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FS2Crew Voice control addon

FGS2Crew for NGX 272 members have voted

  1. 1. Who will be getting FS2Crew voice control for the NGX?

    • I want total immersion so my answer is yes
      66%
    • No but, I might buy the button control version
      24%
    • Not interested thank you
      9%

Please sign in or register to vote in this poll.

Featured Replies

Ya I have a Y splitter setup with my fs2crew, the only thing is I use Vatsim and fsinn. So my headset is plugged into that pc with the split plugged into the mic on my fsx pc, now the good thing about fs2crew is the soft mute feature, I assign that to a button on my yoke, I assign the same button in fsinn as the PTT, So when I go to talk to atc it mutes fs2crew and allows me to talk simultaneously. It sounds pretty confusing but its pretty simple to setup, but with you using teamspeak Im not sure if any of this would be possible.
That's great, I used the same kind of button setup before with other FS2Crew Voice products.Now if we could only have the SDK...:(
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Top Posters In This Topic

When FS2 Crew will be released roughly ?Will it have a demo ?Thx

  • Commercial Member
I voted Yes as i intend using Fs2Crew for the Copilot and then also get MCE to interact with RC4. The reason i want to use both is because from all of the demo videos i have watched (and i think i've watched them all), Fs2Crew is far more realistic voicewise than MCE which i find a little robotic. Having said that, it seems MCE is a great tool as voice command where ATC is concerned. Anybody out there who is using both is welcome to correct me if this is not so.Regards,
I’d like to think MCE is much, much more than voice control for ATC.We try to simulate the entire Multi Crew Experience, hence its name.Our view is that the speech recognition side has to be made to work around the user and not the other way around.No need to memorise specific sentences in order to get things done. Also no worries about which phase of the flight you are in, we work it out automatically.Granted, the TTS voices don’t sound good, but you can always replace them with high quality ones.As a matter of fact, in order to address what appears to be an issue for some, starting from next update (due out in a week) MCE will ship with “recorded” voices.And the icing on the cake is that voice control for NGX will be delivered too, without fanfare. Yes, you are reading well. It’s already happening without the SDK.We could have spent the last 3 months crafting some artwork and talking the talk (voice control for NGX that is), instead we rolled-up our sleeves and got the job done.In fact MCE is the only product where co-pilot can turn the dials for you on the MCP panel for many (not all) PMDG aircraft, including B747 and MD-11, and now the NGX.One more crucial thing, MCE (and by extension the speech engine) runs in its own process and address space. Only a few dlls (kilobytes) need to run in the simulator address space. What that means, is that when you are running a resource hungry add-on like the PMDG NGX, if anything wrong happens with MCE (or the speech engine), your flight remains safe. It’s a design decision made years ago, and we are glad we made it. The alternative is to run MCE and the speech engine, inside the FSX address space. That would mean dangerously flirting with the OOM boundary, and very likely having to re-start a flight the moment the first-officer has a brain fart.Anyone who can’t wait for the release is welcome to request the Beta.The downside after adding recorded voices is that the downloadable package is now a massive 500 MB, and that’s with compression and all.
I’d like to think MCE is much, much more than voice control for ATC.We try to simulate the entire Multi Crew Experience, hence its name.Our view is that the speech recognition side has to be made to work around the user and not the other way around.No need to memorise specific sentences in order to get things done. Also no worries about which phase of the flight you are in, we work it out automatically.Granted, the TTS voices don’t sound good, but you can always replace them with high quality ones.As a matter of fact, in order to address what appears to be an issue for some, starting from next update (due out in a week) MCE will ship with “recorded” voices.And the icing on the cake is that voice control for NGX will be delivered too, without fanfare. Yes, you are reading well. It’s already happening without the SDK.We could have spent the last 3 months crafting some artwork and talking the talk (voice control for NGX that is), instead we rolled-up our sleeves and got the job done.In fact MCE is the only product where co-pilot can turn the dials for you on the MCP panel for many (not all) PMDG aircraft, including B747 and MD-11, and now the NGX.One more crucial thing, MCE (and by extension the speech engine) runs in its own process and address space. Only a few dlls (kilobytes) need to run in the simulator address space. What that means, is that when you are running a resource hungry add-on like the PMDG NGX, if anything wrong happens with MCE (or the speech engine), your flight remains safe. It’s a design decision made years ago, and we are glad we made it. The alternative is to run MCE and the speech engine, inside the FSX address space. That would mean dangerously flirting with the OOM boundary, and very likely having to re-start a flight the moment the first-officer has a brain fart.Anyone who can’t wait for the release is welcome to request the Beta.The downside after adding recorded voices is that the downloadable package is now a massive 500 MB, and that’s with compression and all.
Hi Gerald. thanks for taking the time to explain your product. It sounds like you have been busy. You mentioned there are alternative high quality voices available. Are there any example demo vids out there that i could check out? The only You tube demos i have listened to all used the TTS voices.

