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XP10 news from Austin!

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You were saying?
Actually that was a bad example, as that was JFK, so the dense scenery really skewed the frames. This is a little more typical. Its the Wilco A320 sitting at a gate at Las Vegas. Mind you the Wilco is a complex aircraft, and this is only with 3Ghz E6850 4GB mem and a 9800GTX card. An I7 at 4+Ghz, a 285GTX or better card, should be able to handle both situations well.Without AI.With 191 AI aircraft.

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

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Hi all !This is a post from Tyler Young:

Hi everyone!Beginning today, 21 September, we'll be posting a new round of Version 10 screenshots every Tuesday on our (new) news page, as well as on our page on Facebook.This week's photos include airports and roads modeled using the X-Plane 10 "plausible world" framework. They're pretty awesome!Enjoy!
http://x-plane.com/pg_news.htmlI like these shots ! :(

This video shows some of the new and revamped aircrafts that will be present as default planes in X-Plane 10 (B747, B52, B2, KC10, Lancair, Space Shuttle, X15):http://www.youtube.com/watch?v=k-5-boe6QCYMarco

"Society has become so fake that the truth actually bothers people".

Hi all !This is a post from Tyler Young:http://x-plane.com/pg_news.htmlI like these shots ! :(
The shots with the jetways look real good, I just hope it's not just a token teaser airport like LOWI was in X-Plane 9! I don't expect X-Plane 10 to have as many detailed airports as FSX does, with it's resources, but it would be nice to have a few places to fly too.

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

This video shows some of the new and revamped aircrafts that will be present as default planes in X-Plane 10 (B747, B52, B2, KC10, Lancair, Space Shuttle, X15):Marco
Generally they look pretty good, but I hope that 747-400 is just a work in progress preview. The hump is too rounded, looks closer to a 200 than a 400.

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

Finally some daytime screenshots.The third shot of the UA jet at the terminal shows some very low resolution grass textures, I hope these get sorted out. The shot of the trucks on the road looks pretty good(the road is higher resolution than the grass at the airport?). The shot on final looks good. The x-plane lighting engine really gets it rightI am so happy to see some WIP shots, given that this is our next sim in the pipeline.
This video shows some of the new and revamped aircrafts that will be present as default planes in X-Plane 10 (B747, B52, B2, KC10, Lancair, Space Shuttle, X15):

Marco
Getting Javier to make these planes is like having PMDG make some of the default msfs aircraft. Stunning, simply stunning....

Daniel Miller

  • Commercial Member

I can't see X-Plane 10 succeeding performance-wise. In that post by Austin, it seems that the graphics are going to be extreme. How is anyone supposed to be able to run that? I can see MS Flight performing better than X-Plane 10 at the moment, and we don't even know much on it.

Brandon Filer

  • Commercial Member
I can't see X-Plane 10 succeeding performance-wise. In that post by Austin, it seems that the graphics are going to be extreme. How is anyone supposed to be able to run that? I can see MS Flight performing better than X-Plane 10 at the moment, and we don't even know much on it.
Brandon Austin said to take advantage of all of XP 10's features, a quad core is recommended. That's like cranking up all the sliders in FSX to MAX.You're saying you can see MS Flight outperforming XP 10? And you admit you don't know much about it. Even the system specs for MS flight haven't been announced. You give unsubstantiated statements a new meaning.G
  • Author
More news here today about X-Plane 10:http://games.groups.yahoo.com/group/xplane-news/message/1655
Good find! According to Austin's post XP10 has better performance than XP9 and the ability to scale up the detail based on available RAM and number of cores.The weather system sounds like a big step forward! In XP10 weather will created per METAR station and interpolated between stations but with far more detail (since procedurally generated) than anything seen in XP9 or FS9/FSX.

Matthew S

According to Austin's post XP10 has better performance than XP9 and the ability to scale up the detail based on available RAM and number of cores.
They said the same thing about FSX SP2 :)
  • Author
They said the same thing about FSX SP2 :)
Unfortunately for FSX it was designed/developed long before the wide spread adoption of multi-core processors. Austin/Ben are writing key bits of XP10 to take full advantage of multiple cores, for example:-1) Separate flight dynamics thread per aircraft2) ATC 3) Scenery loader4) Weather modellingAustin and Ben are more than capable of delivering a flight sim that takes full advantage of today's multi-core machines.It's a real shame ACES "bit the dust" because I think FS11 would have been something special in regards to it's multi core utilisation.

Matthew S

What are you talking about... the entire Aces team has been working a support contract for Lockheed Martin. FSX has been running 16 cores for almost 2 years now. Seriously I don't know where you lot get your information but FSX has been in continuous development for the past 30 years, plain and simple. There was never a time out. You just couldn't buy it, because they stopped making a game out of it.

  • Author
What are you talking about... the entire Aces team has been working a support contract for Lockheed Martin. FSX has been running 16 cores for almost 2 years now. Seriously I don't know where you lot get your information but FSX has been in continuous development for the past 30 years, plain and simple. There was never a time out. You just couldn't buy it, because they stopped making a game out of it.
Yeah sure... Like I said XP10 is being rewritten to take better advantage of multi-core systems. FSX was designed and developed before multi-core became main stream, whatever multi-core capabilities they managed to shoe-horn in SP2 was an after thought.

Matthew S

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