January 21, 201016 yr Just to share sounds interesting...http://www.planetinaction.com/Cheers,Andr André
January 21, 201016 yr Just to share sounds interesting...http://www.planetinaction.com/Cheers,Andr Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
January 21, 201016 yr Author Very exciting Andre!-thanks for the heads up. I hope this will include the ability to display the highly detailed city buildings some of the Google cities have.Your welcome would be amazing to fly over your own house :-)Yes indeed curious too...Cheers,Andr André
January 21, 201016 yr Your welcome would be amazing to fly over your own house :-)Andr Kevin D. Greene
January 21, 201016 yr Author Interesting concepts.And while I agree that it would initially be fun ... I think the limitations of GE technology would quickly become apparent.Cheers,I agree but the first baby steps are interesting development and will have also positive and negative side effects...I think everything moving in FSX at the current stage isn't that realistic at all too...I'm going to follow this with great interest :-)Andr André
January 21, 201016 yr Commercial Member Bing 3-D is doing some pretty great things. I thinlk that you need SilverLight.jja Jim Allen[email protected]SkyPilot Software home of FSXAssist / P3DAssist
January 21, 201016 yr Interesting concepts.And while I agree that it would initially be fun ... I think the limitations of GE technology would quickly become apparent.1) To begin with, there's a paucity of high-resolution satellite imagery and 3d buildings. While that will probably eventually be overcome,2) The technology at this point can't render images based on time or seasonality - there's no time-based modelling. It can only display its database of static satellite images.3) There's no 'living world' ... no cars, birds, animals ... nothing moves in these static images. And, there are things in the images that shouldn't be there ... cars standing still on all the roads, flat buildings, etc.I'm just not convinced that satellite imagery is going to be the way of the future for flight simming. I could be convinced, but so far haven't been.Thanks for the update, however. Moon Lander is one of my favorite games of all time!Cheers,Looks like one of the biggest drawbacks, is no panel! So this wouldn't be useful for the normal FS simmer, only the ones with hardware panels gauges and all!! Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
January 22, 201016 yr Author Looks like one of the biggest drawbacks, is no panel! So this wouldn't be useful for the normal FS simmer, only the ones with hardware panels gauges and all!!Yes i notice this too but did you read it somewhere? I was under impression that it was for the demo without panel? André
January 22, 201016 yr Looks like TileProxy with some extra 3d buildings.However 3thd party addons with custom objedcts can be used with TP too.TileProxy Compilation Video 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
January 22, 201016 yr Looks like TileProxy with some extra 3d buildings.However 3thd party addons with custom objedcts can be used with TP too.TileProxy Compilation Video Except for the fact that TileProxy cannot be used with Google only the two other inferior coverage services.
January 22, 201016 yr Commercial Member I Like the way they say its been attempted but never achieved... TileProxy did /does it fine, but they shut it down, ( Probably because this was in the pipeline, or they simply stole the idea from Christian....) Still, must not complain, if they offer google quality coverage to sit alongside the others then it cant be bad. I wonder how much it will cost, wether you can subscribe monthly or have to pay by amount downloaded......cheers, Mark
January 22, 201016 yr Author I Like the way they say its been attempted but never achieved... TileProxy did /does it fine, but they shut it down, ( Probably because this was in the pipeline, or they simply stole the idea from Christian....) Still, must not complain, if they offer google quality coverage to sit alongside the others then it cant be bad. I wonder how much it will cost, wether you can subscribe monthly or have to pay by amount downloaded......cheers, MarkIndeed Mark I had the same feelings build on the idea of TileProxy.Curious how this one involves because I think It's the next logical step to generate the virtual world for different purposes.It can add so much more to the immersion factor as with generic texture or autogen stuff...Hence we could even have the actual traffic jams lolCheers,Andr André
January 22, 201016 yr Interesting concepts.And while I agree that it would initially be fun ... I think the limitations of GE technology would quickly become apparent.1) To begin with, there's a paucity of high-resolution satellite imagery and 3d buildings. While that will probably eventually be overcome,2) The technology at this point can't render images based on time or seasonality - there's no time-based modelling. It can only display its database of static satellite images.3) There's no 'living world' ... no cars, birds, animals ... nothing moves in these static images. And, there are things in the images that shouldn't be there ... cars standing still on all the roads, flat buildings, etc.I'm just not convinced that satellite imagery is going to be the way of the future for flight simming. I could be convinced, but so far haven't been.Thanks for the update, however. Moon Lander is one of my favorite games of all time!Cheers,re:3) Unless I am not understanding what you are addressing I have moving cars and birds, animals on all my satellite imagery presently. With the scenery complexity slider on max I also have airport buildings, towers, and all present fsx downtown buildings. In fact one of the things I really like about satellite imagery is the cars are moving below me on roads that actually look like roads!As far as the other two-you are correct-no seasons and no different times. For me this is less of a concern as I run the present generic sim always in summer mode because I think that is the most believable-and I also find the other seasons not convincing at all. If I want to fly at dusk/night-I merely turn the scenery off and use the fs generics-after all at that time one can't see much anyway. At this point my personal choice is to fly over scenery that resembles the real world 100% in one season vs. a world that simulates the "feeling" in 4.In any case these limits will be going away-there was talk about two years ago by microsoft about having shadowed/season based photoscenery (so long ago I don't have the link). It will be coming. The highly detailed google cities will be populating.I think the big deal here is google is allowing the scenery to be used in flightsim-that is a big step in the right direction. Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
January 22, 201016 yr how about combining fsx/shipsim/tileproxy?that'd give more traffic :)) (in the harbours at least)
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