Jump to content

Archived

This topic is now archived and is closed to further replies.

audiohavoc

HGS display size changeable?

Recommended Posts

Hello, I finally got to install and start using the NGX, and first of all it is amazing. I do have a question regarding the sizing of the HGS display in the VC. I am using TrackIR and my zoom is set to the recommended level by PMDG (press backspace, then ctr+spacebar), but at this setting the text in the HGS is too large and is cut off at the edges of the display. To see all of the HGS text/display, I have to sit up and uncomfortably close to the monitor/TrackIR receiver to see HGS view appropriately sized. Is there a way to change the size/view of the HGS display? I tried looking through the introductory document and the FCOM, but I don't recall seeing anything regarding this.


Shane Gavin

Share this post


Link to post
Share on other sites

I've noticed that as well but just assumed it was normal. My fix was to lean back & recenter the tir. Not really a fix, but it works


Kenneth Weir

My Saitek yoke mod

 

i7 2600k @ 4.7

8GB Gskill CAS7

2x GTX580 SLI Surround + GT520 Accessory

Win7x64

Share this post


Link to post
Share on other sites

Hoping PMDG will take this into account. Really would enjoy it more if I could make the text smaller........

Share this post


Link to post
Share on other sites

The nature of the HGS combiner display is that it remains the same size relative to the outside. The best way to change the cropping is to change the eyepoint (i.e. your head's default position).


Vin Scimone

Precision Manuals Development Group

www.precisionmanuals.com

PMDG_NGX_Dev_Team_FB.jpg

Share this post


Link to post
Share on other sites
The nature of the HGS combiner display is that it remains the same size relative to the outside. The best way to change the cropping is to change the eyepoint (i.e. your head's default position).
So to see all the info, the HGS should take up most of the display? (80ish%)Not trying to argue or anything, just confirming what I see with it. Seems like the top & bottom have to be almost to the edges of the screen. I'll have another look at the YouTube video you guys put up some time this week, it's probably just me.

Kenneth Weir

My Saitek yoke mod

 

i7 2600k @ 4.7

8GB Gskill CAS7

2x GTX580 SLI Surround + GT520 Accessory

Win7x64

Share this post


Link to post
Share on other sites

This is why I hardly use the HGS. Without TrackIR it's even harder. I find the only way to keep the text in view is by moving position waaaaay to the right, but this makes it very unrealisticWorried.gif


Windows 10 (x64) - X-Plane 11 - M/B: Asus ROG Maximus IX Hero - CPU: i7 7700k (@5.0GHz) - RAM: 32Gb Corsair Vengeance LPX DDR4 @ 3200MHz - Video: GTX1080ti - Cooling: Custom water loop (EK 140 Revo D5 pump/res combo, EK EVO CPU block, EK XE360 Rad)

Share this post


Link to post
Share on other sites

If you think about it, that's how things are supposed to be. The combiner sits right in front of the pilot and takes up most of his field of view. And, besides, what do you need to see outside the combiner? That's why it's there for, so you don't need to look around the cockpit.


Cristi Neagu

Share this post


Link to post
Share on other sites

It's a collimated projection, so you have to position yourself correctly to see it. When using something like EZDock, it's not uncommon for it to be off center. I have it set for center when I'm perfectly still, but when flying gravity and inertia have a tendency to affect how I view it.


Scott Burns
 

Share this post


Link to post
Share on other sites

You guys can turn off the inertia / head movement in the VC you know. I have it off, and have no issues with the HUD. The text never moves. Martin Wilby

This is why I hardly use the HGS. Without TrackIR it's even harder. I find the only way to keep the text in view is by moving position waaaaay to the right, but this makes it very unrealisticWorried.gif

Share this post


Link to post
Share on other sites

Specially when you are using EZCAM, then you just can define a view for the HUD and deaktivate the movement for this view only.


Regards

Frank Bastiansen

Banner_FS2Crew_NGX_Driver.jpg

 

System: Q9550 @ 3,4 GHz ; GA X48-DS4 ; 8 GB DDR 2 PC2-6400 ; Geforce GTX 280 ; Windows 7 Pro 64

Share this post


Link to post
Share on other sites
You guys can turn off the inertia / head movement in the VC you know. I have it off, and have no issues with the HUD. The text never moves. Martin Wilby
Please could you tell where to turn these off? I've turned the head movement settings to 0.00000 etc, but I still get the movement even though not as much as before, but it's still slightly there, so I'm guessing it's the inertia (?) please direct me. Thanks.

PMDG-777-EK-SIG-MAY1713-2_zps6f2ed2be.pn
 

Chidiebere Anyahara

Share this post


Link to post
Share on other sites

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    43%
    $10,945.00 of $25,000.00 Donate Now
×
×
  • Create New...