April 22, 201016 yr Good morning to you from Central Coast CA:I recently saw something (I think in AVSIM?) about a product (free or payware?) that will fix/remove the plateaus that many of the airports are on. It explained that MSFS has all runways level (though they aren't that way in real life) and that is why the plateaus are there ...to place the airports in scenery that may not be level. I can't for the life of me remember where I read about this fix???? Can anyone help?R/Mike
April 22, 201016 yr Good morning to you from Central Coast CA:I recently saw something (I think in AVSIM?) about a product (free or payware?) that will fix/remove the plateaus that many of the airports are on. It explained that MSFS has all runways level (though they aren't that way in real life) and that is why the plateaus are there ...to place the airports in scenery that may not be level. I can't for the life of me remember where I read about this fix???? Can anyone help?R/MikeYou should probably ask this in the Scenery Design Forum where you'll get some good help.BTW, which part of central Calif.? I'm in San Jose.Jim D.
April 22, 201016 yr You might be right Jim, but I like to know this too.. looking for a easy to implement and understand, foolproof (complete scenery fool here) to put elevation of the airport at the elevation I want.Maybe OPA has an idea?
April 22, 201016 yr the fix applies to the FSGenesis mesh add-on (not free) and is not a fix for default airports
April 22, 201016 yr That's not entirely accurate.Best to just go staight to the source: http://www.fsgenesis.com/Merchant2/merchan...egory_Code=ATAP Mike...
April 22, 201016 yr You might be right Jim, but I like to know this too.. looking for a easy to implement and understand, foolproof (complete scenery fool here) to put elevation of the airport at the elevation I want.Maybe OPA has an idea?I agree. I'm sure there's a fix discussed here in the archives somewhere, albeit not a global one. I'm pretty sure this can be done on a scenery by scenery basis with FSFlatten or some thing, I just can't remember how to adjust the FSGen payware mesh right now. Smooth Skies! -- Chuck B. MACHINE 1:FS2004/WinXP Pro 64, Intel Core 2 Duo E8600 Clocked to 4.35 GHz, Corsair H50, Asus Maximus Formula, 4GB PNY XLR8 DDR2 @1067, ATI 4870 and 4650, WD Raptor 10K RPM 160 GB HD, Seagate 500 mgb 32mgb cache, 2 Analog 2HTGs w/ 3 19" I-INC flat panel monitors 1280x1024x32, and 1 17" at 1280 x 1024, PC Silencer 750 Quad, FSPassengers, FSUPIC, (Payware), WideFS MACHINE 2: Dell Dimension, P4, WideClient, FDC Live Cockpit, Pro Flight Emulator, Active Sky v6.5 MACHINE 3: ASUS u81A Laptop, Windows 7 (what a joke!), WideClient, FlightSim Commander
April 22, 201016 yr Do note that the ATAP line from FS Genesis does appear to be a FSX product, not a FS2004 product.
April 22, 201016 yr You might be right Jim, but I like to know this too.. looking for a easy to implement and understand, foolproof (complete scenery fool here) to put elevation of the airport at the elevation I want.Maybe OPA has an idea?There isn't a really simple way, but this is probably the easiest:1. Open the airport in an AFD editor - AFCAD2, AFX (and presumably ADE9 - I haven't tried it for this).2. Change the airport elevation, the runway elevation and the start locations to the new altitude3. Here's where you can often cheat - create an apron area round the runway, no more than a fraction bigger all the way round. Better if you can make it a fraction smaller and it won't show at all.That should bring all airport components down to the chosen level but you might still get parts of the adjoining scenery looking wrong - e.g. chasms. If you want to tidy that up, instread of 4 above you will need to "flatten" the whole airport area with a suitable utility, such as Flattenbgl or FST Flatten. Both of these are a bit fiddly until you get the hang of them.If you want to know why I suggest placing an apron over the runway (it will actually display under it) this is because Taxiways and Aprons will automatically display at the revised level, but runways will not until you force them like that.OK? Done all of the above? Now you find your AI traffic floating above the tarmac, or sunken into it. There is a trick to this too. Create a new scenery library folder placed to load BEFORE the airport sceneries - place it as [Area.003] in your scenery.cfg. Put copies of every AFCAD with modified elevation in there and that will fix the AI traffic. (I do not recommend hacking APxxxx.bgl files to achieve this).John My co-pilot's name is Sid and he's a star! http://www.adventure-unlimited.org
April 22, 201016 yr You should probably ask this in the Scenery Design Forum where you'll get some good help.BTW, which part of central Calif.? I'm in San Jose.Jim D.Hi Jim....Moved to Paso Robles (from Colorado Springs) about a year ago.That's not entirely accurate.Best to just go staight to the source: http://www.fsgenesis.com/Merchant2/merchan...egory_Code=ATAP Will give that a look...thx
April 22, 201016 yr Hi Jim....Moved to Paso Robles (from Colorado Springs) about a year ago.Nice town, Paso. I lived in Greenfield and King City about 50+ miles north for 16 years. Keep us informed here as to a fix if possible.Jim D.
April 22, 201016 yr Adjusting the altitude of an airport requires that a stub AFD bgl file be created with the revised altitude. This has to be placed in the Scenery\World Scenery\scenery folder so that it is read before the stock airport. Altitudes for things like runways also need adjusting and the bgl file for that has to be placed so that it is read after the stock airport. This can be done with AFX, AFCAD or ADE. I can't speak for the other products but ADE pretty much automates the process. Jon ------- Microsoft Flight Sim MVP Airport Design Editor FSDeveloper.com
April 22, 201016 yr Adjusting the altitude of an airport requires that a stub AFD bgl file be created with the revised altitude. This has to be placed in the Scenery\World Scenery\scenery folder so that it is read before the stock airport. Altitudes for things like runways also need adjusting and the bgl file for that has to be placed so that it is read after the stock airport. This can be done with AFX, AFCAD or ADE. I can't speak for the other products but ADE pretty much automates the process.Just saw that FSGenesis Hawaii Terrain Adjustment Pack was released (it is the first headline on the AVSIM home page at the moment. It does say FSX (but, I went to the Genesis home page and checked out the Forum and Justin (Tyme?) said that he isn't against working on similar fixes for FS2004. So....I guess we all need to just stay tuned for future events there?Mike
April 22, 201016 yr I use Sbuilder and create a "sloped" flatten around the airport that needs fixing.I don't adjust the airport altitude, but instead slope the land upwards to the airport to fix plateaus.Here is an example of CYXY before and after.RJ
April 23, 201016 yr RJ: According to the website SBuilder is for FSX only? Smooth Skies! -- Chuck B. MACHINE 1:FS2004/WinXP Pro 64, Intel Core 2 Duo E8600 Clocked to 4.35 GHz, Corsair H50, Asus Maximus Formula, 4GB PNY XLR8 DDR2 @1067, ATI 4870 and 4650, WD Raptor 10K RPM 160 GB HD, Seagate 500 mgb 32mgb cache, 2 Analog 2HTGs w/ 3 19" I-INC flat panel monitors 1280x1024x32, and 1 17" at 1280 x 1024, PC Silencer 750 Quad, FSPassengers, FSUPIC, (Payware), WideFS MACHINE 2: Dell Dimension, P4, WideClient, FDC Live Cockpit, Pro Flight Emulator, Active Sky v6.5 MACHINE 3: ASUS u81A Laptop, Windows 7 (what a joke!), WideClient, FlightSim Commander
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