April 27, 201511 yr Commercial Member Gents- As stated by Kevin, and as documented in our 777 introduction (which all you 777 owners read, I'm sure... yup. surely. :ph34r: ) this is a well known and well documented bug in FSX. The head position has a very slight shift that is related to heading and position on the globe and the distance of the view position from the defined model center. It is, quite simply, a mathematical rounding error inside FSX. We documented this for Microsoft during beta testing of FSX but it was not fixed. There is no fix for it. Adam: If you suspect that information you have learned is not factual, it is normally good form to state as such when initially presenting the information, not when you are corrected by another forum user. Thanks. Robert S. Randazzo PLEASE NOTE THAT PMDG HAS DEPARTED AVSIM You can find us at: http://forum.pmdg.com
April 27, 201511 yr Wouldn't it be possible to use an algorithm to fix it? I mean, we already know the view returns to the same spot every 180 degrees and that the distance from the static cg or reference datum has a direct correlation with how far the view revolves around the static view point. Maybe it can't be fixed but surely it can be made a bit better?
April 27, 201511 yr only for default aircraft go in fsx.cfg and search: [DynamicHeadMovement] LonAccelOnHeadLon=-0.020000 LonAccelOnHeadPitch=-0.010000 RollAccelOnHeadLat=0.010000 YawAccelOnHeadLat=-0.100000 RollAccelOnHeadRoll=0.100000 MaxHeadAngle=5.000000 MaxHeadOffset=0.300000 HeadMoveTimeConstant=1.000000 bring all values to 0 CASE: Cooler Master MasterBox Lite 5 MB: Msi Z590 Tomahawk CPU: Intel i7 11700K RAM: HyperX Fury 16GB 2400 MHz COOLER: Cooler Master MasterLiquid Lite 120 HD: Samsung 970 Evo 250GB GPU: Nvidia (Asus A8G) GTX 1080 PSU: Cooler Master V750 FAN: Cooler Master MasterFan Pro 120 Air Flow RGB (x4). Lorenzo Guidotti
April 28, 201511 yr Totally agree with KylanWalters. If not completely fixed due to complexity of calculations involving the whole Globe, at least it could be well diminished. It's not my opinion that it's impossible, maybe just complex enough to make no one interested in researching and developing a solution, probably based on those of the "camera managers". Anyway, no one mentioned about my question a few posts above: does P3D inherit this bug? Software engineers at LM aware and willing to resolve should it be the case? Best regards, Wanthuyr Filho Instagram: AeroTacto
April 28, 201511 yr only for default aircraft The settings are the same for all aircraft, default and addon. Putting those values to zero will stop the FSX dynamic head movement for all sims, which is an improvement. However this circular motion is not dynamic head movement. It varies with heading even if the aircraft is static on the ground. Totally agree with KylanWalters. If not completely fixed due to complexity of calculations involving the whole Globe, at least it could be well diminished. It's not my opinion that it's impossible, maybe just complex enough to make no one interested in researching and developing a solution, probably based on those of the "camera managers". Anyway, no one mentioned about my question a few posts above: does P3D inherit this bug? Software engineers at LM aware and willing to resolve should it be the case? The eyepoint calculations aren't complex or difficult. The problem is due to an error in the way they were implemented in FSX, and therefore in P3D. It's not difficult to resolve, since the view motion is completely predictable. It just needs either Opus or Ezdok to devote some development time to it. As there would be no return for them I can't see that happening.
April 28, 201511 yr I'd buy opus or ezdok if they fixed it. It's so distracting on the 777 to the point of not flying it much now, sounds extreme but around Asia the bug is at its worst. I prefer to hand fly as much as possible, very hard to keep the focus during turns.
May 1, 201511 yr Agreed, Marka! I have OpusFSI already, but the ones that don't (and neither Ezdok) probably would buy any of these softwares with great satisfaction if one of them solved the issue... Thanks cloudfreak1 for the feedback! I'd really anticipate migration to P3D if it had it resolved already. Best regards, Wanthuyr Filho Instagram: AeroTacto
May 1, 201511 yr What are you guys talking about? I've never noticed anything of the sort! :huh: Intel Core i7-6700k CPU Overclocked to 4.50GHz - 16GB RAM, Nvidia Geforce GTX980ti 6GB, Windows 10 Home 64-bit
May 1, 201511 yr What are you guys talking about? I've never noticed anything of the sort! :huh: Select your longest plane and put into Virtual Cockpit, the put the plane at an airport close to the Equator line (can be SBEG for instance), and now go to Slew Mode (Y key) and press the pedal to either side to start turning fast. You're gonna see what we're talking about. Best regards, Wanthuyr Filho Instagram: AeroTacto
May 5, 201511 yr I was using the rainy weekend to do a little rearch on this topic. It apprears that there is a solution for this. I have implemented a little prototype that shows that this issue could be resolved by automatically correcting the viewpoint based on a few parameters. I have posted a video that shows the results. Maybe someone is intrested in this solution approach. https://youtu.be/ZroSNEGPXbg Holger Schmid
May 5, 201511 yr Interesting. I think ALL the FS world would be interested. How may I ask did you do it? Andy Brockbank
May 5, 201511 yr I did some research about different parameters and how they influence the current viewpoint. After that I was trying to model some compensation for it. It needs some calibration per aircraft being used - but this not very complex to perform. So far I did some testing using different locations on the globe but definitely need more testing to be done. It's just a prototype yet. Holger Schmid
May 5, 201511 yr I was using the rainy weekend to do a little rearch on this topic. It apprears that there is a solution for this. I have implemented a little prototype that shows that this issue could be resolved by automatically correcting the viewpoint based on a few parameters. I have posted a video that shows the results. Maybe someone is intrested in this solution approach. https://youtu.be/ZroSNEGPXbg Good on you sir, that is a fantastic little prototype. I look forward to using it (freely or commercially). Great work. Michael Freeman VATSIM ID - 928875. VA: UKVIRTUAL (UNI517), BAVIRTUAL (BAW1148) Sim Equipment: 738, 744, 772, CONC, DH8C, A320, DR40 Sim Spec: P3D 3.3.5, Win10, i7 4790k, gtx 780, 3x 28" in surround, trackir, goflight yoke, modified saitek throttles, modified MS Sidewinder FF, virtual cdu, EFB RW Member of Robin Flying Group - Exeter Intl Airport
Archived
This topic is now archived and is closed to further replies.