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Bojote's Shader 3.0 mod for FSX

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Incidently, did you alter the Bloom.fx.....I havnt compared it as yet. I did mod it the other day, but I didnt notice much difference between SH2.0 and SH3.0...?

Craig Sells

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  • I actually manged to fix the problems that plagued bojote's sm3 in fsx by making a hybrid of default fsx shaders with his files. Most of the shaders are sm3, the others are left at sm2 (full sm2, not

  • Author
Incidently, did you alter the Bloom.fx.....I havnt compared it as yet. I did mod it the other day, but I didnt notice much difference between SH2.0 and SH3.0...?
I did yes. But, don't use it :) thats why ENBSeries is included, using both its a complete waste of resources!
In your partciular case, i'm 100% positive you don't have ALLOW_SHADER_30=1 check that.
No joy - ALLOW_SHADER_30=1 is in my fsx.cfg. I'm using Catalyst 10.4 official, tried with Catalyst AI on and off.

*******, again I must say thanks, I am extremely humbled by your efforts and I must reiterate that your mods/discussion here at the forums have changed my FSX experience immensely.I was wondering if you have compiled all the mods/tweaks into a document such as a .PDF containing all the vital information you have provided as it seems that it is brought forward by the week... if not, would you consider doing this?

\Robert Hamlich/

 

  • Author
I was wondering if you have compiled all the mods/tweaks into a document such as a .PDF containing all the vital information you have provided as it seems that it is brought forward by the week... if not, would you consider doing this?
Hi Robert,Unfortunately, a 'compiled' version makes sense when I'm finished tweaking. and... I'm still working on some other stuff, but rest assured there will be a 'formal' document with everything you have seen in the past weeks and not just 'forum posts'I have 99% of all fsx.cfg options mapped AND explained, but threre are a couple still pending.They are:[TERRAIN]BATCH_AUTOGEN2=1 // Default is 0and[sCENERY]ObjectsToBatchPerFrame= // No idea what the defaults are or valid ranges.Also, while 'solving' the issue for ATI users with the Shaders I improved some other things :) now terrain is FULLY SM3.0 compliant and not 'partially' 3.0 anymore.

Thanks *******, any way to make things a little less bright? Still a white out glare day and night that I dislike

  • Author
Thanks *******, any way to make things a little less bright? Still a white out glare day and night that I dislike
Sure, go to your enbseries.ini fileLook for the [bLOOM] section the ones with the word 'day' affect BloomPower (default is 13) if you set it to 10, for example it will reduce the bloom during the day. Also, if you DONT want to tweak bloom levels for day and night but in GENERAL then reduce the BloomMaxLimit to something like 50 or 40 and report back.[bLOOM]BloomPowerDay=13BloomScreenLevelDay=10BloomPowerNight=90BloomScreenLevelNight=1BloomMaxLimit=70
*******,I am also having issues with 5870. I know shaderV3 is working as Ive been using it in my modded SwarmCloud.fx... and re-compiled shader cachesWhat I am seeing with this mod, water and clouds are being rendered correctly. No Terrain or Objects are rendering at all.
Having issues here also whit 5870 .some aircraft have textures problems like wings out off place doors etc ,cfg configure as require. gracias ******* .all your tweaks have help me alot apriciate your time and effort.

My System Specs:
Asus P7P55D
Pro mother board,
ATI
radeon 5870
,
Intel
I7 860
oc to
3.8 ghz
,
Kingston HyperX
4GB DDR3 1800 cas 8
,
PCI Express
Sound Blaster X-Fi Titanium
7.1,
FS drive
Western Digital
VelociRaptor WD1500HLFS 150GB
,OS drive WD WD1000HLFS 74,rpm ,OS
Windows 7 64 Home primum

  • Author
Having issues here also whit 5870 .some aircraft have textures problems like wings out off place doors etc ,cfg configure as require. gracias ******* .all your tweaks have help me alot apriciate your time and effort.
Yes, I'm aware of that. Only happens to ATI users, I also fixed it :)I'm kind of busy right now, but when I have the time I'll upload the corrected version that works for ATI users as well. It seems ATI's have a problem when the Pixel and Vertex shaders are compiled under different versions, so I compiled them BOTH to 3.0 and the BETA testers reported the problem 100% fixed :) just give me some time because I have some real work commitments now.
and.. make sure to check the syntax as well.. its ALLOW_SHADER_30=1 (not SHADERS) but SHADER
Opps! That's what I get from typing it out vs copy and pasting it from the config file. Thanks for catching my typo!!

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

I ran fs water configurator, and now my water is solid light blue. How can I fix this? I tried deleting the shader file in my user name/app data/local folder, no luck.

Hi Robert,Unfortunately, a 'compiled' version makes sense when I'm finished tweaking. and... I'm still working on some other stuff, but rest assured there will be a 'formal' document with everything you have seen in the past weeks and not just 'forum posts'I have 99% of all fsx.cfg options mapped AND explained, but threre are a couple still pending.They are:[TERRAIN]BATCH_AUTOGEN2=1 // Default is 0and[sCENERY]ObjectsToBatchPerFrame= // No idea what the defaults are or valid ranges.Also, while 'solving' the issue for ATI users with the Shaders I improved some other things :) now terrain is FULLY SM3.0 compliant and not 'partially' 3.0 anymore.
Thanks for your reply *******... uhm, one question, do you think there will be an end to this all? I get the distinct feeling there will be more than enough info coming from you for quite a while to come. I will be looking for that post however and I look forward to.Thanks again.

\Robert Hamlich/

 

Ok so I guess fswater configurator just doesn't work because it isnt dx10 compliant. My only complaint with the water is in the tropical areas it isn't green enough, and I really dislike all the reflections of the clouds and such. Just not realistic. Water is not glass, the only reflections you would see are shadows, not the actual clouds being reflected on the water. Can someone help me change the water but still work with *******' shader files?

Yes, I'm aware of that. Only happens to ATI users, I also fixed it :)I'm kind of busy right now, but when I have the time I'll upload the corrected version that works for ATI users as well. It seems ATI's have a problem when the Pixel and Vertex shaders are compiled under different versions, so I compiled them BOTH to 3.0 and the BETA testers reported the problem 100% fixed :) just give me some time because I have some real work commitments now.
OK hope I see the update here in a few days thanks

My System Specs:
Asus P7P55D
Pro mother board,
ATI
radeon 5870
,
Intel
I7 860
oc to
3.8 ghz
,
Kingston HyperX
4GB DDR3 1800 cas 8
,
PCI Express
Sound Blaster X-Fi Titanium
7.1,
FS drive
Western Digital
VelociRaptor WD1500HLFS 150GB
,OS drive WD WD1000HLFS 74,rpm ,OS
Windows 7 64 Home primum

Having issues here also whit 5870 .some aircraft have textures problems like wings out off place doors etc ,cfg configure as require. gracias ******* .all your tweaks have help me alot apriciate your time and effort.
I have issues, too, *******: spinners on the canopy, tail feathers sticking out of the cowls: I did a repair and that fixed it until I reinstalled SP2, and the broken textures came back. I reinstalled all the addon aircraft, but only one or two are fixed. I will remove SP2 for the time being.


i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

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