June 12, 201213 yr After spending a few hours googling, I think I have found a solution. start rex let textures load shut down rex open FSX select large cloud draw radius in settings click on real time weather in FSX The FSX WX engine has fair more signficant issues than the REX WX engine. I highly recommend the REX WX engine over the default FSX engine. I have had similar experiences as others in this thread concering the new REX WX engine when flying fast and high. I am currently using AS2012 and REX textures. Not perfect, but the best combination and comprises for me given the current state of the REX WX engine. George Morris
June 13, 201213 yr The FSX WX engine has fair more signficant issues than the REX WX engine. I highly recommend the REX WX engine over the default FSX engine. I have had similar experiences as others in this thread concering the new REX WX engine when flying fast and high. I am currently using AS2012 and REX textures. Not perfect, but the best combination and comprises for me given the current state of the REX WX engine. I think I'll be doing this as well, as while I have been extremely impressed with the screenshots on their forums, I have issues with comments that winds aloft/temps aren't matching up with what is going on in the world. I always am curious when weather is injected into FSX, what the raw data is. What radiosonde data is being used? Can we see in the distance that foreboding weather will prevent us from reaching our destination, or does that 1/4SM visibility with overcast suddenly pop into the picture when we're on 5 mile final, along with gusty winds. In the real world, you can see a CB top/storm from miles away at FL230- and while it may not be possible within the realm of FSX, how is this presented by the weather engine? Basically, I love addons in FSX that cause the player of the game to make a decision that a pilot in the real world would also have to make- press on, divert, etc. ? Weather addons are precisely such a thing, since FSX in its default state does not seem to present the "hazards to flight" that one needs to experience, learn about, in real world flying. Brendan R, KDXR PHNL KJFK Type rated: SF34 / DH8 (Q400) / DC9 717 MD-88/ B767 (CFI/II/MEI/ATP) Majestic Software Q400 Beta Team / Pilot Consultant / Twitter @violinvelocity
June 13, 201213 yr Been using it ever since it came out and having no issues at all with wind shifts or load times , the only issues i have got is slightly high tat when flying in Australia all other areas the tat is fine> So it all depends on whats pc its loaded on and what settings you have got selected in the options, So you just got to find what settings suit your pc I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card, RM850 power supply Peter kelberg
June 14, 201213 yr REX-E is still rubbish for tube liner flights, its it awesome for GA planes as you dont get a 150kt 180deg wind changes (using FSUIPC wind smoothing and also tried REX-E wind smoothing) i have had good results with eliminating these shifts using the FSUIPC wind smoothing, actually. you're right there's something a little funky with the way it works - as i climb out i see basically the surface winds to 39000 feet, but when i cross the region boundary it injects which results in a huge shift but then my winds aloft are pretty much correct for the rest of the flight. i saw this behavior both with and without REX's smoothing enabled, in fact they seemed to behave pretty much the same to me so i'm not sure that's working as intended.. i havent had time to really exhaustively study it. however after trying the rex smoothing modes i enabled FSUIPC wind smoothing and it seems to handle the transitions after the injections quite well!! no bad overspeeds or anything. even tho things don't match perfectly the -entire- time i've found that my average fuel burns and stuff pretty much show what i was getting from ase/fsbuild fuel planning etc. for me the cloud structures and layering that REX does...they just look soo good!! so i've been loving experimenting with it for a change of pace from as2012. regards -andy crosby
June 14, 201213 yr Author for me the cloud structures and layering that REX does...they just look soo good!! so i've been loving experimenting with it for a change of pace from as2012. Are such cloud structures tied to REX weather engine or is it possible to get them also by using AS2012 engine plus REX textures? James Goggi
June 14, 201213 yr I dont think so, its all tied in to which cloud theme you choose with rex + the METAR rex recieves, AS will do it differently
June 14, 201213 yr Are such cloud structures tied to REX weather engine or is it possible to get them also by using AS2012 engine plus REX textures? zebra is right, it's from the engine. they do some kind of trickery where they build multiple cloud layers into some convincing looking fronts, and thunderstorms get a nice vertical structure to them. cheers -andy crosby
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