Rick Hobbs

Boeing777_Banner_Pilot.jpg

 

  • Commercial Member
Hi Gerald. thanks for taking the time to explain your product. It sounds like you have been busy. You mentioned there are alternative high quality voices available. Are there any example demo vids out there that i could check out? The only You tube demos i have listened to all used the TTS voices.
You're welcome.I meant high quality TTS voices, like the one you can hear on this vid:
When the new update will ship next week, and for the first time, it will come with 2 pre-recorded voice sets (first officers), 2 pre-recorded mechanics and 1 purser (possibly 2). This will negate the need for high quality TTS voices, unless you need them for other things on your PC (like on-screen news reading).And no, the video doesn't mean we got mixed up between PMDG for FS9 (the video) and the latest incarnation (the NGX).I can confirm that we have voice control for FSX NGX as well. Just one week from release.Co-pilot will be able to do all these thingsDial Speed, heading, altitude etc.. on MCP panelSwitch MCP modes, FD, ATS, AP, CWS etc…Flip overhead panel switches on your request. Almost every switchPacks, bleeds, probes, anti-ice, fuel pumps and cross-feed, wipers etc…The only panels left out (and that’s on purpose) are the ones to do with flaps emergency extension, and navigation modes.Dial VHF, ADF, NAV, transponder etc…Adjust trim tabs.Extend and retract spoilers.Extend and retract flaps.Extend and retract gear.Auto-brake selectionSwitch exterior lighting on and off.Start and shutdown Engines and APU.Flip the ground proximity switches for Gear, flaps and terrain.We can even get co-pilot to select specific FMC pages or type something, but we think it would be silly to do that. Just because you can do voice control, doesn’t mean you need a voice command for everything.The FMC is mostly a hands-on device, and is best interacted with via its keypad.Our co-pilot is fully trained not to do anything critical unless he gets confirmation first.If you say “IRS off”, don’t expect him to jump on the switches and turn them off in the middle of the flight just because the speech engine recognised this by accident.
You're welcome.I meant high quality TTS voices, like the one you can hear on this vid:
When the new update will ship next week, and for the first time, it will come with 2 pre-recorded voice sets (first officers), 2 pre-recorded mechanics and 1 purser (possibly 2). This will negate the need for high quality TTS voices, unless you need them for other things on your PC (like on-screen news reading).And no, the video doesn't mean we got mixed up between PMDG for FS9 (the video) and the latest incarnation (the NGX).I can confirm that we have voice control for FSX NGX as well. Just one week from release.Co-pilot will be able to do all these thingsDial Speed, heading, altitude etc.. on MCP panelSwitch MCP modes, FD, ATS, AP, CWS etc…Flip overhead panel switches on your request. Almost every switchPacks, bleeds, probes, anti-ice, fuel pumps and cross-feed, wipers etc…The only panels left out (and that’s on purpose) are the ones to do with flaps emergency extension, and navigation modes.Dial VHF, ADF, NAV, transponder etc…Adjust trim tabs.Extend and retract spoilers.Extend and retract flaps.Extend and retract gear.Auto-brake selectionSwitch exterior lighting on and off.Start and shutdown Engines and APU.Flip the ground proximity switches for Gear, flaps and terrain.We can even get co-pilot to select specific FMC pages or type something, but we think it would be silly to do that. Just because you can do voice control, doesn’t mean you need a voice command for everything.The FMC is mostly a hands-on device, and is best interacted with via its keypad.Our co-pilot is fully trained not to do anything critical unless he gets confirmation first.If you say “IRS off”, don’t expect him to jump on the switches and turn them off in the middle of the flight just because the speech engine recognised this by accident.
Must say this sounds interesting, will there be a demo available that includes the pre-recorded voice sets you mention? Because even though the TTS voices sound rather good I would like more natural voices so I doesn't feel like you're talking to a robot :(

I'll take the button version when that comes out.

Lukas "TIN TIN -=9th Shrek=-" Mathijsen

I may have to reinstall it. The TTS tech just didnt work well for me.

