the speed keeps going down until the plane enters the low-speed protection mode. I could set FSUIPC to change slowly change winds each 20+sec. but that's not very realistic, I might as well fly with no winds at all. Not to mention when you come for landing and there's a moderate wind shift at 4000-3000 ft above the airfield, the wind will still be slowly changing to the reported surface wind, as I have experienced a couple of times. I hope PMDG can fix this problem with the next patch and give more realism to our flights! :(

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I could set FSUIPC to change slowly change winds each 20+sec. but that's not very realistic,
I don't think any of us can have a clue what is "realistic" and what is not, 10 sec or 20 sec or even 30. MD11 like every aircraft has its surface drag area & coefficients and if PMDG modeled those values correctly then there is nothing more for them to do - it is either poorly delivered winds (which I think is the case) or indeed extreme winds can cause slight upset.

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PMDG MD-11 FSX is great! I think the PMDG MD-11 FSX is the best among the PMDG 747-400X and LVLD 767. Although the MD-11 is the worst one only about the Polar Route Navigation, LVLD 767 is the best.I have already prepared my 'North Pole Flight' in accordance with the 'Polar Navigation' of FMS Operating Manual (FMS.100.32):PANC - N73 00.0/W150 00.0 - N89 58.0/W150 00.0 - N89 50.0/E030 00.0 - N73 00.0/E150 00.0 - EFHKI expect most precise Polar Route Navigation to the MD-11. I hope that Michael's words below will be realized. " - - - the polar navigation functionality is not implemented in the current version of the MD-11. It was on our list but didn't make it for the release version. We add it in the next update."Sincerely,Kan-ichiro Fushihara

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