Chris Hicks

  • Commercial Member
When FS2 Crew will be released roughly ?Thx
Howdy,As stated, FS2Crew will be out shortly after PMDG releases the SDK.Some other companies are evidently bypassing or circumventing the SDK.... we wish them all the best.However, I could do that, too, but I don't want to get on PMDG's bad side by violating the spirit of the EULA and possibly exposing myself and my loyal user base to undesired consequences, quite possibly even legal ones.PMDG has publicly stated that there are 'legal' issues associated with the SDK hold-up, issues that I suspect are related to their licensing agreements with Boeing. That's the kind of thing that should be taken seriously and respected.I can assure you that Boeing's legal department is considerably bigger than FS2Crew's, and to put it bluntly: I'm not going to play with fire.As for a demo: I've never done one before. But I'm considering it this time though. I've got voice control down to such a fine art that I want everyone to see it.So, guys, worry not, you'll have your FS2Crew soon, hopefully, just as soon as PMDG releases the SDK!Cheers,
  • Commercial Member

The last time the same person made some innuendo (violation of PMDG EULA) on Avsim forums, we let him off the hook.This time around, we are going to answer back.You don’t need to “circumvent” the SDK or whatever that means. You just need to be a proper FS Developer (example Pete Dowson without whom many add-ons wouldn’t even exist)Are these guys in violation of the EULA?http://forum.avsim.net/topic/350572-opencockpit-mcp-with-pmdx-737ngx-ready/It requires deep knowledge of the FS SDK, dedication (your whole life sinks into the thing) and programming abilities beyond writing simple code like.If ( ThisThingHappens ) (please let me know how I can do that via the SDK) PlayMyBeautifulSoundFile… then claim the Nobel Prize.I somehow would like to see the person who made the allegation interface the PMDG without SDK.All CS aircraft have no SDK, and we have done most of them too. CS team is just happy their birds are multi-crewed.And let’s not forget that without aircraft, voice control cannot exist. It’s like adding salt and pepper to food, not the main course, or the coming of the Messiah.When we had the other NGX done without the SDK, the individual was telling everyone that he didn’t want to do it because of lack of market for voice control…That is until we tipped him on how to do it on the other bird website.http://ifly.flight1.net/forums/forum_posts.asp?TID=777&KW=&PID=9915&title=ifly-sdk#9915After he managed to turn heading, speed (mainly with help from the team that built the other aircraft).. he suddenly started telling everyone that voice control was indeed much better.No more tips from now on.For us, multi-crewing the NGX is just a tiny feature in the maze of features MCE provides. We will soon move to other aircraft. And we don’t even charge our customers for these improvements.To PMDG staff…We are ready to send source code (the part that interacts with the NGX) for inspection.You can compile it and see for yourselves.We will just ask you to refrain from telling the other junior programmers, especially those who appear to suffer from delusions of grandeur.And no, we don’t hack your panel.cfg or aircraft.cfg files either.

  • Author
I'll take the button version when that comes out.
Let me enlarge on my previous experience....................Intitially, I bought the 'button control' version, then I watched a video featuring the 'Voice control' version and i can tell you that I couldn't wait to buy it! Since then, I have felt total immersion and the fact that I can give loads of orders to the First Officer and he does what is nessacery for me, it's so nice enjoying the realism of flying with someone else. I ignore the fact that there is nobody visible sitting in the F.O seat and imagine that he has just got up to stretch his/her legs. This addon when it comes definately will cause me to fly nothing else.Bryan, your a saint, mate ;)

Dave Taylor gb.png

 

 

 

  • Commercial Member
Must say this sounds interesting, will there be a demo available that includes the pre-recorded voice sets you mention? Because even though the TTS voices sound rather good I would like more natural voices so I doesn't feel like you're talking to a robot wink.png
Affirmative, as usual the Demo will expose all the package capabilities including the new recorded voices. If you are locked out (as a result of having tried it earlier), just make a request to support, and we'll send you a link for extended Demo.Regards,
Affirmative, as usual the Demo will expose all the package capabilities including the new recorded voices. If you are locked out (as a result of having tried it earlier), just make a request to support, and we'll send you a link for extended Demo.Regards,
Sounds good, looking forward to try your product out when it becomes available.
  • Commercial Member
Bryan, your a saint, mate ;)
Dave, you can't say that... I just learned I'm a "junior programmer with delusions of grandeur" as per Gerald's post above.You're the feeding the delusions, man LOL.gifLOL.gifGood news, as you all know, is that PMDG has announced that their SDK will be available next week.So you'll all have your FS2Crew very shortly.Not many sleeps left.Happy Thanksgiving all!Cheers,

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